2022-04-29 16:40:51 +02:00

634 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72105"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72105"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7210501
L1_2["7210501"] = L2_2
L2_2 = A0_2.OnSubStart7210502
L1_2["7210502"] = L2_2
L2_2 = A0_2.OnSubStart7210503
L1_2["7210503"] = L2_2
L2_2 = A0_2.OnSubStart7210508
L1_2["7210508"] = L2_2
L2_2 = A0_2.OnSubStart7210504
L1_2["7210504"] = L2_2
L2_2 = A0_2.OnSubStart7210505
L1_2["7210505"] = L2_2
L2_2 = A0_2.OnSubStart7210506
L1_2["7210506"] = L2_2
L2_2 = A0_2.OnSubStart7210509
L1_2["7210509"] = L2_2
L2_2 = A0_2.OnSubStart7210510
L1_2["7210510"] = L2_2
L2_2 = A0_2.OnSubStart7210511
L1_2["7210511"] = L2_2
L2_2 = A0_2.OnSubStart7210507
L1_2["7210507"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7210501
L1_2["7210501"] = L2_2
L2_2 = A0_2.OnSubFinish7210502
L1_2["7210502"] = L2_2
L2_2 = A0_2.OnSubFinish7210503
L1_2["7210503"] = L2_2
L2_2 = A0_2.OnSubFinish7210508
L1_2["7210508"] = L2_2
L2_2 = A0_2.OnSubFinish7210504
L1_2["7210504"] = L2_2
L2_2 = A0_2.OnSubFinish7210505
L1_2["7210505"] = L2_2
L2_2 = A0_2.OnSubFinish7210506
L1_2["7210506"] = L2_2
L2_2 = A0_2.OnSubFinish7210509
L1_2["7210509"] = L2_2
L2_2 = A0_2.OnSubFinish7210510
L1_2["7210510"] = L2_2
L2_2 = A0_2.OnSubFinish7210511
L1_2["7210511"] = L2_2
L2_2 = A0_2.OnSubFinish7210507
L1_2["7210507"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7210501
L1_2["7210501"] = L2_2
L2_2 = A0_2.OnSubFailed7210502
L1_2["7210502"] = L2_2
L2_2 = A0_2.OnSubFailed7210503
L1_2["7210503"] = L2_2
L2_2 = A0_2.OnSubFailed7210508
L1_2["7210508"] = L2_2
L2_2 = A0_2.OnSubFailed7210504
L1_2["7210504"] = L2_2
L2_2 = A0_2.OnSubFailed7210505
L1_2["7210505"] = L2_2
L2_2 = A0_2.OnSubFailed7210506
L1_2["7210506"] = L2_2
L2_2 = A0_2.OnSubFailed7210509
L1_2["7210509"] = L2_2
L2_2 = A0_2.OnSubFailed7210510
L1_2["7210510"] = L2_2
L2_2 = A0_2.OnSubFailed7210511
L1_2["7210511"] = L2_2
L2_2 = A0_2.OnSubFailed7210507
L1_2["7210507"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "questfinish7210509"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.FinishQuestID
L3_2 = false
L4_2 = 7210509
L1_2(L2_2, L3_2, L4_2)
end
L1_1.questfinish7210509 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "creatKazari"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpc
L3_2 = nil
L4_2 = L6_1.Npc20221Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.creatKazari = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "requestinteraction"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc20221Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.requestinteraction = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "Playcutscene1"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = "7210508"
L4_2 = A0_2.requestinteraction
L5_2 = nil
L6_2 = nil
L7_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Playcutscene1 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "Playcutscene2"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = "7210010"
L4_2 = nil
L5_2 = nil
L6_2 = nil
L7_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Playcutscene2 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "Playcutscene3"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = "7210011"
L4_2 = A0_2.safecall1
L5_2 = A0_2.destroyWithDither
L6_2 = nil
L7_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Playcutscene3 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "safecall1"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
L3_2 = A0_2.questfinish7210509
L1_2(L2_2, L3_2)
end
L1_1.safecall1 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "destroyWithDither"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc20221Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDither
L4_2 = false
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
end
L1_1.destroyWithDither = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarForward
L2_2 = L2_2()
L3_2 = -0.05
L4_2 = 1
L5_2 = L1_2.x
L6_2 = L2_2.x
L6_2 = L6_2 * L3_2
L5_2 = L5_2 + L6_2
L1_2.x = L5_2
L5_2 = L1_2.z
L6_2 = L2_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L1_2.z = L5_2
L5_2 = print
L6_2 = L2_2.x
L7_2 = ","
L8_2 = L2_2.y
L9_2 = ","
L10_2 = L2_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2
L6_2 = L5_2.x
L6_2 = L6_2 * -0.1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 7210501
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 1
L11_2 = L1_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 1
function L9_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.PaimonData
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L6_2(L7_2, L8_2, L9_2)
end
L1_1.CallPaimon = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7210501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.CallPaimon
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7210501 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7210501 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210501"
L2_2(L3_2)
end
L1_1.OnSubFailed7210501 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7210502"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20221Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7210502 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7210502"
L2_2(L3_2)
end
L1_1.OnSubFinish7210502 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210502"
L2_2(L3_2)
end
L1_1.OnSubFailed7210502 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7210503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20221Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7210503 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7210503"
L2_2(L3_2)
end
L1_1.OnSubFinish7210503 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210503"
L2_2(L3_2)
end
L1_1.OnSubFailed7210503 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7210508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20221Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7210508 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7210508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Playcutscene1
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7210508 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210508"
L2_2(L3_2)
end
L1_1.OnSubFailed7210508 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7210504"
L2_2(L3_2)
end
L1_1.OnSubStart7210504 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7210504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7210504 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210504"
L2_2(L3_2)
end
L1_1.OnSubFailed7210504 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7210505"
L2_2(L3_2)
end
L1_1.OnSubStart7210505 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7210505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Playcutscene2
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7210505 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210505"
L2_2(L3_2)
end
L1_1.OnSubFailed7210505 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7210506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20221Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7210506 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7210506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20221Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7210506 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210506"
L2_2(L3_2)
end
L1_1.OnSubFailed7210506 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7210509"
L2_2(L3_2)
end
L1_1.OnSubStart7210509 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7210509"
L2_2(L3_2)
end
L1_1.OnSubFinish7210509 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210509"
L2_2(L3_2)
end
L1_1.OnSubFailed7210509 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7210510"
L2_2(L3_2)
end
L1_1.OnSubStart7210510 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7210510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7210510 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210510"
L2_2(L3_2)
end
L1_1.OnSubFailed7210510 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7210511"
L2_2(L3_2)
end
L1_1.OnSubStart7210511 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7210511"
L2_2(L3_2)
end
L1_1.OnSubFinish7210511 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210511"
L2_2(L3_2)
end
L1_1.OnSubFailed7210511 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7210507"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20221Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDither
L5_2 = false
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7210507 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7210507"
L2_2(L3_2)
end
L1_1.OnSubFinish7210507 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7210507"
L2_2(L3_2)
end
L1_1.OnSubFailed7210507 = L7_1
return L1_1