2022-04-29 16:40:51 +02:00

999 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.MainID = 357
L0_1.ActorAlias = "357"
L1_1 = {}
L1_1.q35720 = 35720
L1_1.q35721 = 35721
L1_1.q35722 = 35722
L1_1.q35723 = 35723
L1_1.q35724 = 35724
L1_1.q35725 = 35725
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Q357NPC1 = "Q357NPC1"
L1_1.Q357NPC1Script = "Actor/Quest/Q376/Soldier"
L1_1.Q357NPC1ID = 10001
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.Q357NPC1Data = L1_1
L1_1 = {}
L1_1.Q357NPC2 = "Q357NPC2"
L1_1.Q357NPC2Script = "Actor/Quest/Q376/Soldier"
L1_1.Q357NPC2ID = 10002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.Q357NPC2Data = L1_1
L1_1 = {}
L1_1.Q357NPC3 = "Q357NPC3"
L1_1.Q357NPC3Script = "Actor/Quest/Q376/Soldier"
L1_1.Q357NPC3ID = 10003
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.Q357NPC3Data = L1_1
L1_1 = {}
L1_1.Q357NPC4 = "Q357NPC4"
L1_1.Q357NPC4Script = "Actor/Quest/Q376/Soldier"
L1_1.Q357NPC4ID = 10004
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.Q357NPC4Data = L1_1
L1_1 = {}
L1_1.Q357NPC5 = "Q357NPC5"
L1_1.Q357NPC5Script = "Actor/Quest/Q376/Soldier"
L1_1.Q357NPC5ID = 10005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.Q357NPC5Data = L1_1
L1_1 = {}
L1_1.Q357NPC6 = "Q357NPC6"
L1_1.Q357NPC6Script = "Actor/Quest/Q376/Soldier"
L1_1.Q357NPC6ID = 10006
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357NPC6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.Q357NPC6Data = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q356Ambor3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q356Ambor3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Ambor6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.hiddenPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.hiddenDir = L2_1
L0_1.AmborData = L1_1
L1_1 = {}
L1_1.Gaia = "Gaia"
L1_1.GaiaScript = "Actor/Quest/Q301/Gaia301"
L1_1.GaiaID = 1004
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Gaia4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.hiddenPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.hiddenDir = L2_1
L0_1.GaiaData = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q358Paimon1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q358Paimon1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q358Paimon2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q358Paimon2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.hiddenPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.hiddenDir = L2_1
L0_1.PaimonData = L1_1
L1_1 = {}
L2_1 = {}
L1_1.CutsceneTemp = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 3570301
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 3570302
L4_1.duration = 3
L5_1 = {}
L5_1.dialogID = 3570303
L5_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.FlyTutorial = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 3570505
L3_1.duration = 6
L2_1[1] = L3_1
L1_1.ShootTutorial = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 3570601
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 3570602
L4_1.duration = 3
L5_1 = {}
L5_1.dialogID = 3570603
L5_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.Story1 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 3571001
L3_1.duration = 4
L2_1[1] = L3_1
L1_1.Story2 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 3570604
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 3570605
L4_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story3 = L2_1
L0_1.NarratorData = L1_1
L1_1 = {}
L1_1.Stone3 = "Stone3"
L1_1.StoneID = 70300054
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q356Stone1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q356Stone1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir3 = L2_1
L0_1.Stone3Data = L1_1
L1_1 = {}
L1_1.Stone1 = "Stone1"
L1_1.StoneID = 70300013
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.StoneData = L1_1
L1_1 = {}
L1_1.Stone2 = "Stone2"
L1_1.StoneID = 70300046
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L0_1.Stone2Data = L1_1
L1_1 = {}
L1_1.Stone4 = "Stone4"
L1_1.StoneID = 70300039
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir4 = L2_1
L0_1.SpecialStoneData = L1_1
L1_1 = {}
L1_1.HitSphere = "HitSphere"
L1_1.StoneID = 70300047
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Stone3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.HitSphereData = L1_1
L1_1 = {}
L1_1.Target1 = "Target1"
L1_1.Target2 = "Target2"
L1_1.Target3 = "Target3"
L1_1.Target4 = "Target4"
L1_1.Target5 = "Target5"
L1_1.TargetID = 70900201
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q356Target1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q356Target1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Target3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir5 = L2_1
L0_1.TargetData = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind1"
L1_1.Wind2 = "Wind2"
L1_1.Wind3 = "Wind3"
L1_1.Wind4 = "Wind4"
L1_1.Wind5 = "Wind5"
L1_1.Wind6 = "Wind6"
L1_1.Wind7 = "Wind7"
L1_1.WindID = 40200020
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind7"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q357Wind7"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir7 = L2_1
L0_1.WindData = L1_1
L1_1 = {}
L1_1.Wall = "Wall"
L1_1.WallID = 70700001
L2_1 = {}
L2_1.x = 2290
L2_1.y = 220
L2_1.z = -813
L1_1.WallPos = L2_1
L2_1 = {}
L2_1.x = 0.0
L2_1.y = -7.5
L2_1.z = 0.0
L1_1.WallDir = L2_1
L0_1.WallData = L1_1
L1_1 = {}
L1_1.Skybox = "Skybox"
L1_1.SkyboxID = 70700002
L2_1 = {}
L2_1.x = 2252
L2_1.y = 209
L2_1.z = -906
L1_1.SkyboxPos = L2_1
L2_1 = {}
L2_1.x = 0.0
L2_1.y = 0.0
L2_1.z = 0.0
L1_1.SkyboxDir = L2_1
L0_1.SkyboxData = L1_1
L1_1 = {}
L1_1.Dragon = "Dragon"
L1_1.DragonScript = "Actor/Quest/Q304/Dragon"
L1_1.DragonID = 1010
L1_1.CircleNum = 6
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q304Dragon1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q304Dragon2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q304Dragon3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q304Dragon4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q304Dragon5"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Q304Dragon6"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.DragonPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q304Dragon1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q304Dragon2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q304Dragon3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q304Dragon4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q304Dragon5"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.rot
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Q304Dragon6"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.DragonDir = L2_1
L0_1.DragonData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.canSkip = true
L2_1.resPath = "ART/CameraAni/Quest/Ca_Quest_DragonCircle"
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L4_1 = 0
L5_1 = 0
L6_1 = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.startOffset = L3_1
L2_1.keepCamera = true
L1_1.DragonCutScene = L2_1
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.canSkip = true
L2_1.castListPath = "Cs_CastList_Q358"
L2_1.resPath = "ART/Cutscene/Cs_MDAQ022_KaeyaArrived_Part1_Convert"
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L4_1 = 0
L5_1 = 0
L6_1 = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.startOffset = L3_1
L2_1.keepCamera = true
L2_1.fadeInDuration = 0
L1_1.Cutscene1 = L2_1
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.canSkip = true
L2_1.castListPath = "Cs_CastList_Q354"
L2_1.roleSheetPath = ""
L2_1.resPath = "ART/Cutscene/Cs_DragonInMDCity_CutScene_Convert"
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L3_1.x = 0
L3_1.y = 0
L3_1.z = 0
L2_1.startOffset = L3_1
L1_1.Cutscene2 = L2_1
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.canSkip = true
L2_1.castListPath = "Cs_CastList_Q354"
L2_1.resPath = "ART/Cutscene/Cs_MDAQ022_KaeyaArrived_Part2_Convert"
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L3_1.x = 0
L3_1.y = 0
L3_1.z = 0
L2_1.startOffset = L3_1
L2_1.fadeInDuration = 0
L2_1.syncLoad = true
L1_1.Cutscene3 = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.DIALOG
L4_1.type = L5_1
L5_1 = DialogType
L5_1 = L5_1.LOCK_FRAME
L4_1.dialogType = L5_1
L4_1.dialogID = 3500001
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.NoReplyInter = L2_1
L0_1.InterData = L1_1
return L0_1