2022-04-29 16:40:51 +02:00

405 lines
8.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72169"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72169"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
function L6_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
end
L1_1.OnDataLoaded = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7216901
L1_2["7216901"] = L2_2
L2_2 = A0_2.OnSubStart7216905
L1_2["7216905"] = L2_2
L2_2 = A0_2.OnSubStart7216902
L1_2["7216902"] = L2_2
L2_2 = A0_2.OnSubStart7216903
L1_2["7216903"] = L2_2
L2_2 = A0_2.OnSubStart7216904
L1_2["7216904"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7216901
L1_2["7216901"] = L2_2
L2_2 = A0_2.OnSubFinish7216905
L1_2["7216905"] = L2_2
L2_2 = A0_2.OnSubFinish7216902
L1_2["7216902"] = L2_2
L2_2 = A0_2.OnSubFinish7216903
L1_2["7216903"] = L2_2
L2_2 = A0_2.OnSubFinish7216904
L1_2["7216904"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7216901
L1_2["7216901"] = L2_2
L2_2 = A0_2.OnSubFailed7216905
L1_2["7216905"] = L2_2
L2_2 = A0_2.OnSubFailed7216902
L1_2["7216902"] = L2_2
L2_2 = A0_2.OnSubFailed7216903
L1_2["7216903"] = L2_2
L2_2 = A0_2.OnSubFailed7216904
L1_2["7216904"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = actorUtils
L1_2 = L1_2.ForceRefreshDaily
L2_2 = "Npc20268"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.ForceRefreshDaily
L2_2 = "Npc20269"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.ForceRefreshDaily
L2_2 = "Npc20270"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "Npc20268"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableInteraction
L4_2 = true
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20269"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc20270"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.EnableInteraction
L6_2 = true
L4_2(L5_2, L6_2)
end
L1_1.RefreshDaily = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7216901"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20268"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc20269"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = true
L4_2(L5_2, L6_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Npc20270"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DisableInteeHeadCtrl
L7_2 = true
L5_2(L6_2, L7_2)
end
L1_1.OnSubStart7216901 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7216901"
L2_2(L3_2)
end
L1_1.OnSubFinish7216901 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7216901"
L2_2(L3_2)
end
L1_1.OnSubFailed7216901 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7216905"
L2_2(L3_2)
end
L1_1.OnSubStart7216905 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7216905"
L2_2(L3_2)
end
L1_1.OnSubFinish7216905 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7216905"
L2_2(L3_2)
end
L1_1.OnSubFailed7216905 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7216902"
L2_2(L3_2)
end
L1_1.OnSubStart7216902 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7216902"
L2_2(L3_2)
end
L1_1.OnSubFinish7216902 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7216902"
L2_2(L3_2)
end
L1_1.OnSubFailed7216902 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7216903"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20268"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart7216903 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7216903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = "QUEST_Message_Q7216804"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20268"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7216903 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7216903"
L2_2(L3_2)
end
L1_1.OnSubFailed7216903 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7216904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = "Npc20268"
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.EnableInteraction
L3_3 = true
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Npc20268"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc20269"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Npc20270"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DisableInteeHeadCtrl
L7_2 = false
L5_2(L6_2, L7_2)
end
L1_1.OnSubStart7216904 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7216904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = "Npc20268"
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.EnableInteraction
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "Npc20269"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.EnableInteraction
L4_3 = false
L2_3(L3_3, L4_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = "Npc20270"
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.EnableInteraction
L5_3 = false
L3_3(L4_3, L5_3)
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.ShowBlackScreen
L5_3 = 0.3
L6_3 = 4
L7_3 = 1
L8_3 = A0_2.RefreshDaily
L9_3 = nil
L10_3 = nil
L11_3 = "QUEST_Message_Q7216801"
L12_3 = false
L13_3 = true
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7216904 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7216904"
L2_2(L3_2)
end
L1_1.OnSubFailed7216904 = L6_1
return L1_1