mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
323 lines
6.6 KiB
Lua
323 lines
6.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = {}
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L0_1.group_id = 220117001
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L1_1 = {}
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L1_1.BossConfigID = 1002
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L1_1.EnvConfigID = 1001
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L1_1.GroupID = 220117001
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1002
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L3_1.monster_id = 29060102
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L4_1 = {}
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L4_1.x = 492.258
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L4_1.y = 100.542
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L4_1.z = 488.2
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 30.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.title_id = 152
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L3_1.special_name_id = 9
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L2_1[1002] = L3_1
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1001
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L3_1.gadget_id = 70290109
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L2_1[1001] = L3_1
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gadgets = L2_1
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L2_1 = {}
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1001003
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L3_1.name = "GADGET_STATE_CHANGE_1003"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_1003"
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L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_1003"
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L4_1 = {}
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L4_1.config_id = 1001004
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L4_1.name = "GADGET_STATE_CHANGE_1004"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_1004"
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L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_1004"
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L5_1 = {}
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L5_1.config_id = 1001005
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L5_1.name = "QUEST_START_1005"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_QUEST_START
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L5_1.event = L6_1
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L5_1.source = "202004"
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L5_1.condition = ""
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L5_1.action = "action_EVENT_QUEST_START_1005"
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L6_1 = {}
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L6_1.config_id = 1001007
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L6_1.name = "TIMER_EVENT_1007"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_TIMER_EVENT
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L6_1.event = L7_1
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L6_1.source = "timer"
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L6_1.condition = ""
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L6_1.action = "action_EVENT_TIMER_EVENT_1007"
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L7_1 = {}
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L7_1.config_id = 1001008
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L7_1.name = "VARIABLE_CHANGE_1008"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_VARIABLE_CHANGE
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L7_1.event = L8_1
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L7_1.source = ""
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L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_1008"
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L7_1.action = "action_EVENT_VARIABLE_CHANGE_1008"
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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triggers = L2_1
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L2_1 = {}
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 1001
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "GADGET_STATE_CHANGE_1003"
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L6_1 = "GADGET_STATE_CHANGE_1004"
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L7_1 = "QUEST_START_1005"
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L8_1 = "TIMER_EVENT_1007"
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L9_1 = "VARIABLE_CHANGE_1008"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L4_1[4] = L8_1
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L4_1[5] = L9_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L6_1 = 1002
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L5_1[1] = L6_1
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 1001 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.GearStart
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.Default
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L3_2 = A1_2.param3
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if L2_2 == L3_2 then
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goto lbl_16
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end
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_16::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_1003 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetWeatherAreaState
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L3_2 = A0_2
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L4_2 = 10060
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L5_2 = 0
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetWeatherAreaState
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L3_2 = A0_2
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L4_2 = 10061
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L5_2 = 1
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "\231\142\175\229\162\131\231\137\169\228\187\1821001\229\136\135\229\136\176201\239\188\140\232\191\155\229\133\165Weather10061"
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L2_2(L3_2, L4_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_1003 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 1001 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.GearStop
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.GearStart
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L3_2 = A1_2.param3
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if L2_2 == L3_2 then
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goto lbl_16
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end
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_16::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_1004 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetWeatherAreaState
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L3_2 = A0_2
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L4_2 = 10061
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L5_2 = 0
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetWeatherAreaState
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L3_2 = A0_2
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L4_2 = 10062
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L5_2 = 1
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "\231\142\175\229\162\131\231\137\169\228\187\1821001\229\136\135\229\136\176202\239\188\140\232\191\155\229\133\165Weather10062"
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L2_2(L3_2, L4_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_1004 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 220117001
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_QUEST_START_1005 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RemoveEntityByConfigId
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L3_2 = A0_2
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L4_2 = 220117001
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L5_2 = EntityType
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L5_2 = L5_2.MONSTER
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L6_2 = 1002
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_TIMER_EVENT_1007 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "PhaseStep"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 3 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_1008 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "202011"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGroupTimerEvent
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L3_2 = A0_2
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L4_2 = 220117001
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L5_2 = "timer"
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L6_2 = 0.5
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_timerevent_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_1008 = L2_1
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L2_1 = require
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L3_1 = "V2_1/Boss_Shougun"
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L2_1(L3_1)
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