2022-04-29 16:40:51 +02:00

837 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest71555"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest71555"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.Paimon
L4_1 = L1_2
L1_2 = L2_1.Npc20088Data
L5_1 = L1_2
L1_2 = L2_1.Npc20088DataB
L10_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7155501
L1_2["7155501"] = L2_2
L2_2 = A0_2.OnSubStart7155502
L1_2["7155502"] = L2_2
L2_2 = A0_2.OnSubStart7155503
L1_2["7155503"] = L2_2
L2_2 = A0_2.OnSubStart7155504
L1_2["7155504"] = L2_2
L2_2 = A0_2.OnSubStart7155505
L1_2["7155505"] = L2_2
L2_2 = A0_2.OnSubStart7155506
L1_2["7155506"] = L2_2
L2_2 = A0_2.OnSubStart7155507
L1_2["7155507"] = L2_2
L2_2 = A0_2.OnSubStart7155508
L1_2["7155508"] = L2_2
L2_2 = A0_2.OnSubStart7155509
L1_2["7155509"] = L2_2
L2_2 = A0_2.OnSubStart7155510
L1_2["7155510"] = L2_2
L2_2 = A0_2.OnSubStart7155511
L1_2["7155511"] = L2_2
L2_2 = A0_2.OnSubStart7155512
L1_2["7155512"] = L2_2
L2_2 = A0_2.OnSubStart7155514
L1_2["7155514"] = L2_2
L2_2 = A0_2.OnSubStart7155515
L1_2["7155515"] = L2_2
L2_2 = A0_2.OnSubStart7155517
L1_2["7155517"] = L2_2
L2_2 = A0_2.OnSubStart7155518
L1_2["7155518"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7155501
L1_2["7155501"] = L2_2
L2_2 = A0_2.OnSubFinish7155502
L1_2["7155502"] = L2_2
L2_2 = A0_2.OnSubFinish7155503
L1_2["7155503"] = L2_2
L2_2 = A0_2.OnSubFinish7155504
L1_2["7155504"] = L2_2
L2_2 = A0_2.OnSubFinish7155505
L1_2["7155505"] = L2_2
L2_2 = A0_2.OnSubFinish7155506
L1_2["7155506"] = L2_2
L2_2 = A0_2.OnSubFinish7155507
L1_2["7155507"] = L2_2
L2_2 = A0_2.OnSubFinish7155508
L1_2["7155508"] = L2_2
L2_2 = A0_2.OnSubFinish7155509
L1_2["7155509"] = L2_2
L2_2 = A0_2.OnSubFinish7155510
L1_2["7155510"] = L2_2
L2_2 = A0_2.OnSubFinish7155511
L1_2["7155511"] = L2_2
L2_2 = A0_2.OnSubFinish7155512
L1_2["7155512"] = L2_2
L2_2 = A0_2.OnSubFinish7155514
L1_2["7155514"] = L2_2
L2_2 = A0_2.OnSubFinish7155515
L1_2["7155515"] = L2_2
L2_2 = A0_2.OnSubFinish7155517
L1_2["7155517"] = L2_2
L2_2 = A0_2.OnSubFinish7155518
L1_2["7155518"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7155501
L1_2["7155501"] = L2_2
L2_2 = A0_2.OnSubFailed7155502
L1_2["7155502"] = L2_2
L2_2 = A0_2.OnSubFailed7155503
L1_2["7155503"] = L2_2
L2_2 = A0_2.OnSubFailed7155504
L1_2["7155504"] = L2_2
L2_2 = A0_2.OnSubFailed7155505
L1_2["7155505"] = L2_2
L2_2 = A0_2.OnSubFailed7155506
L1_2["7155506"] = L2_2
L2_2 = A0_2.OnSubFailed7155507
L1_2["7155507"] = L2_2
L2_2 = A0_2.OnSubFailed7155508
L1_2["7155508"] = L2_2
L2_2 = A0_2.OnSubFailed7155509
L1_2["7155509"] = L2_2
L2_2 = A0_2.OnSubFailed7155510
L1_2["7155510"] = L2_2
L2_2 = A0_2.OnSubFailed7155511
L1_2["7155511"] = L2_2
L2_2 = A0_2.OnSubFailed7155512
L1_2["7155512"] = L2_2
L2_2 = A0_2.OnSubFailed7155514
L1_2["7155514"] = L2_2
L2_2 = A0_2.OnSubFailed7155515
L1_2["7155515"] = L2_2
L2_2 = A0_2.OnSubFailed7155517
L1_2["7155517"] = L2_2
L2_2 = A0_2.OnSubFailed7155518
L1_2["7155518"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 7155501
L1_2 = L1_2(L2_2, L3_2)
L6_1 = L1_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 7155514
L1_2 = L1_2(L2_2, L3_2)
L7_1 = L1_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 7155515
L1_2 = L1_2(L2_2, L3_2)
L8_1 = L1_2
L1_2 = L6_1
L2_2 = L7_1
L1_2 = L1_2 + L2_2
L2_2 = L8_1
L1_2 = L1_2 + L2_2
L9_1 = L1_2
end
L1_1.CheckQuestState = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "71555 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart7155501"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 7155501
L11_2 = L4_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L4_1.alias
L0_3(L1_3, L2_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubStart7155501 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckQuestState
L2_2(L3_2)
L2_2 = L9_1
if L2_2 ~= 9 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
end
L1_1.OnSubFinish7155501 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart7155514"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 7155514
L11_2 = L4_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L4_1.alias
L0_3(L1_3, L2_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubStart7155514 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155514"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckQuestState
L2_2(L3_2)
L2_2 = L9_1
if L2_2 ~= 9 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
end
L1_1.OnSubFinish7155514 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart7155515"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 7155515
L11_2 = L4_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L4_1.alias
L0_3(L1_3, L2_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubStart7155515 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155515"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckQuestState
L2_2(L3_2)
L2_2 = L9_1
if L2_2 ~= 9 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
end
L1_1.OnSubFinish7155515 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7155518"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L4_1.alias
L0_3(L1_3, L2_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubStart7155518 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155518"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish7155518 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart7155517"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 7155517
L11_2 = L4_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L4_1.alias
L0_3(L1_3, L2_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubStart7155517 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155518"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish7155517 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7155508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 20088
L5_2 = 715550902
L6_2 = 2
L7_2 = true
L8_2 = 2
L9_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7155508 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7155509"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
L1_1.OnSubFinish7155509 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7155512"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 20088
L5_2 = 715550903
L6_2 = 2
L7_2 = true
L8_2 = 2
L9_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L2_2 = print
L3_2 = "shuohualema"
L2_2(L3_2)
end
L1_1.OnSubStart7155512 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7155512"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
L1_1.OnSubFinish7155512 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 2
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.DestroyQuestNpcActor
L3_4 = L5_1.Alias
L4_4 = 3
L1_4(L2_4, L3_4, L4_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7155510 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7155511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L10_1.ID
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = L10_1.ID
L2_2(L3_2)
end
L1_1.OnSubStart7155511 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7155511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
end
L1_1.OnSubFinish7155511 = L11_1
return L1_1