Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133001901.lua
hartie95 0195075dab Added the context to all GetEntityType calls
* used this shell command `grep -rl "L2_2 = L2_2.GetEntityType" . | xargs sed -i '/L2_2 = L2_2.GetEntityType/, /L3_2 = EntityType/ s/L2_2 = L2_2(L3_2)/L2_2 = L2_2(A0_2, L3_2)/'`
2022-09-03 18:02:23 +02:00

212 lines
4.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133001901
L1_1 = {}
L1_1.gadget_id_1 = 162
L1_1.gadget_id_2 = 163
L1_1.gadget_id_3 = 420
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 162
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 45
L4_1 = {}
L4_1.x = 1287.437
L4_1.y = 258.075
L4_1.z = -1680.02
L3_1.pos = L4_1
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 163
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 50.2
L5_1 = {}
L5_1.x = 1237.303
L5_1.y = 274.13
L5_1.z = -1687.157
L4_1.pos = L5_1
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 420
L6_1 = RegionShape
L6_1 = L6_1.SPHERE
L5_1.shape = L6_1
L5_1.radius = 10
L6_1 = {}
L6_1.x = 1928.902
L6_1.y = 197.887
L6_1.z = -1265.98
L5_1.pos = L6_1
L5_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000162
L3_1.name = "ENTER_REGION_162"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_162"
L3_1.action = ""
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000163
L4_1.name = "ENTER_REGION_163"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_163"
L4_1.action = ""
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1000420
L5_1.name = "ENTER_REGION_420"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_420"
L5_1.action = ""
L5_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = true
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 162
L6_1 = 163
L7_1 = 420
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_162"
L6_1 = "ENTER_REGION_163"
L7_1 = "ENTER_REGION_420"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetEntityType
L3_2 = A1_2.target_eid
L2_2 = L2_2(A0_2, L3_2)
L3_2 = EntityType
L3_2 = L3_2.AVATAR
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetQuestState
L3_2 = A0_2
L4_2 = A1_2.target_eid
L5_2 = 38201
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = QuestState
L3_2 = L3_2.UNFINISHED
if L2_2 == L3_2 then
L2_2 = A1_2.param1
L3_2 = L1_1.gadget_id_1
if L2_2 == L3_2 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_162 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetEntityType
L3_2 = A1_2.target_eid
L2_2 = L2_2(A0_2, L3_2)
L3_2 = EntityType
L3_2 = L3_2.AVATAR
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetQuestState
L3_2 = A0_2
L4_2 = A1_2.target_eid
L5_2 = 38201
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = QuestState
L3_2 = L3_2.UNFINISHED
if L2_2 == L3_2 then
L2_2 = A1_2.param1
L3_2 = L1_1.gadget_id_2
if L2_2 == L3_2 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_163 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetEntityType
L3_2 = A1_2.target_eid
L2_2 = L2_2(A0_2, L3_2)
L3_2 = EntityType
L3_2 = L3_2.AVATAR
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetQuestState
L3_2 = A0_2
L4_2 = A1_2.target_eid
L5_2 = 46901
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = QuestState
L3_2 = L3_2.UNFINISHED
if L2_2 == L3_2 then
L2_2 = A1_2.param1
L3_2 = L1_1.gadget_id_3
if L2_2 == L3_2 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_420 = L2_1