2022-04-29 16:40:51 +02:00

524 lines
11 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72156"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72156"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7215602
L1_2["7215602"] = L2_2
L2_2 = A0_2.OnSubStart7215603
L1_2["7215603"] = L2_2
L2_2 = A0_2.OnSubStart7215604
L1_2["7215604"] = L2_2
L2_2 = A0_2.OnSubStart7215607
L1_2["7215607"] = L2_2
L2_2 = A0_2.OnSubStart7215601
L1_2["7215601"] = L2_2
L2_2 = A0_2.OnSubStart7215609
L1_2["7215609"] = L2_2
L2_2 = A0_2.OnSubStart7215610
L1_2["7215610"] = L2_2
L2_2 = A0_2.OnSubStart7215605
L1_2["7215605"] = L2_2
L2_2 = A0_2.OnSubStart7215608
L1_2["7215608"] = L2_2
L2_2 = A0_2.OnSubStart7215606
L1_2["7215606"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7215602
L1_2["7215602"] = L2_2
L2_2 = A0_2.OnSubFinish7215603
L1_2["7215603"] = L2_2
L2_2 = A0_2.OnSubFinish7215604
L1_2["7215604"] = L2_2
L2_2 = A0_2.OnSubFinish7215607
L1_2["7215607"] = L2_2
L2_2 = A0_2.OnSubFinish7215601
L1_2["7215601"] = L2_2
L2_2 = A0_2.OnSubFinish7215609
L1_2["7215609"] = L2_2
L2_2 = A0_2.OnSubFinish7215610
L1_2["7215610"] = L2_2
L2_2 = A0_2.OnSubFinish7215605
L1_2["7215605"] = L2_2
L2_2 = A0_2.OnSubFinish7215608
L1_2["7215608"] = L2_2
L2_2 = A0_2.OnSubFinish7215606
L1_2["7215606"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7215602
L1_2["7215602"] = L2_2
L2_2 = A0_2.OnSubFailed7215603
L1_2["7215603"] = L2_2
L2_2 = A0_2.OnSubFailed7215604
L1_2["7215604"] = L2_2
L2_2 = A0_2.OnSubFailed7215607
L1_2["7215607"] = L2_2
L2_2 = A0_2.OnSubFailed7215601
L1_2["7215601"] = L2_2
L2_2 = A0_2.OnSubFailed7215609
L1_2["7215609"] = L2_2
L2_2 = A0_2.OnSubFailed7215610
L1_2["7215610"] = L2_2
L2_2 = A0_2.OnSubFailed7215605
L1_2["7215605"] = L2_2
L2_2 = A0_2.OnSubFailed7215608
L1_2["7215608"] = L2_2
L2_2 = A0_2.OnSubFailed7215606
L1_2["7215606"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L5_2 = A0_2
L4_2 = A0_2.ShowBlackScreen
L6_2 = 0.5
L7_2 = 1
L8_2 = 0.5
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.NpcCreateWithBlackscreen = L8_1
function L8_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = A2_2
L4_3 = A1_2
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = nil
L11_2 = ""
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.NpcDestroyWithBlackscreen = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7215602"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q7215602Trigger"
L5_2 = "Actor/Gadget/Q7215602Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "WQ72156_PanZuo2"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "WQ72156_PanZuo2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7215602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7215602"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTableFirstZhenshi
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7215602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215602"
L2_2(L3_2)
end
L1_1.OnSubFailed7215602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215603"
L2_2(L3_2)
end
L1_1.OnSubStart7215603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7215603"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTableZDJieShu
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7215603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215603"
L2_2(L3_2)
end
L1_1.OnSubFailed7215603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215604"
L2_2(L3_2)
end
L1_1.OnSubStart7215604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215604"
L2_2(L3_2)
end
L1_1.OnSubFinish7215604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215604"
L2_2(L3_2)
end
L1_1.OnSubFailed7215604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215607"
L2_2(L3_2)
end
L1_1.OnSubStart7215607 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215607"
L2_2(L3_2)
end
L1_1.OnSubFinish7215607 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215607"
L2_2(L3_2)
end
L1_1.OnSubFailed7215607 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215601"
L2_2(L3_2)
end
L1_1.OnSubStart7215601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215601"
L2_2(L3_2)
end
L1_1.OnSubFinish7215601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215601"
L2_2(L3_2)
end
L1_1.OnSubFailed7215601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215609"
L2_2(L3_2)
end
L1_1.OnSubStart7215609 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215609"
L2_2(L3_2)
end
L1_1.OnSubFinish7215609 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215609"
L2_2(L3_2)
end
L1_1.OnSubFailed7215609 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215610"
L2_2(L3_2)
end
L1_1.OnSubStart7215610 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215610"
L2_2(L3_2)
end
L1_1.OnSubFinish7215610 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215610"
L2_2(L3_2)
end
L1_1.OnSubFailed7215610 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215605"
L2_2(L3_2)
end
L1_1.OnSubStart7215605 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215605"
L2_2(L3_2)
end
L1_1.OnSubFinish7215605 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215605"
L2_2(L3_2)
end
L1_1.OnSubFailed7215605 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart7215608"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "72156"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.FinishQuestID
L3_3 = false
L4_3 = 7215608
L1_3(L2_3, L3_3, L4_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart7215608 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215608"
L2_2(L3_2)
end
L1_1.OnSubFinish7215608 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215608"
L2_2(L3_2)
end
L1_1.OnSubFailed7215608 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7215606"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreen
L4_2 = A1_2
L5_2 = L6_1.Npc3180Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreen
L4_2 = A1_2
L5_2 = L6_1.Npc3181Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreen
L4_2 = A1_2
L5_2 = 3180
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreen
L4_2 = A1_2
L5_2 = 3181
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q7215606Trigger"
L5_2 = "Actor/Gadget/Q7215606Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "WQ72156_PanZuo2"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "WQ72156_PanZuo2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7215606 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7215606"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithBlackscreen
L4_2 = 0
L5_2 = L6_1.Npc3180Data
L5_2 = L5_2.alias
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithBlackscreen
L4_2 = 0
L5_2 = L6_1.Npc3181Data
L5_2 = L5_2.alias
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithBlackscreen
L4_2 = 3
L5_2 = "Npc3180"
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithBlackscreen
L4_2 = 3
L5_2 = "Npc3181"
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7215606 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215606"
L2_2(L3_2)
end
L1_1.OnSubFailed7215606 = L8_1
return L1_1