Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002267.lua
2022-04-29 16:40:51 +02:00

453 lines
8.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133002267
L1_1 = {}
L2_1 = {}
L2_1.config_id = 955
L2_1.monster_id = 21010501
L3_1 = {}
L3_1.x = 1786.154
L3_1.y = 244.892
L3_1.z = -657.0
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 338.2
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 956
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = 1786.752
L4_1.y = 244.931
L4_1.z = -659.303
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 20.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 957
L4_1.monster_id = 21020101
L5_1 = {}
L5_1.x = 1782.783
L5_1.y = 244.856
L5_1.z = -659.582
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 78.563
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L4_1.disableWander = true
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 958
L5_1.monster_id = 21010901
L6_1 = {}
L6_1.x = 1786.608
L6_1.y = 245.159
L6_1.z = -665.279
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 2.106
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L5_1.disableWander = true
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 959
L6_1.monster_id = 21010901
L7_1 = {}
L7_1.x = 1787.228
L7_1.y = 245.116
L7_1.z = -663.05
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 18.2
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L6_1.disableWander = true
L6_1.area_id = 3
L7_1 = {}
L7_1.config_id = 960
L7_1.monster_id = 21010601
L8_1 = {}
L8_1.x = 1762.038
L8_1.y = 249.315
L8_1.z = -663.915
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 91.374
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L7_1.area_id = 3
L8_1 = {}
L8_1.config_id = 961
L8_1.monster_id = 21010601
L9_1 = {}
L9_1.x = 1762.174
L9_1.y = 249.14
L9_1.z = -662.431
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 64.271
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L8_1.area_id = 3
L9_1 = {}
L9_1.config_id = 962
L9_1.monster_id = 21020201
L10_1 = {}
L10_1.x = 1764.779
L10_1.y = 248.798
L10_1.z = -660.925
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 123.38
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L9_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2240
L2_1.gadget_id = 70220013
L3_1 = {}
L3_1.x = 1782.202
L3_1.y = 245.09
L3_1.z = -666.607
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 328.3
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 2241
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 1780.424
L4_1.y = 245.115
L4_1.z = -665.274
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 342.9
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 2248
L4_1.gadget_id = 70300106
L5_1 = {}
L5_1.x = 1796.35
L5_1.y = 246.184
L5_1.z = -661.121
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 172.753
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 2249
L5_1.gadget_id = 70300106
L6_1 = {}
L6_1.x = 1795.188
L6_1.y = 246.032
L6_1.z = -656.7
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 173.413
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000346
L2_1.name = "ANY_MONSTER_DIE_346"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_346"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_346"
L3_1 = {}
L3_1.config_id = 1000347
L3_1.name = "ANY_MONSTER_LIVE_347"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_347"
L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_347"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 955
L5_1 = 956
L6_1 = 957
L7_1 = 958
L8_1 = 959
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2240
L5_1 = 2241
L6_1 = 2248
L7_1 = 2249
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_346"
L5_1 = "ANY_MONSTER_LIVE_347"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_346 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 961
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 962
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 960
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = {}
L2_2.x = 1775
L2_2.y = 246
L2_2.z = -659
L3_2 = ScriptLib
L3_2 = L3_2.ScenePlaySound
L4_2 = A0_2
L5_2 = {}
L5_2.play_pos = L2_2
L5_2.sound_name = "LevelHornSound001"
L5_2.play_type = 1
L5_2.is_broadcast = false
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_soundplay"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = {}
L3_2.x = 1775
L3_2.y = 246
L3_2.z = -659
L4_2 = ScriptLib
L4_2 = L4_2.ShowReminderRadius
L5_2 = A0_2
L6_2 = 400004
L7_2 = L3_2
L8_2 = 50
L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = 0
return L4_2
end
action_EVENT_ANY_MONSTER_DIE_346 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1644 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_347 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetMonsterBattleByGroup
L3_2 = A0_2
L4_2 = 962
L5_2 = 133002267
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetMonsterBattleByGroup
L3_2 = A0_2
L4_2 = 960
L5_2 = 133002267
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetMonsterBattleByGroup
L3_2 = A0_2
L4_2 = 961
L5_2 = 133002267
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_347 = L1_1