mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
218 lines
4.2 KiB
Lua
218 lines
4.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.MainID = 20101
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L0_1.ActorAlias = "20101"
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L1_1 = {}
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L1_1.q2010101 = 2010101
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L1_1.q2010102 = 2010102
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L1_1.q2010103 = 2010103
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L1_1.q2010104 = 2010104
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L1_1.q2010105 = 2010105
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L1_1.q2010106 = 2010106
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L1_1.q2010107 = 2010107
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L1_1.q2010108 = 2010108
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L1_1.q2010109 = 2010109
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L1_1.q2010110 = 2010110
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L1_1.q2010111 = 2010111
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L1_1.q2010112 = 2010112
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201015201
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L2_1.audioEvtName = ""
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L2_1.duration = 3.5
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L1_1[1] = L2_1
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L0_1.NarratorNokey01 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201015202
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L2_1.audioEvtName = ""
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L2_1.duration = 3.5
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L1_1[1] = L2_1
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L0_1.NarratorNokey02 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201015203
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L2_1.audioEvtName = ""
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L2_1.duration = 6
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L1_1[1] = L2_1
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L0_1.NarratorNokey03 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201015204
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L2_1.audioEvtName = ""
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L2_1.duration = 6
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L1_1[1] = L2_1
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L0_1.NarratorNokey04 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201015201
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L2_1.audioEvtName = ""
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L2_1.duration = 3.5
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L3_1 = {}
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L3_1.dialogID = 201015205
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L3_1.audioEvtName = ""
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L3_1.duration = 5
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L0_1.NarratorNokey05 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201015203
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L2_1.audioEvtName = ""
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L2_1.duration = 6
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L3_1 = {}
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L3_1.dialogID = 201015205
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L3_1.audioEvtName = ""
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L3_1.duration = 5
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L0_1.NarratorNokey06 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 201010321
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L2_1.audioEvtName = ""
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L2_1.duration = 5.5
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L3_1 = {}
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L3_1.dialogID = 201010322
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L3_1.audioEvtName = ""
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L3_1.duration = 4.5
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L4_1 = {}
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L4_1.dialogID = 201010323
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L4_1.audioEvtName = ""
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L4_1.duration = 6.5
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L5_1 = {}
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L5_1.dialogID = 201010324
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L5_1.audioEvtName = ""
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L5_1.duration = 4
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L0_1.NarratorFlow1 = L1_1
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L1_1 = {}
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L1_1.ScaredNPC = "ScaredNPC"
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L1_1.ScaredNPCScript = "Actor/Npc/TempNPC"
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L1_1.ScaredNPCID = 1501
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "NPC_Scared"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "NPC_Scared"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir = L2_1
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L0_1.ScaredNPC = L1_1
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L1_1 = {}
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L1_1.GuardNPC = "GuardNPC"
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L1_1.GuardNPCScript = "Actor/Npc/TempNPC"
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L1_1.GuardNPCID = 1503
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "Guard101"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "Guard101"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir = L2_1
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L1_1.Motion_type = 1
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L0_1.GuardNPC = L1_1
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L1_1 = {}
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L1_1.GuardNPC = "GuardNPC201"
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L1_1.GuardNPCScript = "Actor/Npc/TempNPC"
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L1_1.GuardNPCID = 1504
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "Guard201"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "Guard201"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir = L2_1
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L1_1.Motion_type = 1
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L0_1.GuardNPC201 = L1_1
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L1_1 = {}
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L1_1.GuardNPC = "GuardNPC401"
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L1_1.GuardNPCScript = "Actor/Npc/TempNPC"
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L1_1.GuardNPCID = 1508
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "Guard401"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "Guard401"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir = L2_1
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L1_1.Motion_type = 1
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L0_1.GuardNPC401 = L1_1
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L1_1 = {}
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L1_1.Diluc = "Diluc"
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L1_1.DilucScript = "Actor/Quest/Q376/Diluc"
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L1_1.DilucID = 1009
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "NPC_Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20023
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L5_1 = "NPC_Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.DilucData = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 20023
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L4_1 = "ViolinQuest"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.KeyPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 20023
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L4_1 = "ViolinQuest"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.KeyDir = L1_1
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return L0_1
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