2022-04-29 16:40:51 +02:00

266 lines
5.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72251"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72251"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7225101
L1_2["7225101"] = L2_2
L2_2 = A0_2.OnSubStart7225102
L1_2["7225102"] = L2_2
L2_2 = A0_2.OnSubStart7225103
L1_2["7225103"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7225101
L1_2["7225101"] = L2_2
L2_2 = A0_2.OnSubFinish7225102
L1_2["7225102"] = L2_2
L2_2 = A0_2.OnSubFinish7225103
L1_2["7225103"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7225101
L1_2["7225101"] = L2_2
L2_2 = A0_2.OnSubFailed7225102
L1_2["7225102"] = L2_2
L2_2 = A0_2.OnSubFailed7225103
L1_2["7225103"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarPos
L4_2 = L4_2()
L5_2 = actorUtils
L5_2 = L5_2.GetAvatarForward
L5_2 = L5_2()
L6_2 = L4_2.x
L7_2 = L5_2.x
L7_2 = L7_2 * A3_2
L6_2 = L6_2 + L7_2
L4_2.x = L6_2
L6_2 = L4_2.z
L7_2 = L5_2.z
L7_2 = L7_2 * A3_2
L6_2 = L6_2 + L7_2
L4_2.z = L6_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = A1_2
L9_2 = A2_2
L10_2 = 0
L11_2 = L4_2
L12_2 = L5_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.CreateQuestNpcFaceToPlayer = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7225101"
L2_2(L3_2)
end
L1_1.OnSubStart7225101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7225101"
L2_2(L3_2)
end
L1_1.OnSubFinish7225101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7225101"
L2_2(L3_2)
end
L1_1.OnSubFailed7225101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart7225102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "3223001"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.FinishQuestID
L3_3 = false
L4_3 = 7225102
L1_3(L2_3, L3_3, L4_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart7225102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7225102"
L2_2(L3_2)
end
L1_1.OnSubFinish7225102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7225102"
L2_2(L3_2)
end
L1_1.OnSubFailed7225102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7225103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcFaceToPlayer
L3_3 = 7225103
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0.5
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.EnablePlayerInput
L3_4 = true
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.PaimonData
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7225103 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7225103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7225103 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7225103"
L2_2(L3_2)
end
L1_1.OnSubFailed7225103 = L7_1
return L1_1