Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group111101059.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

444 lines
8.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 111101059
L1_1 = {}
L1_1.active_step = 201
L1_1.inactive_step = 0
L2_1 = {}
L3_1 = 59001
L4_1 = 59002
L5_1 = 59003
L6_1 = 59004
L7_1 = 59005
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.gadget_array = L2_1
L2_1 = {}
L1_1.reset_gear_list = L2_1
L2_1 = 0
L3_1 = 0
L4_1 = L1_1.gadget_array
L4_1 = #L4_1
L5_1 = {}
monsters = L5_1
L5_1 = {}
npcs = L5_1
L5_1 = {}
L6_1 = {}
L6_1.config_id = 59001
L6_1.gadget_id = 70900056
L7_1 = {}
L7_1.x = 2791.482
L7_1.y = 262.211
L7_1.z = -1687.551
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 59002
L7_1.gadget_id = 70900056
L8_1 = {}
L8_1.x = 2797.614
L8_1.y = 262.366
L8_1.z = -1688.897
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 59003
L8_1.gadget_id = 70900056
L9_1 = {}
L9_1.x = 2803.183
L9_1.y = 262.646
L9_1.z = -1691.636
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 59004
L9_1.gadget_id = 70900056
L10_1 = {}
L10_1.x = 2808.545
L10_1.y = 263.093
L10_1.z = -1696.578
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = {}
L10_1.config_id = 59005
L10_1.gadget_id = 70900056
L11_1 = {}
L11_1.x = 2810.821
L11_1.y = 263.716
L11_1.z = -1702.131
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
gadgets = L5_1
L5_1 = {}
regions = L5_1
L5_1 = {}
L6_1 = {}
L6_1.config_id = 1059006
L6_1.name = "GADGET_STATE_CHANGE_59006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_59006"
L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_59006"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1059007
L7_1.name = "VARIABLE_CHANGE_59007"
L8_1 = EventType
L8_1 = L8_1.EVENT_VARIABLE_CHANGE
L7_1.event = L8_1
L7_1.source = "gear_reset"
L7_1.condition = ""
L7_1.action = "action_EVENT_VARIABLE_CHANGE_59007"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1059008
L8_1.name = "VARIABLE_CHANGE_59008"
L9_1 = EventType
L9_1 = L9_1.EVENT_VARIABLE_CHANGE
L8_1.event = L9_1
L8_1.source = "trigger_output"
L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_59008"
L8_1.action = "action_EVENT_VARIABLE_CHANGE_59008"
L8_1.trigger_count = 0
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
triggers = L5_1
L5_1 = {}
L6_1 = {}
L6_1.configId = 1
L6_1.name = "sort"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 2
L7_1.name = "gear_reset"
L7_1.value = 0
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 3
L8_1.name = "v_error"
L8_1.value = 0
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 4
L9_1.name = "trigger_output"
L9_1.value = 0
L9_1.no_refresh = false
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
variables = L5_1
L5_1 = {}
L5_1.suite = 1
L5_1.end_suite = 0
L5_1.rand_suite = false
init_config = L5_1
L5_1 = {}
L6_1 = {}
L7_1 = {}
L6_1.monsters = L7_1
L7_1 = {}
L8_1 = 59001
L9_1 = 59002
L10_1 = 59003
L11_1 = 59004
L12_1 = 59005
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L8_1 = "GADGET_STATE_CHANGE_59006"
L9_1 = "VARIABLE_CHANGE_59007"
L10_1 = "VARIABLE_CHANGE_59008"
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L5_1[1] = L6_1
suites = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = 1
L3_2 = L1_1.gadget_array
L3_2 = #L3_2
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L6_2 = L1_1.gadget_array
L6_2 = L6_2[L5_2]
L7_2 = A1_2.param2
if L6_2 == L7_2 then
L6_2 = true
return L6_2
end
end
L2_2 = false
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_59006 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = L4_1
if not (9 < L2_2) then
L2_2 = L4_1
if not (L2_2 <= 1) then
goto lbl_9
end
end
L2_2 = -1
do return L2_2 end
::lbl_9::
L2_2 = A1_2.param1
L3_2 = L1_1.active_step
if L2_2 == L3_2 then
L2_2 = 1
L3_2 = L4_1
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L6_2 = L1_1.gadget_array
L6_2 = L6_2[L5_2]
L7_2 = A1_2.param2
if L6_2 == L7_2 then
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "sort"
L6_2 = L6_2(L7_2, L8_2)
L2_1 = L6_2
L6_2 = L2_1
L6_2 = 10 * L6_2
L6_2 = L6_2 + L5_2
L2_1 = L6_2
L6_2 = ScriptLib
L6_2 = L6_2.SetGroupVariableValue
L7_2 = A0_2
L8_2 = "sort"
L9_2 = L2_1
L6_2(L7_2, L8_2, L9_2)
break
end
L6_2 = L4_1
if L5_2 == L6_2 then
L6_2 = L1_1.gadget_array
L6_2 = L6_2[L5_2]
L7_2 = A1_2.param2
if L6_2 ~= L7_2 then
L6_2 = ScriptLib
L6_2 = L6_2.SetGroupVariableValue
L7_2 = A0_2
L8_2 = "v_error"
L9_2 = 1
L6_2(L7_2, L8_2, L9_2)
L6_2 = L2_1
L6_2 = 10 * L6_2
L2_1 = L6_2
end
end
end
end
L2_2 = L2_1
L3_2 = L4_1
L3_2 = L3_2 - 1
L3_2 = 10 ^ L3_2
if L2_2 > L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "v_error"
L2_2 = L2_2(L3_2, L4_2)
L3_1 = L2_2
L2_2 = L3_1
if 0 == L2_2 then
L2_2 = L4_1
L3_2 = 1
L4_2 = -1
for L5_2 = L2_2, L3_2, L4_2 do
L6_2 = L2_1
L6_2 = L6_2 % 10
if L6_2 ~= L5_2 then
L6_2 = 1
L3_1 = L6_2
break
end
L6_2 = math
L6_2 = L6_2.floor
L7_2 = L2_1
L7_2 = L7_2 / 10
L6_2 = L6_2(L7_2)
L2_1 = L6_2
end
end
L2_2 = 0
L2_1 = L2_2
L2_2 = L3_1
if L2_2 ~= 1 then
L2_2 = -1
L3_1 = L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "sort"
L5_2 = L2_1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "gear_reset"
L5_2 = L3_1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "v_error"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_59006 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = A1_2.param1
if L2_2 == 1 then
L2_2 = L1_1.reset_gear_list
L2_2 = #L2_2
if L2_2 == 0 then
L2_2 = suites
L2_2 = L2_2[1]
L2_2 = L2_2.gadgets
L1_1.reset_gear_list = L2_2
end
L2_2 = 1
L3_2 = L1_1.reset_gear_list
L3_2 = #L3_2
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L6_2 = ScriptLib
L6_2 = L6_2.SetGroupGadgetStateByConfigId
L7_2 = A0_2
L8_2 = 0
L9_2 = L1_1.reset_gear_list
L9_2 = L9_2[L5_2]
L10_2 = L1_1.inactive_step
L6_2(L7_2, L8_2, L9_2, L10_2)
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "gear_reset"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
else
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "trigger_output"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "gear_reset"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_59007 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 0 < L2_2 then
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = true
return L2_2
end
end
L2_2 = false
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_59008 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.PrintLog
L3_2 = "## trigger_output="
L4_2 = A1_2.param1
L3_2 = L3_2 .. L4_2
L2_2(A0_2, L3_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupDead
L3_2 = A0_2
L4_2 = 0
L2_2(L3_2, L4_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_59008 = L5_1