2022-04-29 16:40:51 +02:00

883 lines
19 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72153"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72153"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7215301
L1_2["7215301"] = L2_2
L2_2 = A0_2.OnSubStart7215302
L1_2["7215302"] = L2_2
L2_2 = A0_2.OnSubStart7215303
L1_2["7215303"] = L2_2
L2_2 = A0_2.OnSubStart7215304
L1_2["7215304"] = L2_2
L2_2 = A0_2.OnSubStart7215305
L1_2["7215305"] = L2_2
L2_2 = A0_2.OnSubStart7215306
L1_2["7215306"] = L2_2
L2_2 = A0_2.OnSubStart7215307
L1_2["7215307"] = L2_2
L2_2 = A0_2.OnSubStart7215308
L1_2["7215308"] = L2_2
L2_2 = A0_2.OnSubStart7215309
L1_2["7215309"] = L2_2
L2_2 = A0_2.OnSubStart7215310
L1_2["7215310"] = L2_2
L2_2 = A0_2.OnSubStart7215311
L1_2["7215311"] = L2_2
L2_2 = A0_2.OnSubStart7215312
L1_2["7215312"] = L2_2
L2_2 = A0_2.OnSubStart7215313
L1_2["7215313"] = L2_2
L2_2 = A0_2.OnSubStart7215314
L1_2["7215314"] = L2_2
L2_2 = A0_2.OnSubStart7215315
L1_2["7215315"] = L2_2
L2_2 = A0_2.OnSubStart7215316
L1_2["7215316"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7215301
L1_2["7215301"] = L2_2
L2_2 = A0_2.OnSubFinish7215302
L1_2["7215302"] = L2_2
L2_2 = A0_2.OnSubFinish7215303
L1_2["7215303"] = L2_2
L2_2 = A0_2.OnSubFinish7215304
L1_2["7215304"] = L2_2
L2_2 = A0_2.OnSubFinish7215305
L1_2["7215305"] = L2_2
L2_2 = A0_2.OnSubFinish7215306
L1_2["7215306"] = L2_2
L2_2 = A0_2.OnSubFinish7215307
L1_2["7215307"] = L2_2
L2_2 = A0_2.OnSubFinish7215308
L1_2["7215308"] = L2_2
L2_2 = A0_2.OnSubFinish7215309
L1_2["7215309"] = L2_2
L2_2 = A0_2.OnSubFinish7215310
L1_2["7215310"] = L2_2
L2_2 = A0_2.OnSubFinish7215311
L1_2["7215311"] = L2_2
L2_2 = A0_2.OnSubFinish7215312
L1_2["7215312"] = L2_2
L2_2 = A0_2.OnSubFinish7215313
L1_2["7215313"] = L2_2
L2_2 = A0_2.OnSubFinish7215314
L1_2["7215314"] = L2_2
L2_2 = A0_2.OnSubFinish7215315
L1_2["7215315"] = L2_2
L2_2 = A0_2.OnSubFinish7215316
L1_2["7215316"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7215301
L1_2["7215301"] = L2_2
L2_2 = A0_2.OnSubFailed7215302
L1_2["7215302"] = L2_2
L2_2 = A0_2.OnSubFailed7215303
L1_2["7215303"] = L2_2
L2_2 = A0_2.OnSubFailed7215304
L1_2["7215304"] = L2_2
L2_2 = A0_2.OnSubFailed7215305
L1_2["7215305"] = L2_2
L2_2 = A0_2.OnSubFailed7215306
L1_2["7215306"] = L2_2
L2_2 = A0_2.OnSubFailed7215307
L1_2["7215307"] = L2_2
L2_2 = A0_2.OnSubFailed7215308
L1_2["7215308"] = L2_2
L2_2 = A0_2.OnSubFailed7215309
L1_2["7215309"] = L2_2
L2_2 = A0_2.OnSubFailed7215310
L1_2["7215310"] = L2_2
L2_2 = A0_2.OnSubFailed7215311
L1_2["7215311"] = L2_2
L2_2 = A0_2.OnSubFailed7215312
L1_2["7215312"] = L2_2
L2_2 = A0_2.OnSubFailed7215313
L1_2["7215313"] = L2_2
L2_2 = A0_2.OnSubFailed7215314
L1_2["7215314"] = L2_2
L2_2 = A0_2.OnSubFailed7215315
L1_2["7215315"] = L2_2
L2_2 = A0_2.OnSubFailed7215316
L1_2["7215316"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7215301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.NPC20088Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7215301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215301"
L2_2(L3_2)
end
L1_1.OnSubFinish7215301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215301"
L2_2(L3_2)
end
L1_1.OnSubFailed7215301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart7215302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.NPC20088Data
L4_2 = L4_2.alias
L5_2 = 72153
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.Walk1
L7_2 = 5
L8_2 = 3
L9_2 = 0
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
L1_3 = A0_3.BeFollowState
L2_3 = BeFollowState
L2_3 = L2_3.FAILED
if L1_3 == L2_3 then
return
end
L1_3 = actorUtils
L1_3 = L1_3.FinishQuestID
L2_3 = false
L3_3 = 7215302
L1_3(L2_3, L3_3)
end
L11_2 = nil
L12_2 = nil
L13_2 = nil
L14_2 = nil
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L7_1.Kaiche11
L4_3 = nil
L5_3 = ""
L6_3 = 72153
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7215302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish7215302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q72153photo3"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 2
L7_2 = true
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish7215302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215302"
L2_2(L3_2)
end
L1_1.OnSubFailed7215302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7215303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.NPC20088Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnTo
L5_2 = M
L5_2 = L5_2.Euler2DirXZ
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q72153_ailani2"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7215303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215303"
L2_2(L3_2)
end
L1_1.OnSubFinish7215303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215303"
L2_2(L3_2)
end
L1_1.OnSubFailed7215303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7215304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3082Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc3082Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7215304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7215304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3082Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7215304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215304"
L2_2(L3_2)
end
L1_1.OnSubFailed7215304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7215305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.NPC20088Data
L3_3 = L3_3.alias
L4_3 = 72153
L1_3 = L1_3(L2_3, L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_3 = L1_3
L5_3 = L7_1.Walk2
L6_3 = 5
L7_3 = 3
L8_3 = 0
function L9_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SyncPos
L3_4 = 2
L1_4(L2_4, L3_4)
L1_4 = A0_4.BeFollowState
L2_4 = BeFollowState
L2_4 = L2_4.FAILED
if L1_4 == L2_4 then
return
end
L1_4 = actorUtils
L1_4 = L1_4.FinishQuestID
L2_4 = false
L3_4 = 7215305
L1_4(L2_4, L3_4)
end
L10_3 = nil
L11_3 = nil
L12_3 = nil
L13_3 = nil
L14_3 = nil
L15_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L6_1.Npc3080Data
L5_3 = L5_3.id
L6_3 = 0
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskLegacy
L3_4 = L7_1.Kaiche22
L4_4 = nil
L5_4 = ""
L6_4 = 72153
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7215305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish7215305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q72153photo8"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 2
L7_2 = false
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish7215305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215305"
L2_2(L3_2)
end
L1_1.OnSubFailed7215305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215306"
L2_2(L3_2)
end
L1_1.OnSubStart7215306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215306"
L2_2(L3_2)
end
L1_1.OnSubFinish7215306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215306"
L2_2(L3_2)
end
L1_1.OnSubFailed7215306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7215307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc3080Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7215307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7215307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3080Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7215307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215307"
L2_2(L3_2)
end
L1_1.OnSubFailed7215307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart7215308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3077Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.NPC20088Data
L4_2 = L4_2.alias
L5_2 = 72153
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.Walk3
L7_2 = 3
L8_2 = 5
L9_2 = 0
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
L1_3 = A0_3.BeFollowState
L2_3 = BeFollowState
L2_3 = L2_3.FAILED
if L1_3 == L2_3 then
return
end
L1_3 = actorUtils
L1_3 = L1_3.FinishQuestID
L2_3 = false
L3_3 = 7215308
L1_3(L2_3, L3_3)
end
L11_2 = nil
L12_2 = nil
L13_2 = nil
L14_2 = nil
L15_2 = nil
L16_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L7_1.Kaiche33
L4_3 = nil
L5_3 = ""
L6_3 = 72153
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7215308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215308"
L2_2(L3_2)
end
L1_1.OnSubFinish7215308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215308"
L2_2(L3_2)
end
L1_1.OnSubFailed7215308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215309"
L2_2(L3_2)
end
L1_1.OnSubStart7215309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7215309"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3080Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7215309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215309"
L2_2(L3_2)
end
L1_1.OnSubFailed7215309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7215310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc3077Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7215310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7215310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.NPC20088Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3077Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3080Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7215310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215310"
L2_2(L3_2)
end
L1_1.OnSubFailed7215310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7215311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.NPC20088Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3080Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7215311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215311"
L2_2(L3_2)
end
L1_1.OnSubFinish7215311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215311"
L2_2(L3_2)
end
L1_1.OnSubFailed7215311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215312"
L2_2(L3_2)
end
L1_1.OnSubStart7215312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215312"
L2_2(L3_2)
end
L1_1.OnSubFinish7215312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215312"
L2_2(L3_2)
end
L1_1.OnSubFailed7215312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7215313"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc3080Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7215313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7215313"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = L6_1.Npc3080Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.NPC20088Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7215313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215313"
L2_2(L3_2)
end
L1_1.OnSubFailed7215313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215314"
L2_2(L3_2)
end
L1_1.OnSubStart7215314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215314"
L2_2(L3_2)
end
L1_1.OnSubFinish7215314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215314"
L2_2(L3_2)
end
L1_1.OnSubFailed7215314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215315"
L2_2(L3_2)
end
L1_1.OnSubStart7215315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215315"
L2_2(L3_2)
end
L1_1.OnSubFinish7215315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215315"
L2_2(L3_2)
end
L1_1.OnSubFailed7215315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7215316"
L2_2(L3_2)
end
L1_1.OnSubStart7215316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7215316"
L2_2(L3_2)
end
L1_1.OnSubFinish7215316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7215316"
L2_2(L3_2)
end
L1_1.OnSubFailed7215316 = L8_1
return L1_1