Grasscutter_Resources/Resources/Scripts/Scene/20000/scene20000_group220000058.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

275 lines
4.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 220000058
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 269
L2_1.gadget_id = 70900236
L3_1 = {}
L3_1.x = -68.988
L3_1.y = 13.891
L3_1.z = 290.325
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 82.808
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 270
L3_1.gadget_id = 70900236
L4_1 = {}
L4_1.x = -74.767
L4_1.y = 11.887
L4_1.z = 290.729
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 37.867
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 271
L4_1.gadget_id = 70900236
L5_1 = {}
L5_1.x = -78.546
L5_1.y = 9.74
L5_1.z = 290.328
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 77.422
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 272
L5_1.gadget_id = 70900236
L6_1 = {}
L6_1.x = -87.187
L6_1.y = 2.182
L6_1.z = 285.778
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 229.784
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 273
L6_1.gadget_id = 70900236
L7_1 = {}
L7_1.x = -86.561
L7_1.y = 2.217
L7_1.z = 281.665
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 48.293
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 274
L7_1.gadget_id = 70900236
L8_1 = {}
L8_1.x = -86.634
L8_1.y = 12.175
L8_1.z = 281.484
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 180.279
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 275
L8_1.gadget_id = 70900236
L9_1 = {}
L9_1.x = -86.666
L9_1.y = 15.442
L9_1.z = 281.606
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 83.813
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 276
L9_1.gadget_id = 70900236
L10_1 = {}
L10_1.x = -86.714
L10_1.y = 13.28
L10_1.z = 281.456
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 300.623
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000086
L2_1.name = "GADGET_STATE_CHANGE_86"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_86"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1000105
L3_1.name = "ANY_GADGET_DIE_105"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_ANY_GADGET_DIE_105"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "count"
L2_1.value = 0
L2_1.no_refresh = true
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 269
L6_1 = 270
L7_1 = 271
L8_1 = 272
L9_1 = 273
L10_1 = 274
L11_1 = 275
L12_1 = 276
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_86"
L6_1 = "ANY_GADGET_DIE_105"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "count"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L2_2 + 1
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "count"
L7_2 = L3_2
L4_2 = L4_2(L5_2, L6_2, L7_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintLog
L5_2 = "c_num="
L6_2 = L3_2
L5_2 = L5_2 .. L6_2
L4_2(A0_2, L5_2)
L4_2 = -1
return L4_2
end
if L3_2 == 8 then
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L6_2.group_id = 220000059
L6_2.suite = 2
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = -1
return L4_2
end
end
L4_2 = 0
return L4_2
end
action_EVENT_GADGET_STATE_CHANGE_86 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "count"
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_105 = L1_1