Grasscutter_Resources/Resources/Scripts/Scene/20000/scene20000_group220000041.lua
2022-04-29 16:40:51 +02:00

316 lines
5.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 220000041
L1_1 = {}
L2_1 = {}
L2_1.config_id = 80
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 170.217
L3_1.y = 0.641
L3_1.z = 55.26
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 171.667
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 81
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 165.065
L4_1.y = 0.641
L4_1.z = 47.342
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 83.349
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 82
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = 168.503
L5_1.y = 0.641
L5_1.z = 40.644
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 83
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = 173.238
L6_1.y = 0.641
L6_1.z = 44.244
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 84
L6_1.monster_id = 21010101
L7_1 = {}
L7_1.x = 173.005
L7_1.y = 0.641
L7_1.z = 51.435
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 225.641
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 128
L2_1.gadget_id = 70900207
L3_1 = {}
L3_1.x = 166.232
L3_1.y = 0.713
L3_1.z = 53.049
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 37.925
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 129
L3_1.gadget_id = 70900207
L4_1 = {}
L4_1.x = 170.234
L4_1.y = 0.47
L4_1.z = 53.083
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 8.73
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 130
L4_1.gadget_id = 70900207
L5_1 = {}
L5_1.x = 170.44
L5_1.y = 0.439
L5_1.z = 49.129
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 129.902
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 131
L5_1.gadget_id = 70900207
L6_1 = {}
L6_1.x = 166.35
L6_1.y = 0.609
L6_1.z = 49.18
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 293.309
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 140
L6_1.gadget_id = 70510008
L7_1 = {}
L7_1.x = 167.918
L7_1.y = 0.948
L7_1.z = 51.039
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 112.604
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000075
L2_1.name = "ANY_MONSTER_DIE_75"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_75"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_75"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 80
L5_1 = 81
L6_1 = 82
L7_1 = 83
L8_1 = 84
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 128
L5_1 = 129
L6_1 = 130
L7_1 = 140
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_75"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 220000041
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_75 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 80
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 81
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 82
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 83
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 84
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_75 = L1_1