2022-04-29 16:40:51 +02:00

180 lines
3.2 KiB
Lua

local L0_1, L1_1
L0_1 = M
if not L0_1 then
L0_1 = {}
end
L1_1 = CS
L1_1 = L1_1.MoleMole
L1_1 = L1_1.LuaMath
csMath = L1_1
L0_1.PI = 3.14159
function L1_1(A0_2)
local L1_2
L1_2 = L0_1.PI
L1_2 = L1_2 / 180
L1_2 = L1_2 * A0_2
return L1_2
end
L0_1.Deg2Rad = L1_1
function L1_1(A0_2)
local L1_2
L1_2 = L0_1.PI
L1_2 = 180 / L1_2
L1_2 = L1_2 * A0_2
return L1_2
end
L0_1.Rad2Deg = L1_1
function L1_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L3_2 = CS
L3_2 = L3_2.UnityEngine
L3_2 = L3_2.Vector3
L4_2 = A0_2
L5_2 = A1_2
L6_2 = A2_2
L3_2 = L3_2(L4_2, L5_2, L6_2)
return L3_2
end
L0_1.Pos = L1_1
function L1_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L3_2 = CS
L3_2 = L3_2.UnityEngine
L3_2 = L3_2.Vector3
L4_2 = A0_2
L5_2 = A1_2
L6_2 = A2_2
L3_2 = L3_2(L4_2, L5_2, L6_2)
return L3_2
end
L0_1.Dir = L1_1
function L1_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L3_2 = CS
L3_2 = L3_2.UnityEngine
L3_2 = L3_2.Vector3
L4_2 = A0_2
L5_2 = A1_2
L6_2 = A2_2
L3_2 = L3_2(L4_2, L5_2, L6_2)
return L3_2
end
L0_1.Euler = L1_1
function L1_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = L0_1.Deg2Rad
L2_2 = A0_2.y
L1_2 = L1_2(L2_2)
L2_2 = L0_1.Dir
L3_2 = math
L3_2 = L3_2.sin
L4_2 = L1_2
L3_2 = L3_2(L4_2)
L4_2 = 0
L5_2 = math
L5_2 = L5_2.cos
L6_2 = L1_2
L5_2, L6_2 = L5_2(L6_2)
return L2_2(L3_2, L4_2, L5_2, L6_2)
end
L0_1.Euler2DirXZ = L1_1
function L1_1(A0_2)
local L1_2, L2_2
L1_2 = csMath
L1_2 = L1_2.Forward2Euler
L2_2 = A0_2
return L1_2(L2_2)
end
L0_1.Dir2Euler = L1_1
function L1_1(A0_2, A1_2, A2_2)
local L3_2, L4_2
L3_2 = A0_2.x
L4_2 = A1_2.x
L3_2 = L3_2 - L4_2
L4_2 = -A2_2
if L3_2 > L4_2 then
L3_2 = A0_2.x
L4_2 = A1_2.x
L3_2 = L3_2 - L4_2
if A2_2 > L3_2 then
L3_2 = A0_2.z
L4_2 = A1_2.z
L3_2 = L3_2 - L4_2
L4_2 = -A2_2
if L3_2 > L4_2 then
L3_2 = A0_2.z
L4_2 = A1_2.z
L3_2 = L3_2 - L4_2
if A2_2 > L3_2 then
L3_2 = true
return L3_2
end
end
end
end
L3_2 = false
return L3_2
end
L0_1.IsSameXZ = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = CS
L2_2 = L2_2.UnityEngine
L2_2 = L2_2.Vector3
L2_2 = L2_2.Distance
L3_2 = A0_2
L4_2 = A1_2
return L2_2(L3_2, L4_2)
end
L0_1.Dist = L1_1
function L1_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2
L3_2 = L0_1.Dist
L4_2 = A0_2
L5_2 = A1_2
L3_2 = L3_2(L4_2, L5_2)
if A2_2 > L3_2 then
L4_2 = true
return L4_2
end
L4_2 = false
return L4_2
end
L0_1.IsSamePos = L1_1
function L1_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
if A2_2 == nil then
A2_2 = 1
end
L3_2 = csMath
L3_2 = L3_2.CompareEuler
L4_2 = A0_2
L5_2 = A1_2
L6_2 = A2_2
return L3_2(L4_2, L5_2, L6_2)
end
L0_1.CompareEuler = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = csMath
L2_2 = L2_2.ForwardAngle
L3_2 = A0_2
L4_2 = A1_2
return L2_2(L3_2, L4_2)
end
L0_1.ForwardAngle = L1_1
function L1_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2
L4_2 = CS
L4_2 = L4_2.UnityEngine
L4_2 = L4_2.Color
L5_2 = A0_2
L6_2 = A1_2
L7_2 = A2_2
L8_2 = A3_2
L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
return L4_2
end
L0_1.Color = L1_1
return L0_1