mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
228 lines
4.8 KiB
Lua
228 lines
4.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest72668"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest72668"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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function L7_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.MainID
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L3_1 = L1_2
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L1_2 = L2_1.ActorAlias
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L4_1 = L1_2
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L1_2 = L2_1.SubIDs
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L5_1 = L1_2
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L1_2 = L2_1.Npcs
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubStart7266801
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L1_2["7266801"] = L2_2
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L2_2 = A0_2.OnSubStart7266802
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L1_2["7266802"] = L2_2
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A0_2.subStartHandlers = L1_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFinish7266801
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L1_2["7266801"] = L2_2
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L2_2 = A0_2.OnSubFinish7266802
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L1_2["7266802"] = L2_2
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A0_2.subFinishHandlers = L1_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFailed7266801
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L1_2["7266801"] = L2_2
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L2_2 = A0_2.OnSubFailed7266802
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L1_2["7266802"] = L2_2
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A0_2.subFailedHandlers = L1_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "Start"
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L1_2(L2_2)
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end
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L1_1.Start = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "OnDestroy"
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L1_2(L2_2)
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end
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L1_1.OnDestroy = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFinished"
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L2_2(L3_2)
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end
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L1_1.OnMainFinished = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFailed"
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L2_2(L3_2)
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end
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L1_1.OnMainFailed = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainCanceled"
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L2_2(L3_2)
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end
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L1_1.OnMainCanceled = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnSubStart7266801"
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L2_2(L3_2)
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end
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L1_1.OnSubStart7266801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnSubFinish7266801"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish7266801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnSubFailed7266801"
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L2_2(L3_2)
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end
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L1_1.OnSubFailed7266801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnSubStart7266802"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 3
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
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L2_3 = A0_3
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L1_3 = A0_3.ShowBlackScreen
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L3_3 = 0.5
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L4_3 = 1
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L5_3 = 0.5
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function L6_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
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L1_4 = actorUtils
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L1_4 = L1_4.GetAvatarPos
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L1_4 = L1_4()
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L2_4 = actorUtils
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L2_4 = L2_4.GetAvatarForward
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L2_4 = L2_4()
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L3_4 = 1
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L4_4 = print
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L5_4 = L2_4.x
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L6_4 = ","
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L7_4 = L2_4.y
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L8_4 = ","
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L9_4 = L2_4.z
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L5_4 = L5_4 .. L6_4 .. L7_4 .. L8_4 .. L9_4
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L4_4(L5_4)
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L4_4 = L1_4.x
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L5_4 = L2_4.x
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L5_4 = L5_4 * L3_4
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L4_4 = L4_4 + L5_4
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L1_4.x = L4_4
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L4_4 = L1_4.z
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L5_4 = L2_4.z
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L5_4 = L5_4 * L3_4
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L4_4 = L4_4 - L5_4
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L1_4.z = L4_4
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L4_4 = L2_4
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L5_4 = L4_4.x
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L5_4 = L5_4 * -0.5
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L4_4.x = L5_4
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L5_4 = L4_4.z
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L5_4 = L5_4 * -0.5
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L4_4.z = L5_4
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L6_4 = A0_4
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L5_4 = A0_4.LevelLoadFinishSafeCall
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function L7_4(A0_5)
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local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5
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L2_5 = A0_5
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L1_5 = A0_5.CreateQuestNpcByIdWithPos
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L3_5 = 7266802
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L4_5 = L6_1.PaimonData
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L4_5 = L4_5.id
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L5_5 = 0
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L6_5 = L1_4
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L7_5 = M
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L7_5 = L7_5.Dir2Euler
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L8_5 = L4_4
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L7_5, L8_5 = L7_5(L8_5)
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L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5)
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L2_5 = A0_5
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L1_5 = A0_5.RequestInteraction
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L3_5 = L6_1.PaimonData
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L3_5 = L3_5.alias
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L1_5(L2_5, L3_5)
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end
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L5_4(L6_4, L7_4)
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end
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L7_3 = nil
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L8_3 = nil
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L9_3 = ""
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L10_3 = false
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L11_3 = true
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L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
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L1_3 = actorUtils
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L1_3 = L1_3.CloseFishingChallengeEndPage
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L1_3()
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart7266802 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnSubFinish7266802"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L6_1.PaimonData
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L4_2 = L4_2.alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DestroyWithDisappear
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L1_1.OnSubFinish7266802 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnSubFailed7266802"
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L2_2(L3_2)
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end
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L1_1.OnSubFailed7266802 = L7_1
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return L1_1
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