mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
348 lines
6.0 KiB
Lua
348 lines
6.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = {}
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L0_1.MainID = 429
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L0_1.ActorAlias = "429"
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L1_1 = {}
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L1_1.q42901 = 42901
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L1_1.q42902 = 42902
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L1_1.q42903 = 42903
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L1_1.q42904 = 42904
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L1_1.q42905 = 42905
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L0_1.SubIDs = L1_1
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L0_1.MatchTime = 150
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L0_1.WavePeriod = 20
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L0_1.CurrentWave = 1
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L0_1.WaveNum = 7
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L0_1.Finish = false
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L0_1.FriendlyNum = 0
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L0_1.InitialCoin = 20
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L0_1.CurrentCoin = 0
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L0_1.KillCoin = 15
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L0_1.GameOn = false
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L1_1 = {}
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L1_1.alias = "AutoChessJudge"
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L1_1.metaPath = "Actor/Npc/AutoChessJudge"
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L1_1.configID = 1180
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q429Judge"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q429Judge"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.AutoChessJudgeData = L1_1
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L0_1.BoxID = 70300069
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q429Origin"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.BoxPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q429Origin"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.BoxDir = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q429EnemySpawn"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L3_1 = L3_1.x
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L2_1.x = L3_1
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q429EnemySpawn"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L3_1 = L3_1.y
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L2_1.y = L3_1
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q429EnemySpawn"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L3_1 = L3_1.z
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L2_1.z = L3_1
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L3_1 = {}
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q429EnemySpawn"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.x
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L4_1 = L4_1 + 1
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L3_1.x = L4_1
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q429EnemySpawn"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.y
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L3_1.y = L4_1
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q429EnemySpawn"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.z
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L3_1.z = L4_1
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L4_1 = {}
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Q429EnemySpawn"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.x
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L5_1 = L5_1 - 1
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L4_1.x = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Q429EnemySpawn"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.y
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L4_1.y = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Q429EnemySpawn"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.z
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L4_1.z = L5_1
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L5_1 = {}
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Q429EnemySpawn"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.x
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L5_1.x = L6_1
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Q429EnemySpawn"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.y
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L5_1.y = L6_1
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Q429EnemySpawn"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.z
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L6_1 = L6_1 + 1
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L5_1.z = L6_1
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L6_1 = {}
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q429EnemySpawn"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.x
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L6_1.x = L7_1
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q429EnemySpawn"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.y
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L6_1.y = L7_1
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q429EnemySpawn"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.z
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L7_1 = L7_1 - 1
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L6_1.z = L7_1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L0_1.EnemyPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q429EnemySpawn"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.EnemyDir = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q429FriendlySpawn"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.FriendlyPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q429FriendlySpawn"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.FriendlyDir = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 20040001
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L2_1.Level = 1
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L2_1.Cost = 8
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L3_1 = {}
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L3_1.ConfigID = 20040002
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L3_1.Level = 1
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L3_1.Cost = 30
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L4_1 = {}
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L4_1.ConfigID = 20040003
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L4_1.Level = 1
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L4_1.Cost = 8
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L5_1 = {}
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L5_1.ConfigID = 20040004
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L5_1.Level = 1
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L5_1.Cost = 30
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L6_1 = {}
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L6_1.ConfigID = 20040005
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L6_1.Level = 1
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L6_1.Cost = 8
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L7_1 = {}
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L7_1.ConfigID = 20040006
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L7_1.Level = 1
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L7_1.Cost = 30
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L8_1 = {}
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L8_1.ConfigID = 20040007
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L8_1.Level = 1
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L8_1.Cost = 15
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L9_1 = {}
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L9_1.ConfigID = 20040008
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L9_1.Level = 1
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L9_1.Cost = 50
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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L0_1.FriendlyData = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21010301
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L2_1.Level = 1
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L1_1[1] = L2_1
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L0_1.EnemyWave1 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21010901
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L2_1.Level = 1
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L1_1[1] = L2_1
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L0_1.EnemyWave2 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21010301
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L2_1.Level = 1
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L3_1 = {}
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L3_1.ConfigID = 21010301
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L3_1.Level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L0_1.EnemyWave3 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21010901
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L2_1.Level = 2
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L3_1 = {}
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L3_1.ConfigID = 21010901
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L3_1.Level = 2
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L0_1.EnemyWave4 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21010301
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L2_1.Level = 2
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L3_1 = {}
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L3_1.ConfigID = 21010901
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L3_1.Level = 2
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L4_1 = {}
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L4_1.ConfigID = 21010901
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L4_1.Level = 2
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L0_1.EnemyWave5 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21010301
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L2_1.Level = 3
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L3_1 = {}
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L3_1.ConfigID = 21010301
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L3_1.Level = 3
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L4_1 = {}
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L4_1.ConfigID = 21010901
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L4_1.Level = 3
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L5_1 = {}
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L5_1.ConfigID = 21010901
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L5_1.Level = 3
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L0_1.EnemyWave6 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.ConfigID = 21020201
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L2_1.Level = 5
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L1_1[1] = L2_1
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L0_1.EnemyWave7 = L1_1
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return L0_1
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