2022-04-29 16:40:51 +02:00

1777 lines
37 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest71020"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest71020"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7102001
L1_2["7102001"] = L2_2
L2_2 = A0_2.OnSubStart7102002
L1_2["7102002"] = L2_2
L2_2 = A0_2.OnSubStart7102003
L1_2["7102003"] = L2_2
L2_2 = A0_2.OnSubStart7102004
L1_2["7102004"] = L2_2
L2_2 = A0_2.OnSubStart7102005
L1_2["7102005"] = L2_2
L2_2 = A0_2.OnSubStart7102006
L1_2["7102006"] = L2_2
L2_2 = A0_2.OnSubStart7102007
L1_2["7102007"] = L2_2
L2_2 = A0_2.OnSubStart7102008
L1_2["7102008"] = L2_2
L2_2 = A0_2.OnSubStart7102009
L1_2["7102009"] = L2_2
L2_2 = A0_2.OnSubStart7102010
L1_2["7102010"] = L2_2
L2_2 = A0_2.OnSubStart7102011
L1_2["7102011"] = L2_2
L2_2 = A0_2.OnSubStart7102012
L1_2["7102012"] = L2_2
L2_2 = A0_2.OnSubStart7102013
L1_2["7102013"] = L2_2
L2_2 = A0_2.OnSubStart7102014
L1_2["7102014"] = L2_2
L2_2 = A0_2.OnSubStart7102015
L1_2["7102015"] = L2_2
L2_2 = A0_2.OnSubStart7102016
L1_2["7102016"] = L2_2
L2_2 = A0_2.OnSubStart7102017
L1_2["7102017"] = L2_2
L2_2 = A0_2.OnSubStart7102018
L1_2["7102018"] = L2_2
L2_2 = A0_2.OnSubStart7102019
L1_2["7102019"] = L2_2
L2_2 = A0_2.OnSubStart7102020
L1_2["7102020"] = L2_2
L2_2 = A0_2.OnSubStart7102021
L1_2["7102021"] = L2_2
L2_2 = A0_2.OnSubStart7102022
L1_2["7102022"] = L2_2
L2_2 = A0_2.OnSubStart7102023
L1_2["7102023"] = L2_2
L2_2 = A0_2.OnSubStart7102024
L1_2["7102024"] = L2_2
L2_2 = A0_2.OnSubStart7102025
L1_2["7102025"] = L2_2
L2_2 = A0_2.OnSubStart7102026
L1_2["7102026"] = L2_2
L2_2 = A0_2.OnSubStart7102027
L1_2["7102027"] = L2_2
L2_2 = A0_2.OnSubStart7102028
L1_2["7102028"] = L2_2
L2_2 = A0_2.OnSubStart7102029
L1_2["7102029"] = L2_2
L2_2 = A0_2.OnSubStart7102032
L1_2["7102032"] = L2_2
L2_2 = A0_2.OnSubStart7102031
L1_2["7102031"] = L2_2
L2_2 = A0_2.OnSubStart7102030
L1_2["7102030"] = L2_2
L2_2 = A0_2.OnSubStart7102033
L1_2["7102033"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7102001
L1_2["7102001"] = L2_2
L2_2 = A0_2.OnSubFinish7102002
L1_2["7102002"] = L2_2
L2_2 = A0_2.OnSubFinish7102003
L1_2["7102003"] = L2_2
L2_2 = A0_2.OnSubFinish7102004
L1_2["7102004"] = L2_2
L2_2 = A0_2.OnSubFinish7102005
L1_2["7102005"] = L2_2
L2_2 = A0_2.OnSubFinish7102006
L1_2["7102006"] = L2_2
L2_2 = A0_2.OnSubFinish7102007
L1_2["7102007"] = L2_2
L2_2 = A0_2.OnSubFinish7102008
L1_2["7102008"] = L2_2
L2_2 = A0_2.OnSubFinish7102009
L1_2["7102009"] = L2_2
L2_2 = A0_2.OnSubFinish7102010
L1_2["7102010"] = L2_2
L2_2 = A0_2.OnSubFinish7102011
L1_2["7102011"] = L2_2
L2_2 = A0_2.OnSubFinish7102012
L1_2["7102012"] = L2_2
L2_2 = A0_2.OnSubFinish7102013
L1_2["7102013"] = L2_2
L2_2 = A0_2.OnSubFinish7102014
L1_2["7102014"] = L2_2
L2_2 = A0_2.OnSubFinish7102015
L1_2["7102015"] = L2_2
L2_2 = A0_2.OnSubFinish7102016
L1_2["7102016"] = L2_2
L2_2 = A0_2.OnSubFinish7102017
L1_2["7102017"] = L2_2
L2_2 = A0_2.OnSubFinish7102018
L1_2["7102018"] = L2_2
L2_2 = A0_2.OnSubFinish7102019
L1_2["7102019"] = L2_2
L2_2 = A0_2.OnSubFinish7102020
L1_2["7102020"] = L2_2
L2_2 = A0_2.OnSubFinish7102021
L1_2["7102021"] = L2_2
L2_2 = A0_2.OnSubFinish7102022
L1_2["7102022"] = L2_2
L2_2 = A0_2.OnSubFinish7102023
L1_2["7102023"] = L2_2
L2_2 = A0_2.OnSubFinish7102024
L1_2["7102024"] = L2_2
L2_2 = A0_2.OnSubFinish7102025
L1_2["7102025"] = L2_2
L2_2 = A0_2.OnSubFinish7102026
L1_2["7102026"] = L2_2
L2_2 = A0_2.OnSubFinish7102027
L1_2["7102027"] = L2_2
L2_2 = A0_2.OnSubFinish7102028
L1_2["7102028"] = L2_2
L2_2 = A0_2.OnSubFinish7102029
L1_2["7102029"] = L2_2
L2_2 = A0_2.OnSubFinish7102032
L1_2["7102032"] = L2_2
L2_2 = A0_2.OnSubFinish7102031
L1_2["7102031"] = L2_2
L2_2 = A0_2.OnSubFinish7102030
L1_2["7102030"] = L2_2
L2_2 = A0_2.OnSubFinish7102033
L1_2["7102033"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7102001
L1_2["7102001"] = L2_2
L2_2 = A0_2.OnSubFailed7102002
L1_2["7102002"] = L2_2
L2_2 = A0_2.OnSubFailed7102003
L1_2["7102003"] = L2_2
L2_2 = A0_2.OnSubFailed7102004
L1_2["7102004"] = L2_2
L2_2 = A0_2.OnSubFailed7102005
L1_2["7102005"] = L2_2
L2_2 = A0_2.OnSubFailed7102006
L1_2["7102006"] = L2_2
L2_2 = A0_2.OnSubFailed7102007
L1_2["7102007"] = L2_2
L2_2 = A0_2.OnSubFailed7102008
L1_2["7102008"] = L2_2
L2_2 = A0_2.OnSubFailed7102009
L1_2["7102009"] = L2_2
L2_2 = A0_2.OnSubFailed7102010
L1_2["7102010"] = L2_2
L2_2 = A0_2.OnSubFailed7102011
L1_2["7102011"] = L2_2
L2_2 = A0_2.OnSubFailed7102012
L1_2["7102012"] = L2_2
L2_2 = A0_2.OnSubFailed7102013
L1_2["7102013"] = L2_2
L2_2 = A0_2.OnSubFailed7102014
L1_2["7102014"] = L2_2
L2_2 = A0_2.OnSubFailed7102015
L1_2["7102015"] = L2_2
L2_2 = A0_2.OnSubFailed7102016
L1_2["7102016"] = L2_2
L2_2 = A0_2.OnSubFailed7102017
L1_2["7102017"] = L2_2
L2_2 = A0_2.OnSubFailed7102018
L1_2["7102018"] = L2_2
L2_2 = A0_2.OnSubFailed7102019
L1_2["7102019"] = L2_2
L2_2 = A0_2.OnSubFailed7102020
L1_2["7102020"] = L2_2
L2_2 = A0_2.OnSubFailed7102021
L1_2["7102021"] = L2_2
L2_2 = A0_2.OnSubFailed7102022
L1_2["7102022"] = L2_2
L2_2 = A0_2.OnSubFailed7102023
L1_2["7102023"] = L2_2
L2_2 = A0_2.OnSubFailed7102024
L1_2["7102024"] = L2_2
L2_2 = A0_2.OnSubFailed7102025
L1_2["7102025"] = L2_2
L2_2 = A0_2.OnSubFailed7102026
L1_2["7102026"] = L2_2
L2_2 = A0_2.OnSubFailed7102027
L1_2["7102027"] = L2_2
L2_2 = A0_2.OnSubFailed7102028
L1_2["7102028"] = L2_2
L2_2 = A0_2.OnSubFailed7102029
L1_2["7102029"] = L2_2
L2_2 = A0_2.OnSubFailed7102032
L1_2["7102032"] = L2_2
L2_2 = A0_2.OnSubFailed7102031
L1_2["7102031"] = L2_2
L2_2 = A0_2.OnSubFailed7102030
L1_2["7102030"] = L2_2
L2_2 = A0_2.OnSubFailed7102033
L1_2["7102033"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.2
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.DestroyNPC
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2085Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2026Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2012Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Bandaily"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2085Data
L3_2 = L3_2.alias
L4_2 = 2
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2026Data
L3_2 = L3_2.alias
L4_2 = 2
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2012Data
L3_2 = L3_2.alias
L4_2 = 2
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Bandaily = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Startdaily"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2085Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2026Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2012Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Startdaily = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "NewFunction"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc2085Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 0
L5_2 = false
L2_2(L3_2, L4_2, L5_2)
end
L1_1.NewFunction = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc2085Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc2026Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc2012Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyNPC = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "finishiquest"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 7102030
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.xiaoanxianjie = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "finishiquest"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 7102031
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.jiangzhouxianjie = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7102001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7102001 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "SubFinish7102001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = L5_1.q7102001
L4_3 = L6_1.Npc2085Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = L5_1.q7102001
L5_2 = L6_1.Npc2026Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = L5_1.q7102001
L5_2 = L6_1.Npc2012Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102001 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102001"
L2_2(L3_2)
end
L1_1.OnSubFailed7102001 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 7102001
L5_2 = 2
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7102002 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "SubFinish7102002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
end
L1_1.OnSubFinish7102002 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
end
L1_1.OnSubFailed7102002 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 7102001
L5_2 = 1
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7102003 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "SubFinish7102003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
end
L1_1.OnSubFinish7102003 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
end
L1_1.OnSubFailed7102003 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102004"
L2_2(L3_2)
end
L1_1.OnSubStart7102004 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 7102001
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102004 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102004"
L2_2(L3_2)
end
L1_1.OnSubFailed7102004 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102005"
L2_2(L3_2)
end
L1_1.OnSubStart7102005 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "SubFinish7102005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 7102001
L5_2 = 3
L6_2 = 50
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ShowQuestLikingBar
L5_2 = 71020
L6_2 = 2012
L7_2 = L2_2
L8_2 = false
L9_2 = "FETTER_EXP_NAME"
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = print
L4_2 = "showlikingbar"
L3_2(L4_2)
end
L1_1.OnSubFinish7102005 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102005"
L2_2(L3_2)
end
L1_1.OnSubFailed7102005 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102006"
L2_2(L3_2)
end
L1_1.OnSubStart7102006 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1110
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102006 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102006"
L2_2(L3_2)
end
L1_1.OnSubFailed7102006 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102007"
L2_2(L3_2)
end
L1_1.OnSubStart7102007 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 - 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1120
L8_2 = false
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = true
L9_2 = "FETTER_LEVEL_DOWN"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 3
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102007 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102007"
L2_2(L3_2)
end
L1_1.OnSubFailed7102007 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102008"
L2_2(L3_2)
end
L1_1.OnSubStart7102008 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 + 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = false
L9_2 = "FETTER_LEVEL_UP"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 3
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102008 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102008"
L2_2(L3_2)
end
L1_1.OnSubFailed7102008 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102009"
L2_2(L3_2)
end
L1_1.OnSubStart7102009 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 - 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1120
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = true
L9_2 = "FETTER_LEVEL_DOWN"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 3
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102009 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102009"
L2_2(L3_2)
end
L1_1.OnSubFailed7102009 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102010"
L2_2(L3_2)
end
L1_1.OnSubStart7102010 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1110
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102010 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102010"
L2_2(L3_2)
end
L1_1.OnSubFailed7102010 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102011"
L2_2(L3_2)
end
L1_1.OnSubStart7102011 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 + 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1171
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = false
L9_2 = "FETTER_LEVEL_UP"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 3
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102011 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102011"
L2_2(L3_2)
end
L1_1.OnSubFailed7102011 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102012"
L2_2(L3_2)
end
L1_1.OnSubStart7102012 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1110
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102012 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102012"
L2_2(L3_2)
end
L1_1.OnSubFailed7102012 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102013"
L2_2(L3_2)
end
L1_1.OnSubStart7102013 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 - 20
if L3_2 < 0 then
L3_2 = 0
elseif 0 < L3_2 then
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1150
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = true
L9_2 = "FETTER_LEVEL_DOWN"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 3
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = print
L6_2 = tostring
L7_2 = L3_2
L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2)
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102013 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102013"
L2_2(L3_2)
end
L1_1.OnSubFailed7102013 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102014"
L2_2(L3_2)
end
L1_1.OnSubStart7102014 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 + 20
if 100 < L3_2 then
L3_2 = 100
elseif L3_2 < 100 then
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1173
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = false
L9_2 = "FETTER_LEVEL_UP"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 3
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = print
L6_2 = tostring
L7_2 = L3_2
L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2)
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102014 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102014"
L2_2(L3_2)
end
L1_1.OnSubFailed7102014 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 60 < L2_2 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 7102001
L6_2 = 1
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 < 60 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 7102001
L6_2 = 1
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart7102015 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102015"
L2_2(L3_2)
end
L1_1.OnSubFinish7102015 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102015"
L2_2(L3_2)
end
L1_1.OnSubFailed7102015 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102016"
L2_2(L3_2)
end
L1_1.OnSubStart7102016 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 7102001
L5_2 = 4
L6_2 = 50
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ShowQuestLikingBar
L5_2 = 71020
L6_2 = 2026
L7_2 = L2_2
L8_2 = false
L9_2 = "FETTER_EXP_NAME"
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102016 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102016"
L2_2(L3_2)
end
L1_1.OnSubFailed7102016 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102017"
L2_2(L3_2)
end
L1_1.OnSubStart7102017 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2026Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1110
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102017 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102017"
L2_2(L3_2)
end
L1_1.OnSubFailed7102017 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102018"
L2_2(L3_2)
end
L1_1.OnSubStart7102018 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 - 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2026Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1120
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = true
L9_2 = "FETTER_LEVEL_DOWN"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 4
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102018 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102018"
L2_2(L3_2)
end
L1_1.OnSubFailed7102018 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102019"
L2_2(L3_2)
end
L1_1.OnSubStart7102019 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 + 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2026Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = false
L9_2 = "FETTER_EXP_NAME"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 4
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102019 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102019"
L2_2(L3_2)
end
L1_1.OnSubFailed7102019 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102020"
L2_2(L3_2)
end
L1_1.OnSubStart7102020 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102020"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2026Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1110
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102020 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102020"
L2_2(L3_2)
end
L1_1.OnSubFailed7102020 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102021"
L2_2(L3_2)
end
L1_1.OnSubStart7102021 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 + 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2026Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1160
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = false
L9_2 = "FETTER_LEVEL_UP"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 4
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102021 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102021"
L2_2(L3_2)
end
L1_1.OnSubFailed7102021 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102022"
L2_2(L3_2)
end
L1_1.OnSubStart7102022 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 - 20
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2026Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1150
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = true
L9_2 = "FETTER_LEVEL_DOWN"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 4
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102022 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102022"
L2_2(L3_2)
end
L1_1.OnSubFailed7102022 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102023"
L2_2(L3_2)
end
L1_1.OnSubStart7102023 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 + 20
if 100 < L3_2 then
L3_2 = 100
elseif L3_2 < 100 then
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2026Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = false
L9_2 = "FETTER_LEVEL_UP"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 4
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102023 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102023"
L2_2(L3_2)
end
L1_1.OnSubFailed7102023 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102024"
L2_2(L3_2)
end
L1_1.OnSubStart7102024 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7102024"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2026Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1110
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7102024 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102024"
L2_2(L3_2)
end
L1_1.OnSubFailed7102024 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102025"
L2_2(L3_2)
end
L1_1.OnSubStart7102025 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2 - 20
if L3_2 < 0 then
L3_2 = 0
elseif 0 < L3_2 then
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2026Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1120
L8_2 = true
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.UpdateQuestLikingBar
L7_2 = L3_2
L8_2 = true
L9_2 = "FETTER_EXP_NAME"
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 7102001
L8_2 = 4
L9_2 = L3_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish7102025 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102025"
L2_2(L3_2)
end
L1_1.OnSubFailed7102025 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7102001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 60 < L2_2 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 7102001
L6_2 = 2
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 < 60 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 7102001
L6_2 = 2
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart7102026 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102026"
L2_2(L3_2)
end
L1_1.OnSubFinish7102026 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102026"
L2_2(L3_2)
end
L1_1.OnSubFailed7102026 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102027"
L2_2(L3_2)
end
L1_1.OnSubStart7102027 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102027"
L2_2(L3_2)
end
L1_1.OnSubFinish7102027 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102027"
L2_2(L3_2)
end
L1_1.OnSubFailed7102027 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102028"
L2_2(L3_2)
end
L1_1.OnSubStart7102028 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102028"
L2_2(L3_2)
end
L1_1.OnSubFinish7102028 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102028"
L2_2(L3_2)
end
L1_1.OnSubFailed7102028 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102029"
L2_2(L3_2)
end
L1_1.OnSubStart7102029 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102029"
L2_2(L3_2)
end
L1_1.OnSubFinish7102029 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102029"
L2_2(L3_2)
end
L1_1.OnSubFailed7102029 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102032"
L2_2(L3_2)
end
L1_1.OnSubStart7102032 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102032"
L2_2(L3_2)
end
L1_1.OnSubFinish7102032 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102032"
L2_2(L3_2)
end
L1_1.OnSubFailed7102032 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7102031"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.3
L5_2 = A0_2.jiangzhouxianjie
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7102031 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102031"
L2_2(L3_2)
end
L1_1.OnSubFinish7102031 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102031"
L2_2(L3_2)
end
L1_1.OnSubFailed7102031 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7102030"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.3
L5_2 = A0_2.xiaoanxianjie
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7102030 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102030"
L2_2(L3_2)
end
L1_1.OnSubFinish7102030 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102030"
L2_2(L3_2)
end
L1_1.OnSubFailed7102030 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7102033"
L2_2(L3_2)
end
L1_1.OnSubStart7102033 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7102033"
L2_2(L3_2)
end
L1_1.OnSubFinish7102033 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7102033"
L2_2(L3_2)
end
L1_1.OnSubFailed7102033 = L7_1
return L1_1