2022-04-29 16:40:51 +02:00

392 lines
8.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72269"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72269"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7226908
L1_2["7226908"] = L2_2
L2_2 = A0_2.OnSubStart7226913
L1_2["7226913"] = L2_2
L2_2 = A0_2.OnSubStart7226901
L1_2["7226901"] = L2_2
L2_2 = A0_2.OnSubStart7226902
L1_2["7226902"] = L2_2
L2_2 = A0_2.OnSubStart7226903
L1_2["7226903"] = L2_2
L2_2 = A0_2.OnSubStart7226904
L1_2["7226904"] = L2_2
L2_2 = A0_2.OnSubStart7226905
L1_2["7226905"] = L2_2
L2_2 = A0_2.OnSubStart7226906
L1_2["7226906"] = L2_2
L2_2 = A0_2.OnSubStart7226907
L1_2["7226907"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7226908
L1_2["7226908"] = L2_2
L2_2 = A0_2.OnSubFinish7226913
L1_2["7226913"] = L2_2
L2_2 = A0_2.OnSubFinish7226901
L1_2["7226901"] = L2_2
L2_2 = A0_2.OnSubFinish7226902
L1_2["7226902"] = L2_2
L2_2 = A0_2.OnSubFinish7226903
L1_2["7226903"] = L2_2
L2_2 = A0_2.OnSubFinish7226904
L1_2["7226904"] = L2_2
L2_2 = A0_2.OnSubFinish7226905
L1_2["7226905"] = L2_2
L2_2 = A0_2.OnSubFinish7226906
L1_2["7226906"] = L2_2
L2_2 = A0_2.OnSubFinish7226907
L1_2["7226907"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = A2_2
L8_2 = A3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.NpcCreate = L7_1
function L7_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = A2_2
L4_3 = A1_2
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = nil
L11_2 = ""
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.NpcDestroyWithBlackscreen = L7_1
function L7_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A1_2
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDither
L6_2 = false
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = A1_2
L4_3 = A2_2
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.NpcDestroyWithDither = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7226908"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q7226908Trigger"
L5_2 = "Actor/Gadget/Q7226908Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 508.5756
L8_2.y = 129.8
L8_2.z = -297.8302
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7226908 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226908"
L2_2(L3_2)
end
L1_1.OnSubFinish7226908 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7226913"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q7226913Trigger"
L5_2 = "Actor/Gadget/Q7226913Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 507.1243
L8_2.y = 209.8496
L8_2.z = -298.5924
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7226913 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226913"
L2_2(L3_2)
end
L1_1.OnSubFinish7226913 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7226901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.NPC20494Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7226901 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7226901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.NPC20494Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDither
L5_2 = false
L6_2 = 0.5
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7226901 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7226902"
L2_2(L3_2)
end
L1_1.OnSubStart7226902 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226902"
L2_2(L3_2)
end
L1_1.OnSubFinish7226902 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7226903"
L2_2(L3_2)
end
L1_1.OnSubStart7226903 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226903"
L2_2(L3_2)
end
L1_1.OnSubFinish7226903 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7226904"
L2_2(L3_2)
end
L1_1.OnSubStart7226904 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226904"
L2_2(L3_2)
end
L1_1.OnSubFinish7226904 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7226905"
L2_2(L3_2)
end
L1_1.OnSubStart7226905 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226905"
L2_2(L3_2)
end
L1_1.OnSubFinish7226905 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7226906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.NPC20494Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7226906 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7226906"
L2_2(L3_2)
end
L1_1.OnSubFinish7226906 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7226907"
L2_2(L3_2)
end
L1_1.OnSubStart7226907 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7226907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithDither
L4_2 = L6_1.NPC20494Data
L4_2 = L4_2.alias
L5_2 = 5
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.PlayCutsceneIndex
L3_3 = "7217707"
L4_3 = nil
L5_3 = nil
L6_3 = nil
L7_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7226907 = L7_1
return L1_1