2022-04-29 16:40:51 +02:00

383 lines
7.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72170"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72170"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
function L6_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
end
L1_1.OnDataLoaded = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7217005
L1_2["7217005"] = L2_2
L2_2 = A0_2.OnSubStart7217001
L1_2["7217001"] = L2_2
L2_2 = A0_2.OnSubStart7217002
L1_2["7217002"] = L2_2
L2_2 = A0_2.OnSubStart7217003
L1_2["7217003"] = L2_2
L2_2 = A0_2.OnSubStart7217004
L1_2["7217004"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7217005
L1_2["7217005"] = L2_2
L2_2 = A0_2.OnSubFinish7217001
L1_2["7217001"] = L2_2
L2_2 = A0_2.OnSubFinish7217002
L1_2["7217002"] = L2_2
L2_2 = A0_2.OnSubFinish7217003
L1_2["7217003"] = L2_2
L2_2 = A0_2.OnSubFinish7217004
L1_2["7217004"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7217005
L1_2["7217005"] = L2_2
L2_2 = A0_2.OnSubFailed7217001
L1_2["7217001"] = L2_2
L2_2 = A0_2.OnSubFailed7217002
L1_2["7217002"] = L2_2
L2_2 = A0_2.OnSubFailed7217003
L1_2["7217003"] = L2_2
L2_2 = A0_2.OnSubFailed7217004
L1_2["7217004"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "Npc20268"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DisableInteeHeadCtrl
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20269"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc20270"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.SafeDestroyQuestNpc
L6_2 = "Npc20268"
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.SafeDestroyQuestNpc
L6_2 = "Npc20269"
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.SafeDestroyQuestNpc
L6_2 = "Npc20270"
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L4_2 = actorUtils
L4_2 = L4_2.ForceRefreshDaily
L5_2 = "Npc20268"
L4_2(L5_2)
L4_2 = actorUtils
L4_2 = L4_2.ForceRefreshDaily
L5_2 = "Npc20269"
L4_2(L5_2)
L4_2 = actorUtils
L4_2 = L4_2.ForceRefreshDaily
L5_2 = "Npc20270"
L4_2(L5_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Npc20268"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.EnableInteraction
L7_2 = true
L5_2(L6_2, L7_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.GetActor
L7_2 = "Npc20269"
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.EnableInteraction
L8_2 = true
L6_2(L7_2, L8_2)
L6_2 = actorMgr
L7_2 = L6_2
L6_2 = L6_2.GetActor
L8_2 = "Npc20270"
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.EnableInteraction
L9_2 = true
L7_2(L8_2, L9_2)
end
L1_1.RefreshDaily = L6_1
function L6_1(A0_2)
local L1_2
end
L1_1.Force = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217005"
L2_2(L3_2)
end
L1_1.OnSubStart7217005 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217005"
L2_2(L3_2)
end
L1_1.OnSubFinish7217005 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217005"
L2_2(L3_2)
end
L1_1.OnSubFailed7217005 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7217001"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20268"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc20269"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = true
L4_2(L5_2, L6_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Npc20270"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DisableInteeHeadCtrl
L7_2 = true
L5_2(L6_2, L7_2)
end
L1_1.OnSubStart7217001 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217001"
L2_2(L3_2)
end
L1_1.OnSubFinish7217001 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217001"
L2_2(L3_2)
end
L1_1.OnSubFailed7217001 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217002"
L2_2(L3_2)
end
L1_1.OnSubStart7217002 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217002"
L2_2(L3_2)
end
L1_1.OnSubFinish7217002 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217002"
L2_2(L3_2)
end
L1_1.OnSubFailed7217002 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217003"
L2_2(L3_2)
end
L1_1.OnSubStart7217003 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7217003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = "QUEST_Message_Q7216804"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7217003 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217003"
L2_2(L3_2)
end
L1_1.OnSubFailed7217003 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217004"
L2_2(L3_2)
end
L1_1.OnSubStart7217004 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubFinish7217004"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20268"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc20269"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.EnableInteraction
L6_2 = false
L4_2(L5_2, L6_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Npc20270"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.EnableInteraction
L7_2 = false
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 2
L9_2 = 1
L10_2 = A0_2.RefreshDaily
L11_2 = nil
L12_2 = nil
L13_2 = "QUEST_Message_Q7216801"
L14_2 = false
L15_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
L1_1.OnSubFinish7217004 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217004"
L2_2(L3_2)
end
L1_1.OnSubFailed7217004 = L6_1
return L1_1