Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group111101244.lua
2022-04-29 16:40:51 +02:00

145 lines
2.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 111101244
L1_1 = {}
L2_1 = {}
L2_1.config_id = 244001
L2_1.monster_id = 21020401
L3_1 = {}
L3_1.x = 2386.846
L3_1.y = 254.747
L3_1.z = -1269.251
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 142.656
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\228\184\152\228\184\152\229\178\169\231\155\148\231\142\139"
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 244002
L2_1.gadget_id = 70211122
L3_1 = {}
L3_1.x = 2390.078
L3_1.y = 254.683
L3_1.z = -1269.283
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 18.229
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\232\146\153\229\190\183"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.config_id = 244003
L3_1.gadget_id = 70310001
L4_1 = {}
L4_1.x = 2382.144
L4_1.y = 254.186
L4_1.z = -1271.262
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 12.402
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1244004
L2_1.name = "ANY_MONSTER_DIE_244004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_244004"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_244004"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 244001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 244002
L5_1 = 244003
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_244004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 111101244
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_244004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 244002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_244004 = L1_1