mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
230 lines
4.3 KiB
Lua
230 lines
4.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 220000052
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 268
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L2_1.gadget_id = 70900236
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L3_1 = {}
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L3_1.x = -56.142
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L3_1.y = 16.337
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L3_1.z = 286.473
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 86.932
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = {}
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L3_1.config_id = 327
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L3_1.gadget_id = 70900015
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L4_1 = {}
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L4_1.x = 44.666
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L4_1.y = -0.343
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L4_1.z = 280.894
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 359.74
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000084
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L2_1.name = "GADGET_STATE_CHANGE_84"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_84"
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L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_84"
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L2_1.trigger_count = 0
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L3_1 = {}
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L3_1.config_id = 1000085
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L3_1.name = "CLIENT_EXECUTE_85"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_CLIENT_EXECUTE
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L3_1.event = L4_1
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L3_1.source = "MimosaTrigger"
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L3_1.condition = ""
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L3_1.action = ""
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1000087
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L4_1.name = "GADGET_STATE_CHANGE_87"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_87"
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L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_87"
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L4_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "count"
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L2_1.value = 0
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L2_1.no_refresh = false
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L3_1 = {}
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L3_1.configId = 2
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L3_1.name = "ison"
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L3_1.value = 0
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L3_1.no_refresh = false
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 268
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L5_1 = 327
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "GADGET_STATE_CHANGE_84"
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L5_1 = "CLIENT_EXECUTE_85"
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L6_1 = "GADGET_STATE_CHANGE_87"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 268 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.GearStart
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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goto lbl_11
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_11::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_84 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 220000058
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "ison"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_84 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param2
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if 268 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.Default
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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goto lbl_11
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_11::
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "ison"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_87 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.KillGroupEntity
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 220000058
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L5_2 = GroupKillPolicy
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L5_2 = L5_2.GROUP_KILL_GADGET
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L4_2.kill_policy = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "ison"
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L5_2 = 0
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "count"
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L5_2 = 0
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_87 = L1_1
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