2022-04-29 16:40:51 +02:00

2274 lines
50 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72279"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72279"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = 0
L9_1 = 0
function L10_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7227919
L1_2["7227919"] = L2_2
L2_2 = A0_2.OnSubStart7227901
L1_2["7227901"] = L2_2
L2_2 = A0_2.OnSubStart7227902
L1_2["7227902"] = L2_2
L2_2 = A0_2.OnSubStart7227903
L1_2["7227903"] = L2_2
L2_2 = A0_2.OnSubStart7227916
L1_2["7227916"] = L2_2
L2_2 = A0_2.OnSubStart7227920
L1_2["7227920"] = L2_2
L2_2 = A0_2.OnSubStart7227917
L1_2["7227917"] = L2_2
L2_2 = A0_2.OnSubStart7227912
L1_2["7227912"] = L2_2
L2_2 = A0_2.OnSubStart7227904
L1_2["7227904"] = L2_2
L2_2 = A0_2.OnSubStart7227905
L1_2["7227905"] = L2_2
L2_2 = A0_2.OnSubStart7227918
L1_2["7227918"] = L2_2
L2_2 = A0_2.OnSubStart7227906
L1_2["7227906"] = L2_2
L2_2 = A0_2.OnSubStart7227907
L1_2["7227907"] = L2_2
L2_2 = A0_2.OnSubStart7227911
L1_2["7227911"] = L2_2
L2_2 = A0_2.OnSubStart7227913
L1_2["7227913"] = L2_2
L2_2 = A0_2.OnSubStart7227908
L1_2["7227908"] = L2_2
L2_2 = A0_2.OnSubStart7227921
L1_2["7227921"] = L2_2
L2_2 = A0_2.OnSubStart7227914
L1_2["7227914"] = L2_2
L2_2 = A0_2.OnSubStart7227915
L1_2["7227915"] = L2_2
L2_2 = A0_2.OnSubStart7227909
L1_2["7227909"] = L2_2
L2_2 = A0_2.OnSubStart7227910
L1_2["7227910"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7227919
L1_2["7227919"] = L2_2
L2_2 = A0_2.OnSubFinish7227901
L1_2["7227901"] = L2_2
L2_2 = A0_2.OnSubFinish7227902
L1_2["7227902"] = L2_2
L2_2 = A0_2.OnSubFinish7227903
L1_2["7227903"] = L2_2
L2_2 = A0_2.OnSubFinish7227916
L1_2["7227916"] = L2_2
L2_2 = A0_2.OnSubFinish7227920
L1_2["7227920"] = L2_2
L2_2 = A0_2.OnSubFinish7227917
L1_2["7227917"] = L2_2
L2_2 = A0_2.OnSubFinish7227912
L1_2["7227912"] = L2_2
L2_2 = A0_2.OnSubFinish7227904
L1_2["7227904"] = L2_2
L2_2 = A0_2.OnSubFinish7227905
L1_2["7227905"] = L2_2
L2_2 = A0_2.OnSubFinish7227918
L1_2["7227918"] = L2_2
L2_2 = A0_2.OnSubFinish7227906
L1_2["7227906"] = L2_2
L2_2 = A0_2.OnSubFinish7227907
L1_2["7227907"] = L2_2
L2_2 = A0_2.OnSubFinish7227911
L1_2["7227911"] = L2_2
L2_2 = A0_2.OnSubFinish7227913
L1_2["7227913"] = L2_2
L2_2 = A0_2.OnSubFinish7227908
L1_2["7227908"] = L2_2
L2_2 = A0_2.OnSubFinish7227921
L1_2["7227921"] = L2_2
L2_2 = A0_2.OnSubFinish7227914
L1_2["7227914"] = L2_2
L2_2 = A0_2.OnSubFinish7227915
L1_2["7227915"] = L2_2
L2_2 = A0_2.OnSubFinish7227909
L1_2["7227909"] = L2_2
L2_2 = A0_2.OnSubFinish7227910
L1_2["7227910"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7227917
L1_2["7227917"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12276Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12277Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12278Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3081Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20567Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20568Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20569Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20565Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20566Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc30163Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc30163Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q72279Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q72279Trigger1"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q72279Trigger2"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q72279Trigger3"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q72279Trigger4"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L10_1
function L10_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = A2_2
L8_2 = A3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.NpcCreate = L10_1
function L10_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = A1_2
L6_2 = A2_2
L3_2(L4_2, L5_2, L6_2)
end
L1_1.NpcDestroy = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 7
L3_2 = 12
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 7227916
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 7227917
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.IsTalkDialogActive
L4_2 = L4_2(L5_2)
L5_2 = print
L6_2 = "q7227916state"
L7_2 = L2_2
L6_2 = L6_2 .. L7_2
L5_2(L6_2)
L5_2 = print
L6_2 = "q7227917state"
L7_2 = L3_2
L6_2 = L6_2 .. L7_2
L5_2(L6_2)
if L4_2 == false and L2_2 == 3 and L3_2 ~= 3 then
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = L1_2
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 3
L3_3 = 5
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L9_1
L1_3 = 100 - L2_3
L2_3 = 100
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L5_2(L6_2, L7_2, L8_2)
end
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = L1_2
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 7227916
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 7227917
L2_3 = L2_3(L3_3, L4_3)
L3_3 = print
L4_3 = "q7227916state"
L5_3 = L1_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
L3_3 = print
L4_3 = "q7227917state"
L5_3 = L2_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = print
L4_3 = "\229\134\141\230\172\161\229\138\160\229\136\134"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.AddScore
L3_3(L4_3)
end
end
L5_2(L6_2, L7_2, L8_2)
end
L1_1.AddScore = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L5_2 = 72279
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 7227917
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L5_2 = L1_2
L4_2 = L1_2.NpcRunToTask
L6_2 = L2_2
L7_2 = sceneData
L8_2 = L7_2
L7_2 = L7_2.GetDummyPoint
L9_2 = 3
L10_2 = "Q7227904_N1033"
L7_2 = L7_2(L8_2, L9_2, L10_2)
L7_2 = L7_2.pos
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.Standby
L1_3(L2_3)
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.TurnTo
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q7227904_N1033"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 = L3_3(L4_3)
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.DoFreeStyle
L3_3 = 1180
L4_3 = true
L5_3 = nil
L6_3 = true
L7_3 = true
L8_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L1_3 = L1_2
L2_3 = L1_3
L1_3 = L1_3.CallDelay
L3_3 = 10
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4
L2_4 = A0_4
L1_4 = A0_4.GetSubQuestState
L3_4 = 7227917
L1_4 = L1_4(L2_4, L3_4)
if L1_4 == 2 then
L2_4 = L1_2
L3_4 = L2_4
L2_4 = L2_4.NpcRunToTask
L4_4 = L2_2
L5_4 = sceneData
L6_4 = L5_4
L5_4 = L5_4.GetDummyPoint
L7_4 = 3
L8_4 = "Q7227917_N1044"
L5_4 = L5_4(L6_4, L7_4, L8_4)
L5_4 = L5_4.pos
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5
L1_5 = L2_2
L2_5 = L1_5
L1_5 = L1_5.Standby
L1_5(L2_5)
L1_5 = L2_2
L2_5 = L1_5
L1_5 = L1_5.TurnTo
L3_5 = M
L3_5 = L3_5.Euler2DirXZ
L4_5 = sceneData
L5_5 = L4_5
L4_5 = L4_5.GetDummyPoint
L6_5 = 3
L7_5 = "Q7227917_N1044"
L4_5 = L4_5(L5_5, L6_5, L7_5)
L4_5 = L4_5.rot
L3_5, L4_5, L5_5, L6_5, L7_5, L8_5 = L3_5(L4_5)
L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5)
L1_5 = L2_2
L2_5 = L1_5
L1_5 = L1_5.DoFreeStyle
L3_5 = 1280
L4_5 = true
L5_5 = nil
L6_5 = true
L7_5 = true
L8_5 = false
L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5)
L1_5 = L1_2
L2_5 = L1_5
L1_5 = L1_5.CallDelay
L3_5 = 15
function L4_5(A0_6)
local L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6, L8_6
L2_6 = A0_6
L1_6 = A0_6.GetSubQuestState
L3_6 = 7227917
L1_6 = L1_6(L2_6, L3_6)
if L1_6 == 2 then
L2_6 = L1_2
L3_6 = L2_6
L2_6 = L2_6.NpcRunToTask
L4_6 = L2_2
L5_6 = sceneData
L6_6 = L5_6
L5_6 = L5_6.GetDummyPoint
L7_6 = 3
L8_6 = "Q7227918_N1044"
L5_6 = L5_6(L6_6, L7_6, L8_6)
L5_6 = L5_6.pos
function L6_6(A0_7)
local L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7
L1_7 = L2_2
L2_7 = L1_7
L1_7 = L1_7.Standby
L1_7(L2_7)
L1_7 = L2_2
L2_7 = L1_7
L1_7 = L1_7.TurnTo
L3_7 = M
L3_7 = L3_7.Euler2DirXZ
L4_7 = sceneData
L5_7 = L4_7
L4_7 = L4_7.GetDummyPoint
L6_7 = 3
L7_7 = "Q7227918_N1044"
L4_7 = L4_7(L5_7, L6_7, L7_7)
L4_7 = L4_7.rot
L3_7, L4_7, L5_7, L6_7, L7_7, L8_7 = L3_7(L4_7)
L1_7(L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7)
L1_7 = L2_2
L2_7 = L1_7
L1_7 = L1_7.DoFreeStyle
L3_7 = 1142
L4_7 = true
L5_7 = nil
L6_7 = true
L7_7 = true
L8_7 = false
L1_7(L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7)
L1_7 = L1_2
L2_7 = L1_7
L1_7 = L1_7.CallDelay
L3_7 = 10
function L4_7(A0_8)
local L1_8, L2_8, L3_8
L2_8 = A0_8
L1_8 = A0_8.GetSubQuestState
L3_8 = 7227917
L1_8 = L1_8(L2_8, L3_8)
if L1_8 == 2 then
L2_8 = L1_2
L3_8 = L2_8
L2_8 = L2_8.move
L2_8(L3_8)
end
end
L1_7(L2_7, L3_7, L4_7)
end
L2_6(L3_6, L4_6, L5_6, L6_6)
end
end
L1_5(L2_5, L3_5, L4_5)
end
L2_4(L3_4, L4_4, L5_4, L6_4)
end
end
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2, L7_2, L8_2)
end
end
L1_1.move = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = L8_1
if L1_2 == 0 then
L1_2 = print
L2_2 = "teammateScore == 0"
L1_2(L2_2)
L1_2 = L8_1
L1_2 = L1_2 + 1
L8_1 = L1_2
L1_2 = L9_1
L1_2 = L1_2 + 5
L9_1 = L1_2
L2_2 = A0_2
L1_2 = A0_2.BattleUIStart
L3_2 = 100
L4_2 = 20563
L5_2 = L8_1
L6_2 = 1044
L7_2 = L9_1
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
else
L1_2 = L9_1
if 100 <= L1_2 then
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "Battle ------------------- failed"
L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L5_2 = tostring
L6_2 = L8_1
L5_2 = L5_2(L6_2)
L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L7_2 = tostring
L8_2 = L9_1
L7_2 = L7_2(L8_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 7227917
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.CountDownUITerminate
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 7227916
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 7227917
L2_3 = L2_3(L3_3, L4_3)
L3_3 = print
L4_3 = "q7227916state"
L5_3 = L2_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = print
L4_3 = "\231\187\167\231\187\173\229\136\164\230\150\173"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.QuestJudge
L3_3(L4_3)
end
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.QuestJudge = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227919"
L2_2(L3_2)
end
L1_1.OnSubStart7227919 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7227919"
L2_2(L3_2)
end
L1_1.OnSubFinish7227919 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7227901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc20567Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7227901 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7227901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc20567Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227901 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart7227902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc1044Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NpcCreate
L5_2 = A1_2
L6_2 = L6_1.Npc12276Data
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12276Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1270
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.NpcCreate
L6_2 = A1_2
L7_2 = L6_1.Npc12277Data
L7_2 = L7_2.id
L8_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12277Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1230
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.NpcCreate
L7_2 = A1_2
L8_2 = L6_1.Npc12278Data
L8_2 = L8_2.id
L9_2 = 4
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12278Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 4010
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L6_2 = actorMgr
L7_2 = L6_2
L6_2 = L6_2.CreateActorWithPos
L8_2 = "Q72279Trigger"
L9_2 = "Actor/Gadget/Q72279Trigger"
L10_2 = 70900002
L11_2 = 0
L12_2 = sceneData
L13_2 = L12_2
L12_2 = L12_2.GetDummyPoint
L14_2 = 3
L15_2 = "guide_Q7227814"
L12_2 = L12_2(L13_2, L14_2, L15_2)
L12_2 = L12_2.pos
L13_2 = sceneData
L14_2 = L13_2
L13_2 = L13_2.GetDummyPoint
L15_2 = 3
L16_2 = "guide_Q7227814"
L13_2 = L13_2(L14_2, L15_2, L16_2)
L13_2 = L13_2.rot
L14_2 = true
L15_2 = false
L16_2 = 3
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
end
L1_1.OnSubStart7227902 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7227902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q72279Trigger"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227902 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart7227903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12276Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1270
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12277Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1230
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12278Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 4010
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart7227903 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7227903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
end
L1_1.OnSubFinish7227903 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7227916"
L2_2(L3_2)
L2_2 = 0
L8_1 = L2_2
L2_2 = 0
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1044Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L6_1.Npc12276Data
L5_3 = L5_3.id
L6_3 = 2
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NpcCreate
L4_3 = A1_2
L5_3 = L6_1.Npc12277Data
L5_3 = L5_3.id
L6_3 = 3
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NpcCreate
L4_3 = A1_2
L5_3 = L6_1.Npc12278Data
L5_3 = L5_3.id
L6_3 = 4
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NpcCreate
L4_3 = A1_2
L5_3 = L6_1.Npc1033Data
L5_3 = L5_3.id
L6_3 = 5
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc1033Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1220
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
end
L1_1.OnSubStart7227916 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7227916"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12276Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12277Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12278Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId1
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227916 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227920"
L2_2(L3_2)
end
L1_1.OnSubStart7227920 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7227920"
L2_2(L3_2)
end
L1_1.OnSubFinish7227920 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7227917"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.QuestJudge
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.AddScore
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.move
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7227917 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7227917"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.3
L4_3 = 3
L5_3 = 0.3
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.BattleUITerminate
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.CountDownUITerminate
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.SafeDestroyQuestNpc
L3_4 = L6_1.Npc1044Data
L3_4 = L3_4.alias
L4_4 = 3
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.SafeDestroyQuestNpc
L3_4 = L6_1.Npc12276Data
L3_4 = L3_4.alias
L4_4 = 3
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.SafeDestroyQuestNpc
L3_4 = L6_1.Npc12277Data
L3_4 = L3_4.alias
L4_4 = 3
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.SafeDestroyQuestNpc
L3_4 = L6_1.Npc12278Data
L3_4 = L3_4.alias
L4_4 = 3
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.ClearSpeechBubbleTask
L1_4(L2_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = "QUEST_Message_Q7227901"
L10_3 = false
L11_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227917 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed7227917"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20568Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20565Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20566Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed7227917 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227912"
L2_2(L3_2)
end
L1_1.OnSubStart7227912 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7227912"
L2_2(L3_2)
end
L1_1.OnSubFinish7227912 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7227904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12276Data
L4_3 = L4_3.id
L5_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12276Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1270
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.NpcCreate
L4_3 = A1_2
L5_3 = L6_1.Npc12277Data
L5_3 = L5_3.id
L6_3 = 3
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12277Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1230
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.NpcCreate
L5_3 = A1_2
L6_3 = L6_1.Npc12278Data
L6_3 = L6_3.id
L7_3 = 4
L3_3(L4_3, L5_3, L6_3, L7_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc12278Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1270
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L5_3 = A0_3
L4_3 = A0_3.NpcCreate
L6_3 = A1_2
L7_3 = L6_1.Npc1033Data
L7_3 = L7_3.id
L8_3 = 5
L4_3(L5_3, L6_3, L7_3, L8_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc1033Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 1220
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L12_3 = false
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.NpcCreate
L7_3 = A1_2
L8_3 = L6_1.Npc20568Data
L8_3 = L8_3.id
L9_3 = 6
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.move
L5_3(L6_3)
L6_3 = A0_3
L5_3 = A0_3.CreateSpeechBubbleTask
L7_3 = L6_1.Npc12276Data
L7_3 = L7_3.id
L8_3 = 1017122760
L9_3 = 4
L10_3 = true
L11_3 = 4
L12_3 = 5
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.CreateSpeechBubbleTask
L7_3 = L6_1.Npc12277Data
L7_3 = L7_3.id
L8_3 = 1017122770
L9_3 = 4
L10_3 = true
L11_3 = 4
L12_3 = 5
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.CreateSpeechBubbleTask
L7_3 = L6_1.Npc12278Data
L7_3 = L7_3.id
L8_3 = 1017122780
L9_3 = 4
L10_3 = true
L11_3 = 4
L12_3 = 5
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7227904 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7227904"
L2_2(L3_2)
L2_2 = L8_1
L2_2 = L2_2 + 9
L8_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L8_1
L5_2 = 9
L6_2 = L9_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 3
L3_3 = 5
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L9_1
L1_3 = 100 - L2_3
L2_3 = 100
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227904 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227905"
L2_2(L3_2)
end
L1_1.OnSubStart7227905 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7227905"
L2_2(L3_2)
L2_2 = L8_1
L2_2 = L2_2 + 10
L8_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L8_1
L5_2 = 10
L6_2 = L9_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 12
L3_3 = 16
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L9_1
L1_3 = 100 - L2_3
L2_3 = 100
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227905 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227918"
L2_2(L3_2)
end
L1_1.OnSubStart7227918 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7227918"
L2_2(L3_2)
L2_2 = L8_1
L2_2 = L2_2 + 10
L8_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L8_1
L5_2 = 10
L6_2 = L9_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 12
L3_3 = 16
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L9_1
L1_3 = 100 - L2_3
L2_3 = 100
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227918 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227906"
L2_2(L3_2)
end
L1_1.OnSubStart7227906 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7227906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc20568Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L8_1
L1_3 = L1_3 + 10
L8_1 = L1_3
L2_3 = A0_3
L1_3 = A0_3.BattleUIChange
L3_3 = L8_1
L4_3 = 10
L5_3 = L9_1
L6_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 5
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = math
L1_4 = L1_4.random
L2_4 = 12
L3_4 = 16
L1_4 = L1_4(L2_4, L3_4)
L2_4 = L9_1
L2_4 = L2_4 + L1_4
if 100 <= L2_4 then
L2_4 = L9_1
L1_4 = 100 - L2_4
L2_4 = 100
L9_1 = L2_4
L3_4 = A0_4
L2_4 = A0_4.BattleUIChange
L4_4 = L8_1
L5_4 = 0
L6_4 = L9_1
L7_4 = L1_4
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4)
else
L2_4 = L9_1
L2_4 = L2_4 + L1_4
L9_1 = L2_4
L3_4 = A0_4
L2_4 = A0_4.BattleUIChange
L4_4 = L8_1
L5_4 = 0
L6_4 = L9_1
L7_4 = L1_4
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4)
end
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId2
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227906 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7227907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc20565Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7227907 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7227907"
L2_2(L3_2)
L2_2 = L8_1
L2_2 = L2_2 + 10
L8_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L8_1
L5_2 = 10
L6_2 = L9_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 9
L3_3 = 11
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L9_1
L1_3 = 100 - L2_3
L2_3 = 100
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227907 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227911"
L2_2(L3_2)
end
L1_1.OnSubStart7227911 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7227911"
L2_2(L3_2)
L2_2 = L8_1
L2_2 = L2_2 + 20
L8_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L8_1
L5_2 = 20
L6_2 = L9_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 19
L3_3 = 21
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L9_1
L1_3 = 100 - L2_3
L2_3 = 100
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L8_1
L5_3 = 0
L6_3 = L9_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227911 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227913"
L2_2(L3_2)
end
L1_1.OnSubStart7227913 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7227913"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc20565Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L8_1
L1_3 = L1_3 + 20
L8_1 = L1_3
L2_3 = A0_3
L1_3 = A0_3.BattleUIChange
L3_3 = L8_1
L4_3 = 20
L5_3 = L9_1
L6_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 5
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = math
L1_4 = L1_4.random
L2_4 = 19
L3_4 = 21
L1_4 = L1_4(L2_4, L3_4)
L2_4 = L9_1
L2_4 = L2_4 + L1_4
if 100 <= L2_4 then
L2_4 = L9_1
L1_4 = 100 - L2_4
L2_4 = 100
L9_1 = L2_4
L3_4 = A0_4
L2_4 = A0_4.BattleUIChange
L4_4 = L8_1
L5_4 = 0
L6_4 = L9_1
L7_4 = L1_4
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4)
else
L2_4 = L9_1
L2_4 = L2_4 + L1_4
L9_1 = L2_4
L3_4 = A0_4
L2_4 = A0_4.BattleUIChange
L4_4 = L8_1
L5_4 = 0
L6_4 = L9_1
L7_4 = L1_4
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4)
end
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId3
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227913 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7227908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc20566Data
L5_2 = L5_2.id
L6_2 = 8
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7227908 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7227908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc20568Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc20565Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7227908 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7227921"
L2_2(L3_2)
end
L1_1.OnSubStart7227921 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7227921"
L2_2(L3_2)
end
L1_1.OnSubFinish7227921 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7227914"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc20569Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72279Trigger2"
L5_2 = "Actor/Gadget/Q72279Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q7227914_N20566"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q7227914_N20566"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7227914 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7227914"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q72279Trigger2"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227914 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7227915"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72279Trigger3"
L5_2 = "Actor/Gadget/Q72279Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q7227914_N20566"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q7227914_N20566"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7227915 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7227915"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12276Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12277Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12278Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc20569Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20566Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q72279Trigger3"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227915 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7227909"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1044Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.NpcCreate
L4_3 = A1_2
L5_3 = L6_1.Npc12276Data
L5_3 = L5_3.id
L6_3 = 2
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12276Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1270
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.NpcCreate
L5_3 = A1_2
L6_3 = L6_1.Npc12277Data
L6_3 = L6_3.id
L7_3 = 3
L3_3(L4_3, L5_3, L6_3, L7_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc12277Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1270
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L5_3 = A0_3
L4_3 = A0_3.NpcCreate
L6_3 = A1_2
L7_3 = L6_1.Npc12278Data
L7_3 = L7_3.id
L8_3 = 4
L4_3(L5_3, L6_3, L7_3, L8_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc12278Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 4010
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L12_3 = false
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.NpcCreate
L7_3 = A1_2
L8_3 = L6_1.Npc3081Data
L8_3 = L8_3.id
L9_3 = 6
L5_3(L6_3, L7_3, L8_3, L9_3)
L5_3 = actorMgr
L6_3 = L5_3
L5_3 = L5_3.CreateActorWithPos
L7_3 = "Q72279Trigger1"
L8_3 = "Actor/Gadget/Q72279Trigger1"
L9_3 = 70900002
L10_3 = 0
L11_3 = sceneData
L12_3 = L11_3
L11_3 = L11_3.GetDummyPoint
L13_3 = 3
L14_3 = "guide_Q7227909"
L11_3 = L11_3(L12_3, L13_3, L14_3)
L11_3 = L11_3.pos
L12_3 = sceneData
L13_3 = L12_3
L12_3 = L12_3.GetDummyPoint
L14_3 = 3
L15_3 = "guide_Q7227909"
L12_3 = L12_3(L13_3, L14_3, L15_3)
L12_3 = L12_3.rot
L13_3 = true
L14_3 = false
L15_3 = 3
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc30163Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7227909 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7227909"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q72279Trigger1"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7227909 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7227910"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72279Trigger4"
L5_2 = "Actor/Gadget/Q72279Trigger4"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q7227910_N1044"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q7227910_N1044"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7227910 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7227910"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12276Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12277Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12278Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc3081Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q72279Trigger4"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc30163Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7227910 = L10_1
return L1_1