2022-04-29 16:40:51 +02:00

1106 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72113"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72113"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7211301
L1_2["7211301"] = L2_2
L2_2 = A0_2.OnSubStart7211302
L1_2["7211302"] = L2_2
L2_2 = A0_2.OnSubStart7211303
L1_2["7211303"] = L2_2
L2_2 = A0_2.OnSubStart7211304
L1_2["7211304"] = L2_2
L2_2 = A0_2.OnSubStart7211305
L1_2["7211305"] = L2_2
L2_2 = A0_2.OnSubStart7211306
L1_2["7211306"] = L2_2
L2_2 = A0_2.OnSubStart7211315
L1_2["7211315"] = L2_2
L2_2 = A0_2.OnSubStart7211307
L1_2["7211307"] = L2_2
L2_2 = A0_2.OnSubStart7211312
L1_2["7211312"] = L2_2
L2_2 = A0_2.OnSubStart7211308
L1_2["7211308"] = L2_2
L2_2 = A0_2.OnSubStart7211314
L1_2["7211314"] = L2_2
L2_2 = A0_2.OnSubStart7211319
L1_2["7211319"] = L2_2
L2_2 = A0_2.OnSubStart7211309
L1_2["7211309"] = L2_2
L2_2 = A0_2.OnSubStart7211313
L1_2["7211313"] = L2_2
L2_2 = A0_2.OnSubStart7211316
L1_2["7211316"] = L2_2
L2_2 = A0_2.OnSubStart7211318
L1_2["7211318"] = L2_2
L2_2 = A0_2.OnSubStart7211310
L1_2["7211310"] = L2_2
L2_2 = A0_2.OnSubStart7211317
L1_2["7211317"] = L2_2
L2_2 = A0_2.OnSubStart7211311
L1_2["7211311"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7211301
L1_2["7211301"] = L2_2
L2_2 = A0_2.OnSubFinish7211302
L1_2["7211302"] = L2_2
L2_2 = A0_2.OnSubFinish7211303
L1_2["7211303"] = L2_2
L2_2 = A0_2.OnSubFinish7211304
L1_2["7211304"] = L2_2
L2_2 = A0_2.OnSubFinish7211305
L1_2["7211305"] = L2_2
L2_2 = A0_2.OnSubFinish7211306
L1_2["7211306"] = L2_2
L2_2 = A0_2.OnSubFinish7211315
L1_2["7211315"] = L2_2
L2_2 = A0_2.OnSubFinish7211307
L1_2["7211307"] = L2_2
L2_2 = A0_2.OnSubFinish7211312
L1_2["7211312"] = L2_2
L2_2 = A0_2.OnSubFinish7211308
L1_2["7211308"] = L2_2
L2_2 = A0_2.OnSubFinish7211314
L1_2["7211314"] = L2_2
L2_2 = A0_2.OnSubFinish7211319
L1_2["7211319"] = L2_2
L2_2 = A0_2.OnSubFinish7211309
L1_2["7211309"] = L2_2
L2_2 = A0_2.OnSubFinish7211313
L1_2["7211313"] = L2_2
L2_2 = A0_2.OnSubFinish7211316
L1_2["7211316"] = L2_2
L2_2 = A0_2.OnSubFinish7211318
L1_2["7211318"] = L2_2
L2_2 = A0_2.OnSubFinish7211310
L1_2["7211310"] = L2_2
L2_2 = A0_2.OnSubFinish7211317
L1_2["7211317"] = L2_2
L2_2 = A0_2.OnSubFinish7211311
L1_2["7211311"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7211301
L1_2["7211301"] = L2_2
L2_2 = A0_2.OnSubFailed7211302
L1_2["7211302"] = L2_2
L2_2 = A0_2.OnSubFailed7211303
L1_2["7211303"] = L2_2
L2_2 = A0_2.OnSubFailed7211304
L1_2["7211304"] = L2_2
L2_2 = A0_2.OnSubFailed7211305
L1_2["7211305"] = L2_2
L2_2 = A0_2.OnSubFailed7211306
L1_2["7211306"] = L2_2
L2_2 = A0_2.OnSubFailed7211315
L1_2["7211315"] = L2_2
L2_2 = A0_2.OnSubFailed7211307
L1_2["7211307"] = L2_2
L2_2 = A0_2.OnSubFailed7211312
L1_2["7211312"] = L2_2
L2_2 = A0_2.OnSubFailed7211308
L1_2["7211308"] = L2_2
L2_2 = A0_2.OnSubFailed7211314
L1_2["7211314"] = L2_2
L2_2 = A0_2.OnSubFailed7211319
L1_2["7211319"] = L2_2
L2_2 = A0_2.OnSubFailed7211309
L1_2["7211309"] = L2_2
L2_2 = A0_2.OnSubFailed7211313
L1_2["7211313"] = L2_2
L2_2 = A0_2.OnSubFailed7211316
L1_2["7211316"] = L2_2
L2_2 = A0_2.OnSubFailed7211318
L1_2["7211318"] = L2_2
L2_2 = A0_2.OnSubFailed7211310
L1_2["7211310"] = L2_2
L2_2 = A0_2.OnSubFailed7211317
L1_2["7211317"] = L2_2
L2_2 = A0_2.OnSubFailed7211311
L1_2["7211311"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "invoke1"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = -0.05
L5_2 = 1
L6_2 = L2_2.x
L7_2 = L3_2.x
L7_2 = L7_2 * L4_2
L6_2 = L6_2 + L7_2
L2_2.x = L6_2
L6_2 = L2_2.z
L7_2 = L3_2.z
L7_2 = L7_2 * L5_2
L6_2 = L6_2 + L7_2
L2_2.z = L6_2
L6_2 = print
L7_2 = L3_2.x
L8_2 = ","
L9_2 = L3_2.y
L10_2 = ","
L11_2 = L3_2.z
L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2
L6_2(L7_2)
L6_2 = L3_2
L7_2 = L6_2.x
L7_2 = L7_2 * -0.1
L6_2.x = L7_2
L7_2 = L6_2.z
L7_2 = L7_2 * -1
L6_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 7211307
L10_2 = L6_1.PaimonData
L10_2 = L10_2.id
L11_2 = 1
L12_2 = L2_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L6_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1
function L10_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.PaimonData
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L7_2(L8_2, L9_2, L10_2)
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "invoke2"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100807
L2_2(L3_2, L4_2)
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "invoke3"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100907
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarForward
L2_2 = L2_2()
L3_2 = -0.05
L4_2 = 1
L5_2 = L1_2.x
L6_2 = L2_2.x
L6_2 = L6_2 * L3_2
L5_2 = L5_2 + L6_2
L1_2.x = L5_2
L5_2 = L1_2.z
L6_2 = L2_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L1_2.z = L5_2
L5_2 = print
L6_2 = L2_2.x
L7_2 = ","
L8_2 = L2_2.y
L9_2 = ","
L10_2 = L2_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2
L6_2 = L5_2.x
L6_2 = L6_2 * -0.1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 7211313
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 1
L11_2 = L1_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 1
function L9_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.PaimonData
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L6_2(L7_2, L8_2, L9_2)
end
L1_1.RequestPaimonInteractionPaimon = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "RequestRingoInteraction"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc20317Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.RequestRingoInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "inputon"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
end
L1_1.inputon = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "inputoff"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = false
L1_2(L2_2, L3_2)
end
L1_1.inputoff = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "interactionPaimon"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.paimonData
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.interactionPaimon = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Transmit"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.LevelLoadFinishSafeCall
L3_2 = A0_2.questfinish
L1_2(L2_2, L3_2)
end
L1_1.Transmit = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "questfinish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.FinishQuestID
L3_2 = false
L4_2 = 7211317
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.RequestRingoInteraction
L1_2(L2_2)
end
L1_1.questfinish = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "destory"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.paimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.destory = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = print
L2_2 = "actor"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.CreateActorWithPos
L3_2 = L7_1.Q72113Trigger2_
L3_2 = L3_2.alias
L4_2 = L7_1.Q72113Trigger2_
L4_2 = L4_2.script
L5_2 = L7_1.Q72113Trigger2_
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L7_1.Q72113Trigger2_
L7_2 = L7_2.point
L7_2 = L7_2.pos
L8_2 = L7_1.Q72113Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.rot
L9_2 = true
L10_2 = false
L11_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.actor = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211301"
L2_2(L3_2)
end
L1_1.OnSubStart7211301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211301"
L2_2(L3_2)
end
L1_1.OnSubFinish7211301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211301"
L2_2(L3_2)
end
L1_1.OnSubFailed7211301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7211302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.paimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
L5_2 = A0_2.interactionPaimon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.3
L5_2 = A0_2.inputon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.inputoff
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7211302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7211302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.paimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7211302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211302"
L2_2(L3_2)
end
L1_1.OnSubFailed7211302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7211303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.paimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
L5_2 = A0_2.interactionPaimon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.inputoff
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.3
L5_2 = A0_2.inputon
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7211303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7211303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.paimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7211303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211303"
L2_2(L3_2)
end
L1_1.OnSubFailed7211303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7211304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.paimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
L5_2 = A0_2.interactionPaimon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.3
L5_2 = A0_2.inputon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.inputoff
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7211304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7211304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.paimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7211304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211304"
L2_2(L3_2)
end
L1_1.OnSubFailed7211304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7211305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.paimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
L5_2 = A0_2.interactionPaimon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.3
L5_2 = A0_2.inputon
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.inputoff
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7211305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7211305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.paimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7211305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211305"
L2_2(L3_2)
end
L1_1.OnSubFailed7211305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211306"
L2_2(L3_2)
end
L1_1.OnSubStart7211306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211306"
L2_2(L3_2)
end
L1_1.OnSubFinish7211306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211306"
L2_2(L3_2)
end
L1_1.OnSubFailed7211306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211315"
L2_2(L3_2)
end
L1_1.OnSubStart7211315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211315"
L2_2(L3_2)
end
L1_1.OnSubFinish7211315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211315"
L2_2(L3_2)
end
L1_1.OnSubFailed7211315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211307"
L2_2(L3_2)
end
L1_1.OnSubStart7211307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211307"
L2_2(L3_2)
end
L1_1.OnSubFinish7211307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211307"
L2_2(L3_2)
end
L1_1.OnSubFailed7211307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211312"
L2_2(L3_2)
end
L1_1.OnSubStart7211312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211312"
L2_2(L3_2)
end
L1_1.OnSubFinish7211312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211312"
L2_2(L3_2)
end
L1_1.OnSubFailed7211312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7211308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 7211308
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7211308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211308"
L2_2(L3_2)
end
L1_1.OnSubFinish7211308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211308"
L2_2(L3_2)
end
L1_1.OnSubFailed7211308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7211314"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.paimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.interactionPaimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7211314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211314"
L2_2(L3_2)
end
L1_1.OnSubFinish7211314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211314"
L2_2(L3_2)
end
L1_1.OnSubFailed7211314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211319"
L2_2(L3_2)
end
L1_1.OnSubStart7211319 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211319"
L2_2(L3_2)
end
L1_1.OnSubFinish7211319 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211319"
L2_2(L3_2)
end
L1_1.OnSubFailed7211319 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7211309"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q72113Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q72113Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q72113Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q72113Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q72113Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7211309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211309"
L2_2(L3_2)
end
L1_1.OnSubFinish7211309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211309"
L2_2(L3_2)
end
L1_1.OnSubFailed7211309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211313"
L2_2(L3_2)
end
L1_1.OnSubStart7211313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211313"
L2_2(L3_2)
end
L1_1.OnSubFinish7211313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211313"
L2_2(L3_2)
end
L1_1.OnSubFailed7211313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7211316"
L2_2(L3_2)
end
L1_1.OnSubStart7211316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211316"
L2_2(L3_2)
end
L1_1.OnSubFinish7211316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211316"
L2_2(L3_2)
end
L1_1.OnSubFailed7211316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7211318"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q72113Trigger1_
L4_2 = L4_2.alias
L5_2 = L7_1.Q72113Trigger1_
L5_2 = L5_2.script
L6_2 = L7_1.Q72113Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q72113Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q72113Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7211318 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211318"
L2_2(L3_2)
end
L1_1.OnSubFinish7211318 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211318"
L2_2(L3_2)
end
L1_1.OnSubFailed7211318 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7211310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.paimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20317Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.interactionPaimon
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7211310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7211310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.paimonData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7211310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211310"
L2_2(L3_2)
end
L1_1.OnSubFailed7211310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7211317"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L6_2 = nil
L7_2 = A0_2.questfinish
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart7211317 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7211317"
L2_2(L3_2)
end
L1_1.OnSubFinish7211317 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211317"
L2_2(L3_2)
end
L1_1.OnSubFailed7211317 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7211311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20317Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 0.5
L6_2 = 0
L7_2 = A0_2.actor
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7211311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7211311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20317Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7211311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7211311"
L2_2(L3_2)
end
L1_1.OnSubFailed7211311 = L8_1
return L1_1