mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
155 lines
3.0 KiB
Lua
155 lines
3.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
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L0_1 = {}
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L0_1.MainID = 377
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L0_1.ActorAlias = "377"
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L1_1 = {}
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L1_1.q37701 = 37701
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L1_1.q37702 = 37702
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L1_1.q37703 = 37703
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L1_1.q37704 = 37704
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L1_1.q37705 = 37705
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L1_1.q37706 = 37706
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 3771201
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L2_1.audioEvtName = ""
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L2_1.duration = 6
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L3_1 = {}
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L3_1.dialogID = 3771202
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L3_1.audioEvtName = ""
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L3_1.duration = 3.5
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L4_1 = {}
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L4_1.dialogID = 3771203
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L4_1.audioEvtName = ""
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L4_1.duration = 7
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L5_1 = {}
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L5_1.dialogID = 3771204
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L5_1.audioEvtName = ""
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L5_1.duration = 5.5
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L6_1 = {}
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L6_1.dialogID = 3771205
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L6_1.audioEvtName = ""
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L6_1.duration = 9.5
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L7_1 = {}
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L7_1.dialogID = 3771206
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L7_1.audioEvtName = ""
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L7_1.duration = 1.5
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L8_1 = {}
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L8_1.dialogID = 3771207
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L8_1.audioEvtName = ""
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L8_1.duration = 2
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L9_1 = {}
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L9_1.dialogID = 3771208
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L9_1.audioEvtName = ""
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L9_1.duration = 7
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L10_1 = {}
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L10_1.dialogID = 3771209
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L10_1.audioEvtName = ""
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L10_1.duration = 1.5
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L11_1 = {}
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L11_1.dialogID = 3771210
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L11_1.audioEvtName = ""
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L11_1.duration = 5
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L12_1 = {}
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L12_1.dialogID = 3771211
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L12_1.audioEvtName = ""
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L12_1.duration = 6
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L13_1 = {}
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L13_1.dialogID = 3771212
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L13_1.audioEvtName = ""
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L13_1.duration = 5.5
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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L1_1[9] = L10_1
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L1_1[10] = L11_1
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L1_1[11] = L12_1
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L1_1[12] = L13_1
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L0_1.NarratorFlow = L1_1
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L1_1 = {}
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L1_1.Wendy = "Wendy"
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L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
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L1_1.WendyID = 1001
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37702Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37702Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.WendyData = L1_1
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L1_1 = {}
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L1_1.Diluc = "Diluc"
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L1_1.DilucScript = "Actor/Quest/Q376/Diluc"
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L1_1.DilucID = 1009
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37702Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37702Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.DilucData = L1_1
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L1_1 = {}
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L1_1.Qin = "Qin"
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L1_1.QinScript = "Actor/Quest/Q411/Qin"
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L1_1.QinID = 1006
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37702Qin"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37702Qin"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376SoldierDes"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.desPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376SoldierDes"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.desDir = L2_1
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L0_1.QinData = L1_1
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return L0_1
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