2022-04-29 16:40:51 +02:00

630 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72662"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72662"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7266201
L1_2["7266201"] = L2_2
L2_2 = A0_2.OnSubStart7266202
L1_2["7266202"] = L2_2
L2_2 = A0_2.OnSubStart7266203
L1_2["7266203"] = L2_2
L2_2 = A0_2.OnSubStart7266207
L1_2["7266207"] = L2_2
L2_2 = A0_2.OnSubStart7266208
L1_2["7266208"] = L2_2
L2_2 = A0_2.OnSubStart7266204
L1_2["7266204"] = L2_2
L2_2 = A0_2.OnSubStart7266205
L1_2["7266205"] = L2_2
L2_2 = A0_2.OnSubStart7266209
L1_2["7266209"] = L2_2
L2_2 = A0_2.OnSubStart7266206
L1_2["7266206"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7266201
L1_2["7266201"] = L2_2
L2_2 = A0_2.OnSubFinish7266202
L1_2["7266202"] = L2_2
L2_2 = A0_2.OnSubFinish7266203
L1_2["7266203"] = L2_2
L2_2 = A0_2.OnSubFinish7266207
L1_2["7266207"] = L2_2
L2_2 = A0_2.OnSubFinish7266208
L1_2["7266208"] = L2_2
L2_2 = A0_2.OnSubFinish7266204
L1_2["7266204"] = L2_2
L2_2 = A0_2.OnSubFinish7266205
L1_2["7266205"] = L2_2
L2_2 = A0_2.OnSubFinish7266209
L1_2["7266209"] = L2_2
L2_2 = A0_2.OnSubFinish7266206
L1_2["7266206"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7266201
L1_2["7266201"] = L2_2
L2_2 = A0_2.OnSubFailed7266202
L1_2["7266202"] = L2_2
L2_2 = A0_2.OnSubFailed7266203
L1_2["7266203"] = L2_2
L2_2 = A0_2.OnSubFailed7266207
L1_2["7266207"] = L2_2
L2_2 = A0_2.OnSubFailed7266208
L1_2["7266208"] = L2_2
L2_2 = A0_2.OnSubFailed7266204
L1_2["7266204"] = L2_2
L2_2 = A0_2.OnSubFailed7266205
L1_2["7266205"] = L2_2
L2_2 = A0_2.OnSubFailed7266209
L1_2["7266209"] = L2_2
L2_2 = A0_2.OnSubFailed7266206
L1_2["7266206"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 7266209 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 7266209
L2_2(L3_2, L4_2)
elseif A1_2 == 7266202 then
L2_2 = print
L3_2 = "attachFinishpod"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttachHeroEntity
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttachHeroEntity
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 7266290 then
L2_2 = print
L3_2 = "unattachfinishpod"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "AttachEffect"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12174Data
L4_2 = L4_2.alias
L5_2 = 72662
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Defender_EyeTransform"
L3_2(L4_2, L5_2)
end
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7266201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7266201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7266201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3200Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.LightNotifyTo
L3_3 = L6_1.Npc3200Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7266201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266201"
L2_2(L3_2)
end
L1_1.OnSubFailed7266201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7266202"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72662Trigger"
L5_2 = "Actor/Gadget/Q72662Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q72662_Ruin"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q72662_Ruin"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.LightNotifyTo
L3_3 = L6_1.Npc3200Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7266202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266202"
L2_2(L3_2)
end
L1_1.OnSubFinish7266202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266202"
L2_2(L3_2)
end
L1_1.OnSubFailed7266202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266203"
L2_2(L3_2)
end
L1_1.OnSubStart7266203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7266203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L7_1.NarratorTable
L5_2 = nil
L6_2 = ""
L7_2 = 72662
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish7266203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266203"
L2_2(L3_2)
end
L1_1.OnSubFailed7266203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266207"
L2_2(L3_2)
end
L1_1.OnSubStart7266207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266207"
L2_2(L3_2)
end
L1_1.OnSubFinish7266207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266207"
L2_2(L3_2)
end
L1_1.OnSubFailed7266207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266208"
L2_2(L3_2)
end
L1_1.OnSubStart7266208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266208"
L2_2(L3_2)
end
L1_1.OnSubFinish7266208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266208"
L2_2(L3_2)
end
L1_1.OnSubFailed7266208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7266204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "FishingRod_WeaponR"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12174Data
L4_2 = L4_2.alias
L5_2 = 72662
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Defender_EyeTransform"
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubStart7266204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7266204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12174Data
L4_2 = L4_2.alias
L5_2 = 72662
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Defender_EyeTransform"
L3_2(L4_2, L5_2)
end
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttach
L5_2 = "FishingRod_WeaponR"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttach
L5_2 = "FishingRod_WeaponR"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttachHeroEntity
L5_2 = "FishingRod_WeaponR"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttachHeroEntity
L5_2 = "FishingRod_WeaponR"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3200Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7266204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266204"
L2_2(L3_2)
end
L1_1.OnSubFailed7266204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266205"
L2_2(L3_2)
end
L1_1.OnSubStart7266205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266205"
L2_2(L3_2)
end
L1_1.OnSubFinish7266205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266205"
L2_2(L3_2)
end
L1_1.OnSubFailed7266205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266209"
L2_2(L3_2)
end
L1_1.OnSubStart7266209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266209"
L2_2(L3_2)
end
L1_1.OnSubFinish7266209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266209"
L2_2(L3_2)
end
L1_1.OnSubFailed7266209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7266206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc3200Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc3200Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L10_3 = false
L11_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7266206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7266206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3200Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7266206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266206"
L2_2(L3_2)
end
L1_1.OnSubFailed7266206 = L8_1
return L1_1