mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
428 lines
9.9 KiB
Lua
428 lines
9.9 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = {}
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L0_1.ARITH_NONE = 0
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L0_1.ARITH_ADD = 1
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L0_1.ARITH_MULTI = 2
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L0_1.ARITH_SUB = 3
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L0_1.ARITH_DIVIDE = 4
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ArithType = L0_1
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L0_1 = {}
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L0_1.QUALITY_NONE = 0
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L0_1.QUALITY_WHITE = 1
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L0_1.QUALITY_GREEN = 2
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L0_1.QUALITY_BLUE = 3
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L0_1.QUALITY_PURPLE = 4
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L0_1.QUALITY_ORANGE = 5
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QualityType = L0_1
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L0_1 = {}
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L0_1.JOB_NONE = 0
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L0_1.JOB_SWORDMAN = 1
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L0_1.JOB_ARCHER = 2
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JobType = L0_1
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L0_1 = {}
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L0_1.BODY_NONE = 0
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L0_1.BODY_BOY = 1
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L0_1.BODY_GIRL = 2
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L0_1.BODY_LADY = 3
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L0_1.BODY_MALE = 4
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L0_1.BODY_LOLI = 5
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BodyType = L0_1
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L0_1 = {}
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L0_1.LIFE_NONE = 0
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L0_1.LIFE_ALIVE = 1
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L0_1.LIFE_DEAD = 2
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L0_1.LIFE_REVIVE = 3
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LifeState = L0_1
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L0_1 = {}
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L0_1.BUFF_NONE = 0
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L0_1.BUFF_CONTROL = 1
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StateType = L0_1
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L0_1 = {}
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L0_1.MONSTER_NONE = 0
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L0_1.MONSTER_ORDINARY = 1
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L0_1.MONSTER_BOSS = 2
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L0_1.MONSTER_ENV_ANIMAL = 3
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L0_1.MONSTER_LITTLE_MONSTER = 4
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MonsterType = L0_1
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L0_1 = {}
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L0_1.DRAG_NONE = 0
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L0_1.DRAG_ROTATE_CAMERA = 1
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L0_1.DRAG_ROTATE_CHARACTER = 2
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SkillDrag = L0_1
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L0_1 = {}
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L0_1.FIGHT_PROP_NONE = 0
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L0_1.FIGHT_PROP_BASE_HP = 1
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L0_1.FIGHT_PROP_HP = 2
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L0_1.FIGHT_PROP_HP_PERCENT = 3
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L0_1.FIGHT_PROP_BASE_ATTACK = 4
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L0_1.FIGHT_PROP_ATTACK = 5
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L0_1.FIGHT_PROP_ATTACK_PERCENT = 6
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L0_1.FIGHT_PROP_BASE_DEFENSE = 7
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L0_1.FIGHT_PROP_DEFENSE = 8
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L0_1.FIGHT_PROP_DEFENSE_PERCENT = 9
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L0_1.FIGHT_PROP_BASE_SPEED = 10
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L0_1.FIGHT_PROP_SPEED_PERCENT = 11
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L0_1.FIGHT_PROP_HP_MP_PERCENT = 12
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L0_1.FIGHT_PROP_ATTACK_MP_PERCENT = 13
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L0_1.FIGHT_PROP_CRITICAL = 20
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L0_1.FIGHT_PROP_ANTI_CRITICAL = 21
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L0_1.FIGHT_PROP_CRITICAL_HURT = 22
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L0_1.FIGHT_PROP_CHARGE_EFFICIENCY = 23
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L0_1.FIGHT_PROP_ADD_HURT = 24
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L0_1.FIGHT_PROP_SUB_HURT = 25
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L0_1.FIGHT_PROP_HEAL_ADD = 26
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L0_1.FIGHT_PROP_HEALED_ADD = 27
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L0_1.FIGHT_PROP_ELEMENT_MASTERY = 28
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L0_1.FIGHT_PROP_PHYSICAL_SUB_HURT = 29
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L0_1.FIGHT_PROP_PHYSICAL_ADD_HURT = 30
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L0_1.FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31
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L0_1.FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32
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L0_1.FIGHT_PROP_FIRE_ADD_HURT = 40
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L0_1.FIGHT_PROP_ELEC_ADD_HURT = 41
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L0_1.FIGHT_PROP_WATER_ADD_HURT = 42
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L0_1.FIGHT_PROP_GRASS_ADD_HURT = 43
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L0_1.FIGHT_PROP_WIND_ADD_HURT = 44
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L0_1.FIGHT_PROP_ROCK_ADD_HURT = 45
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L0_1.FIGHT_PROP_ICE_ADD_HURT = 46
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L0_1.FIGHT_PROP_HIT_HEAD_ADD_HURT = 47
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L0_1.FIGHT_PROP_FIRE_SUB_HURT = 50
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L0_1.FIGHT_PROP_ELEC_SUB_HURT = 51
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L0_1.FIGHT_PROP_WATER_SUB_HURT = 52
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L0_1.FIGHT_PROP_GRASS_SUB_HURT = 53
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L0_1.FIGHT_PROP_WIND_SUB_HURT = 54
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L0_1.FIGHT_PROP_ROCK_SUB_HURT = 55
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L0_1.FIGHT_PROP_ICE_SUB_HURT = 56
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L0_1.FIGHT_PROP_EFFECT_HIT = 60
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L0_1.FIGHT_PROP_EFFECT_RESIST = 61
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L0_1.FIGHT_PROP_FREEZE_RESIST = 62
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L0_1.FIGHT_PROP_TORPOR_RESIST = 63
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L0_1.FIGHT_PROP_DIZZY_RESIST = 64
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L0_1.FIGHT_PROP_FREEZE_SHORTEN = 65
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L0_1.FIGHT_PROP_TORPOR_SHORTEN = 66
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L0_1.FIGHT_PROP_DIZZY_SHORTEN = 67
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L0_1.FIGHT_PROP_MAX_FIRE_ENERGY = 70
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L0_1.FIGHT_PROP_MAX_ELEC_ENERGY = 71
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L0_1.FIGHT_PROP_MAX_WATER_ENERGY = 72
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L0_1.FIGHT_PROP_MAX_GRASS_ENERGY = 73
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L0_1.FIGHT_PROP_MAX_WIND_ENERGY = 74
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L0_1.FIGHT_PROP_MAX_ICE_ENERGY = 75
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L0_1.FIGHT_PROP_MAX_ROCK_ENERGY = 76
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L0_1.FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80
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L0_1.FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81
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L0_1.FIGHT_PROP_CUR_FIRE_ENERGY = 1000
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L0_1.FIGHT_PROP_CUR_ELEC_ENERGY = 1001
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L0_1.FIGHT_PROP_CUR_WATER_ENERGY = 1002
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L0_1.FIGHT_PROP_CUR_GRASS_ENERGY = 1003
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L0_1.FIGHT_PROP_CUR_WIND_ENERGY = 1004
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L0_1.FIGHT_PROP_CUR_ICE_ENERGY = 1005
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L0_1.FIGHT_PROP_CUR_ROCK_ENERGY = 1006
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L0_1.FIGHT_PROP_CUR_HP = 1010
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L0_1.FIGHT_PROP_MAX_HP = 2000
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L0_1.FIGHT_PROP_CUR_ATTACK = 2001
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L0_1.FIGHT_PROP_CUR_DEFENSE = 2002
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L0_1.FIGHT_PROP_CUR_SPEED = 2003
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FightPropType = L0_1
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L0_1 = {}
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L0_1.PROP_NONE = 0
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L0_1.PROP_EXP = 1001
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L0_1.PROP_BREAK_LEVEL = 1002
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L0_1.PROP_SMALL_TALENT_POINT = 1004
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L0_1.PROP_BIG_TALENT_POINT = 1005
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L0_1.PROP_GEAR_START_VAL = 2001
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L0_1.PROP_GEAR_STOP_VAL = 2002
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L0_1.PROP_LEVEL = 4001
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L0_1.PROP_LAST_CHANGE_AVATAR_TIME = 10001
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L0_1.PROP_MAX_SPRING_VOLUME = 10002
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L0_1.PROP_CUR_SPRING_VOLUME = 10003
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L0_1.PROP_IS_SPRING_AUTO_USE = 10004
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L0_1.PROP_SPRING_AUTO_USE_PERCENT = 10005
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L0_1.PROP_IS_FLYABLE = 10006
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L0_1.PROP_IS_WEATHER_LOCKED = 10007
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L0_1.PROP_IS_GAME_TIME_LOCKED = 10008
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L0_1.PROP_IS_TRANSFERABLE = 10009
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L0_1.PROP_MAX_STAMINA = 10010
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L0_1.PROP_CUR_PERSIST_STAMINA = 10011
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L0_1.PROP_CUR_TEMPORARY_STAMINA = 10012
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L0_1.PROP_PLAYER_LEVEL = 10013
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L0_1.PROP_PLAYER_EXP = 10014
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L0_1.PROP_PLAYER_HCOIN = 10015
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L0_1.PROP_PLAYER_SCOIN = 10016
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L0_1.PROP_PLAYER_MP_SETTING_TYPE = 10017
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L0_1.PROP_IS_MP_MODE_AVAILABLE = 10018
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L0_1.PROP_PLAYER_LEVEL_LOCK_ID = 10019
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L0_1.PROP_PLAYER_RESIN = 10020
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L0_1.PROP_PLAYER_WORLD_RESIN = 10021
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L0_1.PROP_PLAYER_WAIT_SUB_HCOIN = 10022
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L0_1.PROP_PLAYER_WAIT_SUB_SCOIN = 10023
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PropType = L0_1
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L0_1 = {}
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L0_1.ITEM_NONE = 0
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L0_1.ITEM_VIRTUAL = 1
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L0_1.ITEM_MATERIAL = 2
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L0_1.ITEM_RELIQUARY = 3
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L0_1.ITEM_WEAPON = 4
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L0_1.ITEM_DISPLAY = 5
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ItemType = L0_1
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L0_1 = {}
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L0_1.MATERIAL_NONE = 0
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L0_1.MATERIAL_FOOD = 1
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L0_1.MATERIAL_QUEST = 2
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L0_1.MATERIAL_EXCHANGE = 4
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L0_1.MATERIAL_CONSUME = 5
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L0_1.MATERIAL_EXP_FRUIT = 6
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L0_1.MATERIAL_AVATAR = 7
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L1_1 = "MATERIAL_ADSORBATE"
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L0_1[L1_1] = 8
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L1_1 = "MATERIAL_CRICKET"
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L0_1[L1_1] = 9
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L1_1 = "MATERIAL_ELEM_CRYSTAL"
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L0_1[L1_1] = 10
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L1_1 = "MATERIAL_WEAPON_EXP_STONE"
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L0_1[L1_1] = 11
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L1_1 = "MATERIAL_CHEST"
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L0_1[L1_1] = 12
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L1_1 = "MATERIAL_RELIQUARY_MATERIAL"
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L0_1[L1_1] = 13
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L1_1 = "MATERIAL_AVATAR_MATERIAL"
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L2_1 = 14
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L0_1[L1_1] = L2_1
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L1_1 = "MATERIAL_NOTICE_ADD_HP"
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L2_1 = 15
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L0_1[L1_1] = L2_1
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L1_1 = "MATERIAL_SEA_LAMP"
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L2_1 = 16
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L0_1[L1_1] = L2_1
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MaterialType = L0_1
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L0_1 = "GrowCurveType"
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L1_1 = {}
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L2_1 = "GROW_CURVE_NONE"
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L1_1[L2_1] = 0
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L2_1 = "GROW_CURVE_HP"
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L1_1[L2_1] = 1
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L2_1 = "GROW_CURVE_ATTACK"
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L1_1[L2_1] = 2
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L2_1 = "GROW_CURVE_STAMINA"
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L1_1[L2_1] = 3
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L2_1 = "GROW_CURVE_STRIKE"
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L1_1[L2_1] = 4
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L2_1 = "GROW_CURVE_ANTI_STRIKE"
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L1_1[L2_1] = 5
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L2_1 = "GROW_CURVE_ANTI_STRIKE1"
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L1_1[L2_1] = 6
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L2_1 = "GROW_CURVE_ANTI_STRIKE2"
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L1_1[L2_1] = 7
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L2_1 = "GROW_CURVE_ANTI_STRIKE3"
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L1_1[L2_1] = 8
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L2_1 = "GROW_CURVE_STRIKE_HURT"
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L1_1[L2_1] = 9
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L2_1 = "GROW_CURVE_ELEMENT"
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L1_1[L2_1] = 10
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L2_1 = "GROW_CURVE_KILL_EXP"
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L1_1[L2_1] = 11
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L2_1 = "GROW_CURVE_DEFENSE"
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L1_1[L2_1] = 12
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L2_1 = "GROW_CURVE_ATTACK_BOMB"
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L1_1[L2_1] = 13
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L2_1 = "GROW_CURVE_HP_LITTLEMONSTER"
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L3_1 = 14
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ELEMENT_MASTERY"
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L3_1 = 15
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_PROGRESSION"
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L3_1 = 16
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_DEFENDING"
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L3_1 = 17
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_HP_S5"
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L1_1[L2_1] = 21
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L2_1 = "GROW_CURVE_HP_S4"
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L1_1[L2_1] = 22
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L2_1 = "GROW_CURVE_ATTACK_S5"
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L1_1[L2_1] = 31
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L2_1 = "GROW_CURVE_ATTACK_S4"
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L1_1[L2_1] = 32
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L2_1 = "GROW_CURVE_ATTACK_S3"
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L3_1 = 33
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_STRIKE_S5"
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L3_1 = 34
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_DEFENSE_S5"
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L1_1[L2_1] = 41
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L2_1 = "GROW_CURVE_DEFENSE_S4"
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L1_1[L2_1] = 42
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L2_1 = "GROW_CURVE_ATTACK_101"
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L3_1 = 1101
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_102"
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L3_1 = 1102
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_103"
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L3_1 = 1103
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_104"
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L3_1 = 1104
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_105"
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L3_1 = 1105
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_201"
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L3_1 = 1201
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_202"
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L3_1 = 1202
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_203"
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L3_1 = 1203
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_204"
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L3_1 = 1204
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_205"
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L3_1 = 1205
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_301"
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L3_1 = 1301
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_302"
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L3_1 = 1302
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_303"
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L3_1 = 1303
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_304"
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L3_1 = 1304
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_ATTACK_305"
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L3_1 = 1305
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_101"
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L3_1 = 2101
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_102"
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L3_1 = 2102
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_103"
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L3_1 = 2103
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_104"
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L3_1 = 2104
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_105"
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L3_1 = 2105
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_201"
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L3_1 = 2201
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_202"
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L3_1 = 2202
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_203"
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L3_1 = 2203
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_204"
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L3_1 = 2204
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_205"
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L3_1 = 2205
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_301"
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L3_1 = 2301
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_302"
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L3_1 = 2302
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_303"
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L3_1 = 2303
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_304"
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L3_1 = 2304
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L1_1[L2_1] = L3_1
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L2_1 = "GROW_CURVE_CRITICAL_305"
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L3_1 = 2305
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L1_1[L2_1] = L3_1
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_ENV[L0_1] = L1_1
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L0_1 = "EquipType"
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L1_1 = {}
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L2_1 = "EQUIP_NONE"
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L1_1[L2_1] = 0
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L2_1 = "EQUIP_BRACER"
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L1_1[L2_1] = 1
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L2_1 = "EQUIP_NECKLACE"
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L1_1[L2_1] = 2
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L2_1 = "EQUIP_SHOES"
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L1_1[L2_1] = 3
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L2_1 = "EQUIP_RING"
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L1_1[L2_1] = 4
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L2_1 = "EQUIP_DRESS"
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L1_1[L2_1] = 5
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L2_1 = "EQUIP_WEAPON"
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L1_1[L2_1] = 6
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_ENV[L0_1] = L1_1
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L0_1 = "WeaponType"
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L1_1 = {}
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L2_1 = "WEAPON_NONE"
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L1_1[L2_1] = 0
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L2_1 = "WEAPON_SWORD_ONE_HAND"
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L1_1[L2_1] = 1
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|
L2_1 = "WEAPON_CROSSBOW"
|
|
L1_1[L2_1] = 2
|
|
L2_1 = "WEAPON_STAFF"
|
|
L1_1[L2_1] = 3
|
|
L2_1 = "WEAPON_DOUBLE_DAGGER"
|
|
L1_1[L2_1] = 4
|
|
L2_1 = "WEAPON_KATANA"
|
|
L1_1[L2_1] = 5
|
|
L2_1 = "WEAPON_SHURIKEN"
|
|
L1_1[L2_1] = 6
|
|
L2_1 = "WEAPON_STICK"
|
|
L1_1[L2_1] = 7
|
|
L2_1 = "WEAPON_SPEAR"
|
|
L1_1[L2_1] = 8
|
|
L2_1 = "WEAPON_SHIELD_SMALL"
|
|
L1_1[L2_1] = 9
|
|
L2_1 = "WEAPON_CATALYST"
|
|
L1_1[L2_1] = 10
|
|
L2_1 = "WEAPON_CLAYMORE"
|
|
L1_1[L2_1] = 11
|
|
L2_1 = "WEAPON_BOW"
|
|
L1_1[L2_1] = 12
|
|
L2_1 = "WEAPON_POLE"
|
|
L1_1[L2_1] = 13
|
|
_ENV[L0_1] = L1_1
|
|
L0_1 = "DungeonPlayType"
|
|
L1_1 = {}
|
|
L2_1 = "DUNGEON_PLAY_TYPE_NONE"
|
|
L1_1[L2_1] = 0
|
|
L2_1 = "DUNGEON_PLAY_TYPE_FOGGY_MAZE"
|
|
L1_1[L2_1] = 1
|
|
_ENV[L0_1] = L1_1
|
|
L0_1 = "VisionLevelType"
|
|
L1_1 = {}
|
|
L2_1 = "VISION_LEVEL_NORMAL"
|
|
L1_1[L2_1] = 0
|
|
L2_1 = "VISION_LEVEL_LITTLE_REMOTE"
|
|
L1_1[L2_1] = 1
|
|
L2_1 = "VISION_LEVEL_REMOTE"
|
|
L1_1[L2_1] = 2
|
|
L2_1 = "VISION_LEVEL_SUPER"
|
|
L1_1[L2_1] = 3
|
|
L2_1 = "VISION_LEVEL_NEARBY"
|
|
L1_1[L2_1] = 4
|
|
L2_1 = "VISION_LEVEL_SUPER_NEARBY"
|
|
L1_1[L2_1] = 5
|
|
L2_1 = "VISION_LEVEL_NUM"
|
|
L1_1[L2_1] = 6
|
|
_ENV[L0_1] = L1_1
|
|
L0_1 = "RoundType"
|
|
L1_1 = {}
|
|
L2_1 = "ROUND_TYPE_FLOOR"
|
|
L1_1[L2_1] = 0
|
|
L2_1 = "ROUND_TYPE_ROUND"
|
|
L1_1[L2_1] = 1
|
|
L2_1 = "ROUND_TYPE_CEIL"
|
|
L1_1[L2_1] = 2
|
|
_ENV[L0_1] = L1_1
|