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ExcelBinData - GenshinData [Fixed camelCase -> PascalCase] BinOutput - 2.6 Razmoth BinOutput with Yelan & Shinobu Avatar File Added from GenshinData Scripts - From lilmayofuksu/animepython [2.6.51 Luas]
237 lines
4.3 KiB
Lua
237 lines
4.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 220129005
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5001
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L2_1.monster_id = 23010101
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L3_1 = {}
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L3_1.x = 326.106
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L3_1.y = 200.12
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L3_1.z = 272.223
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 315.308
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.drop_id = 1000100
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L2_1.disableWander = true
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L3_1 = {}
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L3_1.config_id = 5003
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L3_1.monster_id = 23010601
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L4_1 = {}
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L4_1.x = 329.916
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L4_1.y = 200.025
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L4_1.z = 269.296
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 255.112
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_id = 1000100
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L3_1.disableWander = true
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L4_1 = {}
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L4_1.config_id = 5006
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L4_1.monster_id = 23020101
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L5_1 = {}
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L5_1.x = 330.93
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L5_1.y = 200.16
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L5_1.z = 275.727
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 212.471
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L4_1.drop_id = 1000100
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L4_1.disableWander = true
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5004
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L2_1.gadget_id = 70800195
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L3_1 = {}
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L3_1.x = 327.455
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L3_1.y = 200.197
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L3_1.z = 275.73
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1005002
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L2_1.name = "ANY_MONSTER_DIE_5002"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_5002"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_5002"
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L3_1 = {}
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L3_1.config_id = 1005007
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L3_1.name = "ANY_MONSTER_DIE_5007"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_5007"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_5007"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L5_1 = 5001
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L6_1 = 5003
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 5004
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ANY_MONSTER_DIE_5002"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L6_1 = 5006
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L5_1[1] = L6_1
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "ANY_MONSTER_DIE_5007"
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L5_1[1] = L6_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_5002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220129005
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L5_2 = 3
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_5002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_5007 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "103013"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220129030
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.RemoveEntityByConfigId
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L3_2 = A0_2
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L4_2 = 220129005
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L5_2 = EntityType
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L5_2 = L5_2.GADGET
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L6_2 = 5004
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : remove_gadget_by_configid"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_5007 = L1_1
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