mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1233 lines
23 KiB
Lua
1233 lines
23 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1
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L0_1 = {}
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L0_1.MainID = 1000
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L0_1.ActorAlias = "1000"
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L1_1 = {}
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L2_1 = 100000
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L3_1 = 100001
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L4_1 = 100002
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L5_1 = 100003
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L6_1 = 100004
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L7_1 = 100005
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L8_1 = 100006
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L9_1 = 100007
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L10_1 = 100021
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L11_1 = 100022
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L12_1 = 100023
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L13_1 = 100024
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L14_1 = 100025
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L15_1 = 100026
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L16_1 = 100008
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L17_1 = 100015
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L18_1 = 100009
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L19_1 = 100010
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L20_1 = 100011
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L21_1 = 100012
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L22_1 = 100013
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L23_1 = 100014
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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L1_1[9] = L10_1
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L1_1[10] = L11_1
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L1_1[11] = L12_1
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L1_1[12] = L13_1
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L1_1[13] = L14_1
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L1_1[14] = L15_1
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L1_1[15] = L16_1
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L1_1[16] = L17_1
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L1_1[17] = L18_1
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L1_1[18] = L19_1
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L1_1[19] = L20_1
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L1_1[20] = L21_1
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L1_1[21] = L22_1
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L1_1[22] = L23_1
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L2_1 = CutsceneType
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L2_1 = L2_1.TIME_LINE_PREFAB
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L1_1.type = L2_1
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L1_1.canSkip = true
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L1_1.castListPath = "Cs_CastList_Q1000Gongzi"
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L1_1.resPath = "ART/Cutscene/Cs_LYAQ002_QingXian_Convert"
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L2_1 = CutsceneInitPosType
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L2_1 = L2_1.FREE
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L1_1.startPosType = L2_1
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L2_1 = {}
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L3_1 = 0
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L4_1 = 0
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L5_1 = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.startOffset = L2_1
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L1_1.keepCamera = false
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L0_1.QingXianCfg = L1_1
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L1_1 = {}
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L2_1 = CutsceneType
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L2_1 = L2_1.TIME_LINE_PREFAB
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L1_1.type = L2_1
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L1_1.canSkip = true
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L1_1.castListPath = "Cs_CastList_Q1000Gongzi"
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L1_1.resPath = "ART/Cutscene/Cs_LYAQ003_GongziDebut_Convert"
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L2_1 = CutsceneInitPosType
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L2_1 = L2_1.FREE
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L1_1.startPosType = L2_1
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L2_1 = {}
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L3_1 = 0
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L4_1 = 0
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L5_1 = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.startOffset = L2_1
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L1_1.keepCamera = false
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L0_1.GongziDebutCfg = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 10001240
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L2_1.audioEvtName = ""
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L2_1.duration = 2
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L1_1[1] = L2_1
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L0_1.AwareReminder = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 10001241
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L2_1.audioEvtName = ""
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L2_1.duration = 1
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L1_1[1] = L2_1
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L0_1.DiscoverReminder = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 10000701
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L2_1.audioEvtName = ""
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L2_1.duration = 6
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L1_1[1] = L2_1
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L0_1.NarratorFlow01 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 10001521
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L2_1.audioEvtName = ""
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L2_1.duration = 4
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L3_1 = {}
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L3_1.dialogID = 10001522
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L3_1.audioEvtName = ""
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L3_1.duration = 6.8
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L4_1 = {}
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L4_1.dialogID = 10001523
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L4_1.audioEvtName = ""
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L4_1.duration = 3.8
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L0_1.NarratorFlow = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 10001051
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L2_1.audioEvtName = ""
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L2_1.duration = 2
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L1_1[1] = L2_1
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L0_1.SneakWarning = L1_1
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L1_1 = {}
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L1_1.Paimon = "Paimon"
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L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
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L1_1.PaimonID = 1005
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q100000Paimon"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q100000Paimon"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir1 = L2_1
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L0_1.PaimonData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc10200"
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L1_1.ID = 10200
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L0_1.GongziData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc201801"
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L1_1.ID = 201801
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L0_1.YixianData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc200701"
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L1_1.ID = 200701
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L0_1.YizhuData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc201301"
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L1_1.ID = 201301
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L0_1.BolaiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc200801"
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L1_1.ID = 200801
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L0_1.AweiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc202001"
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L1_1.ID = 202001
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L0_1.XingxiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc200901"
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L1_1.ID = 200901
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L0_1.DeangongData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc201001"
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L1_1.ID = 201001
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L0_1.ChaboshiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc201101"
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L1_1.ID = 201101
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L0_1.FaneryeData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc162501"
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L1_1.ID = 162501
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L0_1.JifangData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc201201"
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L1_1.ID = 201201
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L0_1.XiaoanData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc202601"
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L1_1.ID = 202601
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L0_1.JiangzhouData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc203601"
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L1_1.ID = 203601
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L0_1.GuanhaiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc202101"
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L1_1.ID = 202101
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L0_1.HuihuiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc202201"
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L1_1.ID = 202201
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L0_1.LicaiData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc202301"
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L1_1.ID = 202301
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L0_1.LinlangData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc209101"
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L1_1.ID = 209101
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L0_1.XiuhuaData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc202501"
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L1_1.ID = 202501
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L0_1.ChangchangData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc207201"
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L1_1.ID = 207201
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L0_1.IvanData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc209001"
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L1_1.ID = 209001
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L0_1.ChangshunData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc10211"
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L1_1.ID = 10211
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L0_1.NingguangData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc2002901"
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L1_1.ID = 2002901
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L0_1.Maid1Data = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc2003001"
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L1_1.ID = 2003001
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L0_1.Maid2Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI1"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10061
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L1_1.dataIndex = 1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1000Guard01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1000Guard01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q1000Guard01"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q1000Guard0101"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q1000Guard01"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q1000Guard0101"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI1Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI2"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10062
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L1_1.dataIndex = 2
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1000Guard02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1000Guard02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q1000Guard02"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q1000Guard0201"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q1000Guard02"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Q1000Guard0201"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI2Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI3"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10063
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L1_1.dataIndex = 3
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1000Guard03"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1000Guard03"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q1000Guard03"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L2_1[1] = L3_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q1000Guard03"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L2_1[1] = L3_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI3Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI4"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10064
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L1_1.dataIndex = 4
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
|
|
L5_1 = "Q1000Guard0401"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard0401"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard0401"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Q1000Guard04"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Q1000Guard0402"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Q1000Guard04"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard0401"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Q1000Guard04"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Q1000Guard0402"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Q1000Guard04"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI4Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI7"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10067
|
|
L1_1.dataIndex = 7
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard07"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard07"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard07"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard07"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI7Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI8"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10068
|
|
L1_1.dataIndex = 8
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard08"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard08"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard08"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard08"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI8Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI10"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10070
|
|
L1_1.dataIndex = 10
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard10"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard10"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard10"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard10"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI10Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI11"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10071
|
|
L1_1.dataIndex = 11
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard11"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard11"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard11"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard11"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI11Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI12"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10072
|
|
L1_1.dataIndex = 12
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard12"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard12"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard12"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard12"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI12Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI13"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10073
|
|
L1_1.dataIndex = 13
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard13"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard13"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard13"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard13"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI13Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI14"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10074
|
|
L1_1.dataIndex = 14
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard14"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard14"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard14"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard14"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI14Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI15"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10075
|
|
L1_1.dataIndex = 15
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard15"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard15"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard15"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard15"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI15Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI16"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10076
|
|
L1_1.dataIndex = 16
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard16"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard16"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard16"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Q1000Guard1601"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard16"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Q1000Guard1601"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI16Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI17"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10077
|
|
L1_1.dataIndex = 17
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard17"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard17"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard17"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard17"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI17Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI31"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10078
|
|
L1_1.dataIndex = 31
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard31"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard31"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard31"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard31"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI31Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI32"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10079
|
|
L1_1.dataIndex = 32
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard32"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard32"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard32"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard32"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI32Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI33"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10080
|
|
L1_1.dataIndex = 33
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard33"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard33"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard33"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard33"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI33Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI34"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10081
|
|
L1_1.dataIndex = 34
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard34"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard34"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard34"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard34"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI34Data = L1_1
|
|
L1_1 = {}
|
|
L2_1 = "SneakAI35"
|
|
L1_1.alias = L2_1
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L2_1 = 10082
|
|
L1_1.configID = L2_1
|
|
L2_1 = 35
|
|
L1_1.dataIndex = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard35"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Q1000Guard35"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard35"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard35"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI35Data = L1_1
|
|
L1_1 = "SneakAI36Data"
|
|
L2_1 = {}
|
|
L3_1 = "SneakAI36"
|
|
L2_1.alias = L3_1
|
|
L2_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L3_1 = 10083
|
|
L2_1.configID = L3_1
|
|
L3_1 = 36
|
|
L2_1.dataIndex = L3_1
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard36"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.bornPos = L3_1
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "Q1000Guard36"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1.bornDir = L3_1
|
|
L2_1.PatrolPosNum = 1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Q1000Guard36"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L3_1[1] = L4_1
|
|
L2_1.PatrolPos = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Q1000Guard36"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L3_1[1] = L4_1
|
|
L2_1.PatrolDir = L3_1
|
|
L2_1.PatrolNext = 1
|
|
L0_1[L1_1] = L2_1
|
|
return L0_1
|