Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group111102048.lua
2022-04-29 16:40:51 +02:00

139 lines
2.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 111102048
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 48001
L2_1.gadget_id = 70310017
L3_1 = {}
L3_1.x = 1216.57
L3_1.y = 312.408
L3_1.z = -1295.127
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1048002
L2_1.name = "VARIABLE_CHANGE_48002"
L3_1 = EventType
L3_1 = L3_1.EVENT_VARIABLE_CHANGE
L2_1.event = L3_1
L2_1.source = "test"
L2_1.condition = ""
L2_1.action = "action_EVENT_VARIABLE_CHANGE_48002"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "test"
L2_1.value = 0
L2_1.no_refresh = false
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 48001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "VARIABLE_CHANGE_48002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupTempValue
L3_2 = A0_2
L4_2 = "INT_VAR1"
L5_2 = 2
L6_2 = {}
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## RB_LOG : INT_VAR1: "
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupTempValue
L6_2 = A0_2
L7_2 = "INT_VAR1"
L8_2 = {}
L5_2 = L5_2(L6_2, L7_2, L8_2)
L4_2 = L4_2 .. L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupTempValue
L3_2 = A0_2
L4_2 = "FLOAT_VAR1"
L5_2 = 2.0
L6_2 = {}
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## RB_LOG : FLOAT_VAR1: "
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupTempValue
L6_2 = A0_2
L7_2 = "FLOAT_VAR1"
L8_2 = {}
L5_2 = L5_2(L6_2, L7_2, L8_2)
L4_2 = L4_2 .. L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupTempValue
L3_2 = A0_2
L4_2 = "FLOAT_VAR2"
L5_2 = 2.5
L6_2 = {}
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## RB_LOG : FLOAT_VAR2: "
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupTempValue
L6_2 = A0_2
L7_2 = "FLOAT_VAR2"
L8_2 = {}
L5_2 = L5_2(L6_2, L7_2, L8_2)
L4_2 = L4_2 .. L5_2
L2_2(L3_2, L4_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_48002 = L1_1