mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
397 lines
7.5 KiB
Lua
397 lines
7.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = {}
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L0_1.group_id = 133001566
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 566013
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L2_1.monster_id = 20011001
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L3_1 = {}
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L3_1.x = 2099.513
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L3_1.y = 209.229
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L3_1.z = -1255.392
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 204.692
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 26
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L2_1.drop_id = 1000100
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L2_1.disableWander = true
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L2_1.area_id = 1
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L3_1 = {}
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L3_1.config_id = 566014
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L3_1.monster_id = 20011001
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L4_1 = {}
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L4_1.x = 2101.302
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L4_1.y = 209.815
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L4_1.z = -1258.142
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 26
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L3_1.drop_id = 1000100
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L3_1.disableWander = true
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L3_1.area_id = 1
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L4_1 = {}
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L4_1.config_id = 566015
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L4_1.monster_id = 20011001
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L5_1 = {}
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L5_1.x = 2095.627
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L5_1.y = 208.22
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L5_1.z = -1258.416
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 47.545
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 26
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L4_1.drop_id = 1000100
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L4_1.disableWander = true
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L4_1.area_id = 1
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L5_1 = {}
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L5_1.config_id = 566016
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L5_1.monster_id = 20011001
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L6_1 = {}
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L6_1.x = 2097.891
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L6_1.y = 209.743
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L6_1.z = -1262.761
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 26
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L5_1.drop_id = 1000100
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L5_1.disableWander = true
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L5_1.area_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 566001
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 35
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L3_1 = {}
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L3_1.x = 2099.057
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L3_1.y = 209.196
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L3_1.z = -1256.763
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L2_1.pos = L3_1
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L2_1.area_id = 1
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L3_1 = {}
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L3_1.config_id = 566003
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 16
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L4_1 = {}
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L4_1.x = 2099.057
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L4_1.y = 209.196
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L4_1.z = -1256.763
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L3_1.pos = L4_1
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L3_1.area_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1566001
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L2_1.name = "ENTER_REGION_566001"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_566001"
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L2_1.action = "action_EVENT_ENTER_REGION_566001"
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L3_1 = {}
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L3_1.config_id = 1566002
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L3_1.name = "ANY_MONSTER_DIE_566002"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_566002"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_566002"
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L4_1 = {}
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L4_1.config_id = 1566003
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L4_1.name = "ENTER_REGION_566003"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ENTER_REGION
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ENTER_REGION_566003"
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L4_1.action = "action_EVENT_ENTER_REGION_566003"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "prekill"
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L2_1.value = 0
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L2_1.no_refresh = false
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L1_1[1] = L2_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 2
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L2_1.ban_refresh = true
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L5_1 = 566001
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L6_1 = 566003
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ENTER_REGION_566001"
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L6_1 = "ENTER_REGION_566003"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L3_1.ban_refresh = true
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L4_1 = {}
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L5_1 = {}
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L6_1 = 566013
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L7_1 = 566014
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L8_1 = 566015
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L9_1 = 566016
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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L5_1[4] = L9_1
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "ANY_MONSTER_DIE_566002"
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L5_1[1] = L6_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L4_1.ban_refresh = true
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 566001 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_566001 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = {}
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L2_2.x = 2099
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L2_2.y = 209
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L2_2.z = -1256
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L3_2 = ScriptLib
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L3_2 = L3_2.ShowReminderRadius
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L4_2 = A0_2
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L5_2 = 31021107
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L6_2 = L2_2
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L7_2 = 80
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L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ENTER_REGION_566001 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_566002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = {}
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L2_2.x = 2097
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L2_2.y = 209
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L2_2.z = -1257
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L3_2 = ScriptLib
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L3_2 = L3_2.ShowReminderRadius
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L4_2 = A0_2
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L5_2 = 31021109
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L6_2 = L2_2
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L7_2 = 90
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L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.AddQuestProgress
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L4_2 = A0_2
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L5_2 = "1330015662"
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : add_quest_progress"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ANY_MONSTER_DIE_566002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 566003 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_566003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = {}
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L2_2.x = 2099
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L2_2.y = 209
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L2_2.z = -1256
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L3_2 = ScriptLib
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L3_2 = L3_2.ShowReminderRadius
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L4_2 = A0_2
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L5_2 = 31021108
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L6_2 = L2_2
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L7_2 = 80
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L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.AddQuestProgress
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L4_2 = A0_2
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L5_2 = "1330015661"
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : add_quest_progress"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.RefreshGroup
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L4_2 = A0_2
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L5_2 = {}
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L5_2.group_id = 133001566
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L5_2.suite = 3
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ENTER_REGION_566003 = L1_1
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