Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133001209.lua
2022-04-29 16:40:51 +02:00

128 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133001209
L1_1 = {}
L2_1 = {}
L2_1.config_id = 927
L2_1.monster_id = 28030401
L3_1 = {}
L3_1.x = 1790.666
L3_1.y = 254.139
L3_1.z = -1051.85
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\233\184\159\231\177\187"
L2_1.pose_id = 2
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 928
L3_1.monster_id = 28030401
L4_1 = {}
L4_1.x = 1789.692
L4_1.y = 253.991
L4_1.z = -1053.308
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\233\184\159\231\177\187"
L3_1.pose_id = 2
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 929
L4_1.monster_id = 28030401
L5_1 = {}
L5_1.x = 1789.709
L5_1.y = 254.592
L5_1.z = -1050.927
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\233\184\159\231\177\187"
L4_1.pose_id = 2
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 930
L5_1.monster_id = 28030401
L6_1 = {}
L6_1.x = 1788.438
L6_1.y = 254.049
L6_1.z = -1054.083
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\233\184\159\231\177\187"
L5_1.pose_id = 2
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 931
L6_1.monster_id = 28030401
L7_1 = {}
L7_1.x = 1788.625
L7_1.y = 254.332
L7_1.z = -1052.66
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\233\184\159\231\177\187"
L6_1.pose_id = 2
L6_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 928
L5_1 = 930
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1