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ExcelBinData - GenshinData [Fixed camelCase -> PascalCase] BinOutput - 2.6 Razmoth BinOutput with Yelan & Shinobu Avatar File Added from GenshinData Scripts - From lilmayofuksu/animepython [2.6.51 Luas]
518 lines
10 KiB
Lua
518 lines
10 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 220127011
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11001
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L2_1.monster_id = 21020201
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L3_1 = {}
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L3_1.x = 60.826
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L3_1.y = 48.923
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L3_1.z = 79.841
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 251.496
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.disableWander = true
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L3_1 = {}
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L3_1.config_id = 11002
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L3_1.monster_id = 21010601
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L4_1 = {}
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L4_1.x = 62.406
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L4_1.y = 48.927
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L4_1.z = 85.466
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 256.393
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.disableWander = true
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L4_1 = {}
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L4_1.config_id = 11003
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L4_1.monster_id = 21010601
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L5_1 = {}
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L5_1.x = 63.453
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L5_1.y = 48.839
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L5_1.z = 76.678
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 300.461
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L4_1.disableWander = true
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L5_1 = {}
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L5_1.config_id = 11008
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L5_1.monster_id = 20011301
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L6_1 = {}
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L6_1.x = 64.324
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L6_1.y = 48.817
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L6_1.z = 75.719
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 287.595
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 1
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L6_1 = {}
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L6_1.config_id = 11009
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L6_1.monster_id = 20011301
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L7_1 = {}
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L7_1.x = 63.196
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L7_1.y = 48.966
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L7_1.z = 83.348
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 218.94
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11004
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 12
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L3_1 = {}
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L3_1.x = 61.94
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L3_1.y = 48.935
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L3_1.z = 81.456
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.config_id = 11011
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L4_1 = RegionShape
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L4_1 = L4_1.CUBIC
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L3_1.shape = L4_1
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L4_1 = {}
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L4_1.x = 50.0
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L4_1.y = 20.0
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L4_1.z = 30.0
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L3_1.size = L4_1
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L4_1 = {}
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L4_1.x = 19.444
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L4_1.y = 49.403
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L4_1.z = 79.993
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L3_1.pos = L4_1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1011004
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L2_1.name = "ENTER_REGION_11004"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = ""
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L2_1.action = "action_EVENT_ENTER_REGION_11004"
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L2_1.trigger_count = 0
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L3_1 = {}
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L3_1.config_id = 1011005
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L3_1.name = "ANY_MONSTER_DIE_11005"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_11005"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_11005"
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L4_1 = {}
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L4_1.config_id = 1011006
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L4_1.name = "VARIABLE_CHANGE_11006"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_VARIABLE_CHANGE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_11006"
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L4_1.action = "action_EVENT_VARIABLE_CHANGE_11006"
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1011007
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L5_1.name = "VARIABLE_CHANGE_11007"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_VARIABLE_CHANGE
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L5_1.event = L6_1
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L5_1.source = ""
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L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_11007"
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L5_1.action = "action_EVENT_VARIABLE_CHANGE_11007"
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L5_1.trigger_count = 0
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L6_1 = {}
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L6_1.config_id = 1011010
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L6_1.name = "ANY_MONSTER_DIE_11010"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_ANY_MONSTER_DIE
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L6_1.event = L7_1
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L6_1.source = ""
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L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_11010"
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L6_1.action = "action_EVENT_ANY_MONSTER_DIE_11010"
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L7_1 = {}
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L7_1.config_id = 1011011
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L7_1.name = "ENTER_REGION_11011"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_ENTER_REGION
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L7_1.event = L8_1
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L7_1.source = ""
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L7_1.condition = ""
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L7_1.action = "action_EVENT_ENTER_REGION_11011"
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L7_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "gameState"
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L2_1.value = 0
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L2_1.no_refresh = true
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L1_1[1] = L2_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "VARIABLE_CHANGE_11006"
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L5_1 = "VARIABLE_CHANGE_11007"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L5_1 = 11004
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L4_1[1] = L5_1
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ENTER_REGION_11004"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L6_1 = 11001
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L7_1 = 11002
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L8_1 = 11003
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L6_1 = 11011
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L5_1[1] = L6_1
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "ANY_MONSTER_DIE_11010"
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L7_1 = "ENTER_REGION_11011"
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L7_1 = 11008
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L8_1 = 11009
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L5_1.monsters = L6_1
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L6_1 = {}
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L7_1 = "ANY_MONSTER_DIE_11005"
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L6_1[1] = L7_1
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220127011
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L5_2 = 3
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.RemoveExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220127011
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameState"
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 220127002
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L5_2 = 2068
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L6_2 = 301
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_11004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCountByGroupId
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L3_2 = A0_2
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L4_2 = 220127011
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_11005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 220127002
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L5_2 = 2014
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L6_2 = GadgetState
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L6_2 = L6_2.GearStart
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 220127002
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L5_2 = 2068
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L6_2 = GadgetState
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L6_2 = L6_2.GearStart
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupDead
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L3_2 = A0_2
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L4_2 = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_group_die"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_11005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_11006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220127011
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_11006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_11007 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RemoveExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220127011
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_11007 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetGroupMonsterCountByGroupId
|
|
L3_2 = A0_2
|
|
L4_2 = 220127011
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= 0 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ANY_MONSTER_DIE_11010 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.AddExtraGroupSuite
|
|
L3_2 = A0_2
|
|
L4_2 = 220127011
|
|
L5_2 = 4
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_ANY_MONSTER_DIE_11010 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.RemoveExtraGroupSuite
|
|
L3_2 = A0_2
|
|
L4_2 = 220127011
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.RemoveExtraGroupSuite
|
|
L3_2 = A0_2
|
|
L4_2 = 220127011
|
|
L5_2 = 4
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupGadgetStateByConfigId
|
|
L3_2 = A0_2
|
|
L4_2 = 220127002
|
|
L5_2 = 2068
|
|
L6_2 = GadgetState
|
|
L6_2 = L6_2.GearStart
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.AddExtraGroupSuite
|
|
L3_2 = A0_2
|
|
L4_2 = 220127011
|
|
L5_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameState"
|
|
L5_2 = 1
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_ENTER_REGION_11011 = L1_1
|