Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group111101040.lua
2022-04-29 16:40:51 +02:00

445 lines
9.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 111101040
L1_1 = {}
L1_1.group_id = 111101040
L1_1.gadget_riddle_hint = 40001
L1_1.gadget_riddle_1 = 40002
L1_1.gadget_riddle_2 = 40003
L1_1.gadget_riddle_3 = 40004
L1_1.gadget_riddle_4 = 40005
L1_1.gadget_chest = 40006
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 40001
L3_1.gadget_id = 70310012
L4_1 = {}
L4_1.x = 2307.237
L4_1.y = 249.176
L4_1.z = -1472.227
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 190.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.persistent = true
L4_1 = {}
L4_1.config_id = 40002
L4_1.gadget_id = 70310011
L5_1 = {}
L5_1.x = 2311.167
L5_1.y = 249.907
L5_1.z = -1468.868
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 276.1
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.persistent = true
L5_1 = {}
L5_1.config_id = 40003
L5_1.gadget_id = 70310011
L6_1 = {}
L6_1.x = 2303.119
L6_1.y = 248.894
L6_1.z = -1474.628
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 317.5
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.persistent = true
L6_1 = {}
L6_1.config_id = 40004
L6_1.gadget_id = 70310011
L7_1 = {}
L7_1.x = 2305.696
L7_1.y = 249.387
L7_1.z = -1466.218
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 257.6
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.persistent = true
L7_1 = {}
L7_1.config_id = 40005
L7_1.gadget_id = 70310011
L8_1 = {}
L8_1.x = 2311.435
L8_1.y = 249.949
L8_1.z = -1473.698
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 14.1
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.persistent = true
L8_1 = {}
L8_1.config_id = 40006
L8_1.gadget_id = 70211112
L9_1 = {}
L9_1.x = 2307.268
L9_1.y = 249.625
L9_1.z = -1472.226
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 270.4
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 6
L8_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183"
L9_1 = GadgetState
L9_1 = L9_1.ChestLocked
L8_1.state = L9_1
L8_1.isOneoff = true
L8_1.persistent = true
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1040007
L3_1.name = "GADGET_STATE_CHANGE_40007"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_40007"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_40007"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1040008
L4_1.name = "VARIABLE_CHANGE_40008"
L5_1 = EventType
L5_1 = L5_1.EVENT_VARIABLE_CHANGE
L4_1.event = L5_1
L4_1.source = "State_Flag"
L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_40008"
L4_1.action = "action_EVENT_VARIABLE_CHANGE_40008"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1040009
L5_1.name = "GROUP_LOAD_40009"
L6_1 = EventType
L6_1 = L6_1.EVENT_GROUP_LOAD
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = ""
L5_1.action = "action_EVENT_GROUP_LOAD_40009"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "State_Flag"
L3_1.value = 0
L3_1.no_refresh = true
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 40001
L6_1 = 40002
L7_1 = 40003
L8_1 = 40004
L9_1 = 40005
L10_1 = 40006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_40007"
L6_1 = "VARIABLE_CHANGE_40008"
L7_1 = "GROUP_LOAD_40009"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_1
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_2
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_3
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_4
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_40007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "State_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetCurTriggerCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if 0 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "State_Flag"
L5_2 = -1
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_40007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if not (L2_2 < 0) then
L2_2 = A1_2.param1
if not (4 < L2_2) then
goto lbl_15
end
end
L2_2 = false
do return L2_2 end
::lbl_15::
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_40008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action01
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action02
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 3 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action03
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 4 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.GearStart
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 3
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_chest
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
end
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_40008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = 0
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_1
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_3
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_4
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "State_Flag"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_40009 = L2_1