Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133001911.lua
2022-04-29 16:40:51 +02:00

125 lines
1.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133001911
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 911001
L2_1.gadget_id = 70220014
L3_1 = {}
L3_1.x = 1480.633
L3_1.y = 261.205
L3_1.z = -1701.128
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 8.42
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.area_id = 2
L3_1 = {}
L3_1.config_id = 911002
L3_1.gadget_id = 70220026
L4_1 = {}
L4_1.x = 1483.392
L4_1.y = 262.3
L4_1.z = -1704.317
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 9.58
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 911003
L4_1.gadget_id = 70310001
L5_1 = {}
L5_1.x = 1488.461
L5_1.y = 261.211
L5_1.z = -1698.801
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 911004
L5_1.gadget_id = 70310001
L6_1 = {}
L6_1.x = 1475.285
L6_1.y = 263.842
L6_1.z = -1710.96
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 15
L6_1 = GadgetState
L6_1 = L6_1.GearStart
L5_1.state = L6_1
L5_1.area_id = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 911001
L5_1 = 911002
L6_1 = 911003
L7_1 = 911004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1