2022-04-29 16:40:51 +02:00

1267 lines
26 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest71820"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest71820"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7182023
L1_2["7182023"] = L2_2
L2_2 = A0_2.OnSubStart7182001
L1_2["7182001"] = L2_2
L2_2 = A0_2.OnSubStart7182002
L1_2["7182002"] = L2_2
L2_2 = A0_2.OnSubStart7182003
L1_2["7182003"] = L2_2
L2_2 = A0_2.OnSubStart7182004
L1_2["7182004"] = L2_2
L2_2 = A0_2.OnSubStart7182005
L1_2["7182005"] = L2_2
L2_2 = A0_2.OnSubStart7182006
L1_2["7182006"] = L2_2
L2_2 = A0_2.OnSubStart7182007
L1_2["7182007"] = L2_2
L2_2 = A0_2.OnSubStart7182008
L1_2["7182008"] = L2_2
L2_2 = A0_2.OnSubStart7182009
L1_2["7182009"] = L2_2
L2_2 = A0_2.OnSubStart7182010
L1_2["7182010"] = L2_2
L2_2 = A0_2.OnSubStart7182011
L1_2["7182011"] = L2_2
L2_2 = A0_2.OnSubStart7182012
L1_2["7182012"] = L2_2
L2_2 = A0_2.OnSubStart7182013
L1_2["7182013"] = L2_2
L2_2 = A0_2.OnSubStart7182014
L1_2["7182014"] = L2_2
L2_2 = A0_2.OnSubStart7182015
L1_2["7182015"] = L2_2
L2_2 = A0_2.OnSubStart7182016
L1_2["7182016"] = L2_2
L2_2 = A0_2.OnSubStart7182017
L1_2["7182017"] = L2_2
L2_2 = A0_2.OnSubStart7182018
L1_2["7182018"] = L2_2
L2_2 = A0_2.OnSubStart7182019
L1_2["7182019"] = L2_2
L2_2 = A0_2.OnSubStart7182020
L1_2["7182020"] = L2_2
L2_2 = A0_2.OnSubStart7182022
L1_2["7182022"] = L2_2
L2_2 = A0_2.OnSubStart7182021
L1_2["7182021"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7182023
L1_2["7182023"] = L2_2
L2_2 = A0_2.OnSubFinish7182001
L1_2["7182001"] = L2_2
L2_2 = A0_2.OnSubFinish7182002
L1_2["7182002"] = L2_2
L2_2 = A0_2.OnSubFinish7182003
L1_2["7182003"] = L2_2
L2_2 = A0_2.OnSubFinish7182004
L1_2["7182004"] = L2_2
L2_2 = A0_2.OnSubFinish7182005
L1_2["7182005"] = L2_2
L2_2 = A0_2.OnSubFinish7182006
L1_2["7182006"] = L2_2
L2_2 = A0_2.OnSubFinish7182007
L1_2["7182007"] = L2_2
L2_2 = A0_2.OnSubFinish7182008
L1_2["7182008"] = L2_2
L2_2 = A0_2.OnSubFinish7182009
L1_2["7182009"] = L2_2
L2_2 = A0_2.OnSubFinish7182010
L1_2["7182010"] = L2_2
L2_2 = A0_2.OnSubFinish7182011
L1_2["7182011"] = L2_2
L2_2 = A0_2.OnSubFinish7182012
L1_2["7182012"] = L2_2
L2_2 = A0_2.OnSubFinish7182013
L1_2["7182013"] = L2_2
L2_2 = A0_2.OnSubFinish7182014
L1_2["7182014"] = L2_2
L2_2 = A0_2.OnSubFinish7182015
L1_2["7182015"] = L2_2
L2_2 = A0_2.OnSubFinish7182016
L1_2["7182016"] = L2_2
L2_2 = A0_2.OnSubFinish7182017
L1_2["7182017"] = L2_2
L2_2 = A0_2.OnSubFinish7182018
L1_2["7182018"] = L2_2
L2_2 = A0_2.OnSubFinish7182019
L1_2["7182019"] = L2_2
L2_2 = A0_2.OnSubFinish7182020
L1_2["7182020"] = L2_2
L2_2 = A0_2.OnSubFinish7182022
L1_2["7182022"] = L2_2
L2_2 = A0_2.OnSubFinish7182021
L1_2["7182021"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7182023
L1_2["7182023"] = L2_2
L2_2 = A0_2.OnSubFailed7182001
L1_2["7182001"] = L2_2
L2_2 = A0_2.OnSubFailed7182002
L1_2["7182002"] = L2_2
L2_2 = A0_2.OnSubFailed7182003
L1_2["7182003"] = L2_2
L2_2 = A0_2.OnSubFailed7182004
L1_2["7182004"] = L2_2
L2_2 = A0_2.OnSubFailed7182005
L1_2["7182005"] = L2_2
L2_2 = A0_2.OnSubFailed7182006
L1_2["7182006"] = L2_2
L2_2 = A0_2.OnSubFailed7182007
L1_2["7182007"] = L2_2
L2_2 = A0_2.OnSubFailed7182008
L1_2["7182008"] = L2_2
L2_2 = A0_2.OnSubFailed7182009
L1_2["7182009"] = L2_2
L2_2 = A0_2.OnSubFailed7182010
L1_2["7182010"] = L2_2
L2_2 = A0_2.OnSubFailed7182011
L1_2["7182011"] = L2_2
L2_2 = A0_2.OnSubFailed7182012
L1_2["7182012"] = L2_2
L2_2 = A0_2.OnSubFailed7182013
L1_2["7182013"] = L2_2
L2_2 = A0_2.OnSubFailed7182014
L1_2["7182014"] = L2_2
L2_2 = A0_2.OnSubFailed7182015
L1_2["7182015"] = L2_2
L2_2 = A0_2.OnSubFailed7182016
L1_2["7182016"] = L2_2
L2_2 = A0_2.OnSubFailed7182017
L1_2["7182017"] = L2_2
L2_2 = A0_2.OnSubFailed7182018
L1_2["7182018"] = L2_2
L2_2 = A0_2.OnSubFailed7182019
L1_2["7182019"] = L2_2
L2_2 = A0_2.OnSubFailed7182020
L1_2["7182020"] = L2_2
L2_2 = A0_2.OnSubFailed7182022
L1_2["7182022"] = L2_2
L2_2 = A0_2.OnSubFailed7182021
L1_2["7182021"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc220801Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc220401Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc241001Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc30039Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2410"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700192Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700193Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700194Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710301Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710302Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Light01MarkData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Light02MarkData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700197Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L8_1.Q7182017Trigger_
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L8_1.Q7182001Trigger_
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "HideVor"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2208"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.HideVor = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "HideYanxiao"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2204"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.HideYanxiao = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "HideBHZ"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2410"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.HideBHZ = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ShowVor"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2208"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc220801Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.ShowVor = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ShowYanxiao"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2204"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc220401Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.ShowYanxiao = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "NarratorCJ"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L8_1.NarratorCaiji
L4_2 = nil
L5_2 = "Story"
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.NarratorCJ = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "NarratorGD"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L8_1.NarratorGuadeng
L4_2 = nil
L5_2 = "Story"
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.NarratorGD = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "HideWangya"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc30039Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.HideWangya = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "BlackHideWangya"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1.5
L5_2 = 0.5
L6_2 = A0_2.HideWangya
L7_2 = nil
L8_2 = nil
L9_2 = ""
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.BlackHideWangya = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182023"
L2_2(L3_2)
end
L1_1.OnSubStart7182023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182023"
L2_2(L3_2)
end
L1_1.OnSubFinish7182023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182023"
L2_2(L3_2)
end
L1_1.OnSubFailed7182023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7182001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc220801Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q7182001Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q7182001Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q7182001Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q7182001Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q7182001Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.HideVor
L2_2(L3_2)
end
L1_1.OnSubStart7182001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182001"
L2_2(L3_2)
end
L1_1.OnSubFinish7182001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182001"
L2_2(L3_2)
end
L1_1.OnSubFailed7182001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideVor
L2_2(L3_2)
end
L1_1.OnSubStart7182002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182002"
L2_2(L3_2)
end
L1_1.OnSubFinish7182002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182002"
L2_2(L3_2)
end
L1_1.OnSubFailed7182002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7182003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc220401Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.HideVor
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7182003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc220801Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.ShowVor
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7182003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182003"
L2_2(L3_2)
end
L1_1.OnSubFailed7182003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7182004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700192Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget71700192Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182004"
L2_2(L3_2)
end
L1_1.OnSubFinish7182004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182004"
L2_2(L3_2)
end
L1_1.OnSubFailed7182004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7182005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700193Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget71700193Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182005"
L2_2(L3_2)
end
L1_1.OnSubFinish7182005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182005"
L2_2(L3_2)
end
L1_1.OnSubFailed7182005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7182006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700194Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget71700194Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182006"
L2_2(L3_2)
end
L1_1.OnSubFinish7182006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182006"
L2_2(L3_2)
end
L1_1.OnSubFailed7182006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorCJ
L2_2(L3_2)
end
L1_1.OnSubFinish7182007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182007"
L2_2(L3_2)
end
L1_1.OnSubFailed7182007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182008"
L2_2(L3_2)
end
L1_1.OnSubFinish7182008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182008"
L2_2(L3_2)
end
L1_1.OnSubFailed7182008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7182009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 7182009
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7182009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182009"
L2_2(L3_2)
end
L1_1.OnSubFinish7182009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182009"
L2_2(L3_2)
end
L1_1.OnSubFailed7182009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7182010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710301Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710301Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart7182010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7182010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710301Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7182010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182010"
L2_2(L3_2)
end
L1_1.OnSubFailed7182010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7182011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710302Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710302Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart7182011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7182011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710302Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7182011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182011"
L2_2(L3_2)
end
L1_1.OnSubFailed7182011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182012"
L2_2(L3_2)
end
L1_1.OnSubStart7182012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorGD
L2_2(L3_2)
end
L1_1.OnSubFinish7182012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182012"
L2_2(L3_2)
end
L1_1.OnSubFailed7182012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182013"
L2_2(L3_2)
end
L1_1.OnSubStart7182013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182013"
L2_2(L3_2)
end
L1_1.OnSubFinish7182013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182013"
L2_2(L3_2)
end
L1_1.OnSubFailed7182013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7182014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700197Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget71700197Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7182014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700197Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7182014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182014"
L2_2(L3_2)
end
L1_1.OnSubFailed7182014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182015"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideYanxiao
L2_2(L3_2)
end
L1_1.OnSubStart7182015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7182015"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = A0_2.ShowYanxiao
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7182015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182015"
L2_2(L3_2)
end
L1_1.OnSubFailed7182015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7182016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc220801Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.HideVor
L2_2(L3_2)
end
L1_1.OnSubStart7182016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7182016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = A0_2.ShowVor
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7182016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182016"
L2_2(L3_2)
end
L1_1.OnSubFailed7182016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart7182017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc241001Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc241001Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1070
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc30039Data
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L8_1.Q7182017Trigger_
L5_2 = L5_2.alias
L6_2 = L8_1.Q7182017Trigger_
L6_2 = L6_2.script
L7_2 = L8_1.Q7182017Trigger_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L8_1.Q7182017Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L8_1.Q7182017Trigger_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L4_2 = A0_2
L3_2 = A0_2.HideBHZ
L3_2(L4_2)
end
L1_1.OnSubStart7182017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7182017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L8_1.NarratorBHZ
L5_2 = nil
L6_2 = "Tag"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7182017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182017"
L2_2(L3_2)
end
L1_1.OnSubFailed7182017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7182018"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc241001Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1070
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.HideBHZ
L3_2(L4_2)
end
L1_1.OnSubStart7182018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182018"
L2_2(L3_2)
end
L1_1.OnSubFinish7182018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182018"
L2_2(L3_2)
end
L1_1.OnSubFailed7182018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7182019"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc241001Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.HideBHZ
L3_2(L4_2)
end
L1_1.OnSubStart7182019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182019"
L2_2(L3_2)
end
L1_1.OnSubFinish7182019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182019"
L2_2(L3_2)
end
L1_1.OnSubFailed7182019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182020"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideBHZ
L2_2(L3_2)
end
L1_1.OnSubStart7182020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182020"
L2_2(L3_2)
end
L1_1.OnSubFinish7182020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182020"
L2_2(L3_2)
end
L1_1.OnSubFailed7182020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideBHZ
L2_2(L3_2)
end
L1_1.OnSubStart7182022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7182022"
L2_2(L3_2)
end
L1_1.OnSubFinish7182022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182022"
L2_2(L3_2)
end
L1_1.OnSubFailed7182022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7182021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideBHZ
L2_2(L3_2)
end
L1_1.OnSubStart7182021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7182021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc241001Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2410"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.BlackHideWangya
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7182021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7182021"
L2_2(L3_2)
end
L1_1.OnSubFailed7182021 = L9_1
return L1_1