2022-04-29 16:40:51 +02:00

517 lines
9.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.MainID = 490
L0_1.ActorAlias = "490"
L1_1 = {}
L1_1.q49001 = 49001
L1_1.q49002 = 49002
L1_1.q49003 = 49003
L1_1.q49004 = 49004
L1_1.q49005 = 49005
L1_1.q49006 = 49006
L1_1.q49007 = 49007
L1_1.q49008 = 49008
L1_1.q49009 = 49009
L1_1.q49010 = 490010
L1_1.q49011 = 490011
L1_1.q49012 = 490012
L1_1.q49013 = 490013
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 4900001
L3_1.audioEvtName = ""
L3_1.duration = 6
L4_1 = {}
L4_1.dialogID = 4900002
L4_1.audioEvtName = ""
L4_1.duration = 8
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story1 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 4900008
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 4900009
L4_1.audioEvtName = ""
L4_1.duration = 3
L5_1 = {}
L5_1.dialogID = 4900010
L5_1.audioEvtName = ""
L5_1.duration = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.Story2 = L2_1
L0_1.NarratorData = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49010Player"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.PlayerPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49010Player"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.PlayerDir1 = L2_1
L0_1.QuestData = L1_1
L1_1 = {}
L1_1.Alias = "Barbara"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 1008
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1008
L5_1 = "Q49001Babara"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.BabaraPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1008
L5_1 = "Q49001Babara"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.BabaraDir1 = L2_1
L0_1.BarbaraData = L1_1
L1_1 = {}
L1_1.Alias = "Barbara01"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 100801
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Babara"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Babara"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.BarbaraPublic = L1_1
L1_1 = {}
L1_1.Alias = "Amber01"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 100201
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.AmborPublic = L1_1
L1_1 = {}
L1_1.Alias = "Kaeya01"
L1_1.Script = "Actor/Quest/Q301/Gaia301"
L1_1.ID = 100401
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Kaeya"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Kaeya"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.KaeyaPublic = L1_1
L1_1 = {}
L1_1.Alias = "Lisa01"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 100701
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Lisa"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Lisa"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.LisaPublic = L1_1
L1_1 = {}
L1_1.Alias = "Diluc01"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 100901
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Diluke"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Diluke"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.DilukePublic = L1_1
L1_1 = {}
L1_1.Alias = "Venti02"
L1_1.Script = "Actor/Quest/Q301/Wendy301"
L1_1.ID = 100102
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Windy"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Windy"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.WindyPublic = L1_1
L1_1 = {}
L1_1.Alias = "Venti01"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 100101
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Windy"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49010Windy"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.WindyPublic1 = L1_1
L1_1 = {}
L1_1.Alias = "Paimon01"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 100501
L0_1.PaimonPublic = L1_1
L1_1 = {}
L1_1.Alias = "Paimon"
L1_1.Script = "Actor/Quest/Q352/Paimon"
L1_1.ID = 1005
L0_1.PaimonData = L1_1
L1_1 = {}
L1_1.Alias = "AbyssFire"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 10032
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q46102Paimon"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q46102Paimon"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q46102Paimon"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q46102Paimon"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L0_1.MonsterData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q49003QinLeave"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q49003QinLeave2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q49003QinLeave3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q49003QinLeave4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q49003QinLeave5"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.QinRoutePoints = L2_1
L1_1.Alias = "Qin"
L1_1.Script = "Actor/Quest/Q411/Qin"
L1_1.ID = 1006
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49001Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49001Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49007Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49007Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49010Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49010Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49006Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49006Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49009Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q49009Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49012Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49012Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49006QinLeave"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos8 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49006QinLeave"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir8 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49007QinLeave"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QinPos9 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q49007QinLeave"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QinDir9 = L2_1
L0_1.QinData = L1_1
L1_1 = {}
L1_1.Ball = "Ball"
L1_1.BallID = 2025
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49012Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.BallPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20022
L5_1 = "Q49012Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.BallDir = L2_1
L0_1.BallData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.canSkip = true
L2_1.castListPath = "Cs_CastList_Q490"
L2_1.resPath = "ART/Cutscene/Cs_KYLQ005_QinPraying_Convert"
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L4_1 = 0
L5_1 = 0
L6_1 = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.startOffset = L3_1
L2_1.keepCamera = true
L2_1.syncLoad = true
L2_1.fadeInDuration = 0.0
L1_1.Cutscene1 = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.DIALOG
L4_1.type = L5_1
L5_1 = DialogType
L5_1 = L5_1.LOCK_FRAME
L4_1.dialogType = L5_1
L4_1.dialogID = 3500001
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.NoReplyInter = L2_1
L0_1.InterData = L1_1
return L0_1