Grasscutter_Resources/Resources/Scripts/Scene/20000/scene20000_group220000026.lua
2022-04-29 16:40:51 +02:00

105 lines
1.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 220000026
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 66
L2_1.gadget_id = 70500001
L3_1 = {}
L3_1.x = 70.45
L3_1.y = 30.519
L3_1.z = 116.557
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 25.548
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 2019
L2_1.isOneoff = true
L3_1 = {}
L3_1.config_id = 67
L3_1.gadget_id = 70211011
L4_1 = {}
L4_1.x = 66.081
L4_1.y = 9.423
L4_1.z = 121.093
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 172.247
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L3_1.showcutscene = true
L3_1.isOneoff = true
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000048
L2_1.name = "GATHER_48"
L3_1 = EventType
L3_1 = L3_1.EVENT_GATHER
L2_1.event = L3_1
L2_1.source = "66"
L2_1.condition = ""
L2_1.action = "action_EVENT_GATHER_48"
L2_1.forbid_guest = false
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 66
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GATHER_48"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 67
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : dungeon_settle"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GATHER_48 = L1_1