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ExcelBinData - GenshinData [Fixed camelCase -> PascalCase] BinOutput - 2.6 Razmoth BinOutput with Yelan & Shinobu Avatar File Added from GenshinData Scripts - From lilmayofuksu/animepython [2.6.51 Luas]
217 lines
4.0 KiB
Lua
217 lines
4.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.group_id = 220129007
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 7002
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L2_1.gadget_id = 70800214
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L3_1 = {}
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L3_1.x = 333.22
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L3_1.y = 199.816
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L3_1.z = 711.649
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 253.475
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = {}
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L3_1.config_id = 7003
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L3_1.gadget_id = 70211121
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L4_1 = {}
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L4_1.x = 334.74
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L4_1.y = 200.012
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L4_1.z = 727.967
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 278.891
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\146\131\230\156\136"
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L3_1.isOneoff = true
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L3_1.persistent = true
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 7001
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 30
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L3_1 = {}
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L3_1.x = 326.088
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L3_1.y = 200.012
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L3_1.z = 720.744
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.config_id = 7004
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 35
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L4_1 = {}
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L4_1.x = 323.411
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L4_1.y = 200.112
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L4_1.z = 723.523
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L3_1.pos = L4_1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1007001
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L2_1.name = "ENTER_REGION_7001"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_7001"
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L2_1.action = "action_EVENT_ENTER_REGION_7001"
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L3_1 = {}
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L3_1.config_id = 1007004
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L3_1.name = "ENTER_REGION_7004"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_7004"
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L3_1.action = "action_EVENT_ENTER_REGION_7004"
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L3_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 7002
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 7001
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L5_1 = 7004
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_7001"
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L5_1 = "ENTER_REGION_7004"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 7003
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 7001 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_7001 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGadget
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 7003
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_gadget"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_7001 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 7004 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_7004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.EnterWeatherArea
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L3_2 = A0_2
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L4_2 = 10082
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L2_2(L3_2, L4_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_7004 = L1_1
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