Grasscutter_Resources/Resources/Scripts/Scene/20120/scene20120_group220120001.lua
2022-04-29 16:40:51 +02:00

170 lines
2.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 220120001
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L2_1.monster_id = 26080101
L3_1 = {}
L3_1.x = 524.89
L3_1.y = 54.92
L3_1.z = 441.96
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 5127
L5_1 = 5151
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.affix = L3_1
L2_1.pose_id = 101
L2_1.title_id = 8011
L2_1.special_name_id = 10097
L3_1 = {}
L3_1.config_id = 1002
L3_1.monster_id = 26080101
L4_1 = {}
L4_1.x = 488.363
L4_1.y = 54.92
L4_1.z = 460.01
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 90.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 5126
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 102
L3_1.title_id = 8011
L3_1.special_name_id = 10097
L4_1 = {}
L4_1.config_id = 1003
L4_1.monster_id = 26080101
L5_1 = {}
L5_1.x = 561.417
L5_1.y = 54.92
L5_1.z = 460.01
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 270.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 5128
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 102
L4_1.title_id = 8011
L4_1.special_name_id = 10097
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001004
L2_1.name = "ANY_MONSTER_DIE_1004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1004"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 1001
L4_1 = 1002
L5_1 = 1003
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1[1] = L2_1
sight_groups = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 1001
L5_1 = 1002
L6_1 = 1003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_1004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1101502"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1004 = L1_1
L1_1 = require
L2_1 = "V2_4/Monster_CombatEnd_Handle"
L1_1(L2_1)