Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group111101109.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

453 lines
8.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 111101109
L1_1 = {}
L1_1.gadget_1 = 109001
L1_1.gadget_2 = 109002
L1_1.gadget_3 = 109003
L1_1.RewardID = 109004
L1_1.groupID = 111101109
L2_1 = {}
L3_1 = {}
L3_1.index = 1
L3_1.name = "gadget_1"
L4_1 = {}
L4_1.index = 2
L4_1.name = "gadget_2"
L5_1 = {}
L5_1.index = 3
L5_1.name = "gadget_3"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
gadgetInfo = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 109001
L3_1.gadget_id = 70950056
L4_1 = {}
L4_1.x = 2646.689
L4_1.y = 232.993
L4_1.z = -1349.818
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 172.976
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.ChestLocked
L3_1.state = L4_1
L3_1.persistent = true
L4_1 = {}
L4_1.config_id = 109002
L4_1.gadget_id = 70950056
L5_1 = {}
L5_1.x = 2646.696
L5_1.y = 234.516
L5_1.z = -1349.829
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 172.976
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = GadgetState
L5_1 = L5_1.ChestTrap
L4_1.state = L5_1
L4_1.persistent = true
L5_1 = {}
L5_1.config_id = 109003
L5_1.gadget_id = 70950056
L6_1 = {}
L6_1.x = 2646.691
L6_1.y = 236.039
L6_1.z = -1349.821
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 172.976
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = GadgetState
L6_1 = L6_1.ChestBramble
L5_1.state = L6_1
L5_1.persistent = true
L6_1 = {}
L6_1.config_id = 109004
L6_1.gadget_id = 70210004
L7_1 = {}
L7_1.x = 2644.673
L7_1.y = 231.216
L7_1.z = -1350.058
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 261.419
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.chest_drop_id = 1000100
L6_1.drop_count = 1
L6_1.isOneoff = true
L6_1.persistent = true
L7_1 = {}
L7_1.config_id = 109006
L7_1.gadget_id = 70220026
L8_1 = {}
L8_1.x = 2647.122
L8_1.y = 231.904
L8_1.z = -1353.81
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 109007
L8_1.gadget_id = 70220026
L9_1 = {}
L9_1.x = 2647.209
L9_1.y = 231.789
L9_1.z = -1355.642
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 109008
L9_1.gadget_id = 70220026
L10_1 = {}
L10_1.x = 2647.339
L10_1.y = 231.639
L10_1.z = -1357.495
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = {}
L10_1.config_id = 109009
L10_1.gadget_id = 70220026
L11_1 = {}
L11_1.x = 2647.478
L11_1.y = 231.297
L11_1.z = -1361.197
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L11_1 = {}
L11_1.config_id = 109010
L11_1.gadget_id = 70220026
L12_1 = {}
L12_1.x = 2643.706
L12_1.y = 230.915
L12_1.z = -1361.435
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1109005
L3_1.name = "GADGET_STATE_CHANGE_109005"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_109005"
L3_1.trigger_count = 0
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isFinished"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "default"
L4_1.value = 0
L4_1.no_refresh = true
L2_1[1] = L3_1
L2_1[2] = L4_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 109001
L6_1 = 109002
L7_1 = 109003
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_109005"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 109001
L7_1 = 109002
L8_1 = 109003
L9_1 = 109004
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = A1_2.param1
if L2_2 ~= 101 then
L2_2 = A1_2.param1
if L2_2 ~= 102 then
L2_2 = A1_2.param1
if L2_2 ~= 103 then
L2_2 = A1_2.param1
if L2_2 ~= 104 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintLog
L3_2 = "Block Event "
L4_2 = " : Gadget state = "
L5_2 = A1_2.param1
L3_2 = L3_2 .. L4_2 .. L5_2
L2_2(A0_2, L3_2)
L2_2 = 0
return L2_2
end
end
end
end
L2_2 = ScriptLib
L2_2 = L2_2.PrintLog
L3_2 = "Beging Execute "
L4_2 = " : Gadget state = "
L5_2 = A1_2.param1
L3_2 = L3_2 .. L4_2 .. L5_2
L2_2(A0_2, L3_2)
L2_2 = {}
L3_2 = 0
L4_2 = 0
L5_2 = 0
L2_2[1] = L3_2
L2_2[2] = L4_2
L2_2[3] = L5_2
L3_2 = 1
L4_2 = pairs
L5_2 = gadgetInfo
L4_2, L5_2, L6_2 = L4_2(L5_2)
for L7_2, L8_2 in L4_2, L5_2, L6_2 do
L9_2 = L8_2.index
L10_2 = ScriptLib
L10_2 = L10_2.GetGadgetStateByConfigId
L11_2 = A0_2
L12_2 = L1_1.groupID
L13_2 = L8_2.name
L13_2 = L1_1[L13_2]
L10_2 = L10_2(L11_2, L12_2, L13_2)
L2_2[L9_2] = L10_2
end
L4_2 = ScriptLib
L4_2 = L4_2.PrintLog
L5_2 = "Gadget State = "
L6_2 = L2_2[1]
L7_2 = "_"
L8_2 = L2_2[2]
L9_2 = "_"
L10_2 = L2_2[3]
L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L4_2(L5_2)
L4_2 = {}
L5_2 = 0
L6_2 = 0
L7_2 = 0
L4_2[1] = L5_2
L4_2[2] = L6_2
L4_2[3] = L7_2
L5_2 = 1
L6_2 = #L2_2
L7_2 = 1
for L8_2 = L5_2, L6_2, L7_2 do
L9_2 = #L2_2
if L8_2 == L9_2 then
L9_2 = L2_2[L8_2]
L10_2 = L8_2 - 1
L10_2 = L2_2[L10_2]
if L9_2 ~= L10_2 then
L9_2 = L2_2[L8_2]
L10_2 = L8_2 - 1
L10_2 = L2_2[L10_2]
L10_2 = L10_2 - 200
end
if L9_2 == L10_2 then
L4_2[L8_2] = 1
end
else
L9_2 = L2_2[L8_2]
L10_2 = L8_2 + 1
L10_2 = L2_2[L10_2]
if L9_2 ~= L10_2 then
L9_2 = L2_2[L8_2]
L10_2 = L8_2 + 1
L10_2 = L2_2[L10_2]
L10_2 = L10_2 - 200
if L9_2 ~= L10_2 then
goto lbl_98
end
end
L4_2[L8_2] = 1
goto lbl_112
::lbl_98::
if L8_2 ~= 1 then
L9_2 = L2_2[L8_2]
L10_2 = L8_2 - 1
L10_2 = L2_2[L10_2]
if L9_2 ~= L10_2 then
L9_2 = L2_2[L8_2]
L10_2 = L8_2 - 1
L10_2 = L2_2[L10_2]
L10_2 = L10_2 - 200
if L9_2 ~= L10_2 then
goto lbl_112
end
end
L4_2[L8_2] = 1
end
end
::lbl_112::
end
L5_2 = ScriptLib
L5_2 = L5_2.PrintLog
L6_2 = "has change = "
L7_2 = L4_2[1]
L8_2 = "_"
L9_2 = L4_2[2]
L10_2 = "_"
L11_2 = L4_2[3]
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2
L5_2(L6_2)
L5_2 = 1
L6_2 = #L4_2
L7_2 = 1
for L8_2 = L5_2, L6_2, L7_2 do
L9_2 = L2_2[L8_2]
L10_2 = L4_2[L8_2]
if L10_2 == 1 then
if L9_2 < 300 then
L10_2 = L2_2[L8_2]
L9_2 = L10_2 + 200
end
else
L10_2 = L2_2[L8_2]
if 300 < L10_2 then
L10_2 = L2_2[L8_2]
L9_2 = L10_2 - 200
end
L3_2 = 0
end
L10_2 = ScriptLib
L10_2 = L10_2.SetGadgetStateByConfigId
L11_2 = A0_2
L12_2 = gadgetInfo
L12_2 = L12_2[L8_2]
L12_2 = L12_2.name
L12_2 = L1_1[L12_2]
L13_2 = L9_2
L10_2(L11_2, L12_2, L13_2)
end
L5_2 = ScriptLib
L5_2 = L5_2.PrintLog
L6_2 = "Check Linked cube and change state "
L5_2(A0_2, L6_2)
if L3_2 == 1 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isFinished"
L8_2 = 1
L5_2(L6_2, L7_2, L8_2)
L5_2 = pairs
L6_2 = gadgetInfo
L5_2, L6_2, L7_2 = L5_2(L6_2)
for L8_2, L9_2 in L5_2, L6_2, L7_2 do
L10_2 = ScriptLib
L10_2 = L10_2.SetGadgetStateByConfigId
L11_2 = A0_2
L12_2 = L9_2.name
L12_2 = L1_1[L12_2]
L13_2 = 901
L10_2(L11_2, L12_2, L13_2)
end
L5_2 = ScriptLib
L5_2 = L5_2.GoToGroupSuite
L6_2 = A0_2
L7_2 = L1_1.groupID
L8_2 = 2
L5_2(L6_2, L7_2, L8_2)
end
L5_2 = ScriptLib
L5_2 = L5_2.PrintLog
L6_2 = "All equale = "
L7_2 = L3_2
L6_2 = L6_2 .. L7_2
L5_2(A0_2, L6_2)
end
action_EVENT_GADGET_STATE_CHANGE_109005 = L2_1