2022-04-29 16:40:51 +02:00

766 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest70501"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest70501"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7050117
L1_2["7050117"] = L2_2
L2_2 = A0_2.OnSubStart7050101
L1_2["7050101"] = L2_2
L2_2 = A0_2.OnSubStart7050102
L1_2["7050102"] = L2_2
L2_2 = A0_2.OnSubStart7050103
L1_2["7050103"] = L2_2
L2_2 = A0_2.OnSubStart7050104
L1_2["7050104"] = L2_2
L2_2 = A0_2.OnSubStart7050105
L1_2["7050105"] = L2_2
L2_2 = A0_2.OnSubStart7050106
L1_2["7050106"] = L2_2
L2_2 = A0_2.OnSubStart7050114
L1_2["7050114"] = L2_2
L2_2 = A0_2.OnSubStart7050107
L1_2["7050107"] = L2_2
L2_2 = A0_2.OnSubStart7050108
L1_2["7050108"] = L2_2
L2_2 = A0_2.OnSubStart7050116
L1_2["7050116"] = L2_2
L2_2 = A0_2.OnSubStart7050113
L1_2["7050113"] = L2_2
L2_2 = A0_2.OnSubStart7050111
L1_2["7050111"] = L2_2
L2_2 = A0_2.OnSubStart7050109
L1_2["7050109"] = L2_2
L2_2 = A0_2.OnSubStart7050112
L1_2["7050112"] = L2_2
L2_2 = A0_2.OnSubStart7050110
L1_2["7050110"] = L2_2
L2_2 = A0_2.OnSubStart7050115
L1_2["7050115"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7050117
L1_2["7050117"] = L2_2
L2_2 = A0_2.OnSubFinish7050101
L1_2["7050101"] = L2_2
L2_2 = A0_2.OnSubFinish7050102
L1_2["7050102"] = L2_2
L2_2 = A0_2.OnSubFinish7050103
L1_2["7050103"] = L2_2
L2_2 = A0_2.OnSubFinish7050104
L1_2["7050104"] = L2_2
L2_2 = A0_2.OnSubFinish7050105
L1_2["7050105"] = L2_2
L2_2 = A0_2.OnSubFinish7050106
L1_2["7050106"] = L2_2
L2_2 = A0_2.OnSubFinish7050114
L1_2["7050114"] = L2_2
L2_2 = A0_2.OnSubFinish7050107
L1_2["7050107"] = L2_2
L2_2 = A0_2.OnSubFinish7050108
L1_2["7050108"] = L2_2
L2_2 = A0_2.OnSubFinish7050116
L1_2["7050116"] = L2_2
L2_2 = A0_2.OnSubFinish7050113
L1_2["7050113"] = L2_2
L2_2 = A0_2.OnSubFinish7050111
L1_2["7050111"] = L2_2
L2_2 = A0_2.OnSubFinish7050109
L1_2["7050109"] = L2_2
L2_2 = A0_2.OnSubFinish7050112
L1_2["7050112"] = L2_2
L2_2 = A0_2.OnSubFinish7050110
L1_2["7050110"] = L2_2
L2_2 = A0_2.OnSubFinish7050115
L1_2["7050115"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7050117
L1_2["7050117"] = L2_2
L2_2 = A0_2.OnSubFailed7050101
L1_2["7050101"] = L2_2
L2_2 = A0_2.OnSubFailed7050102
L1_2["7050102"] = L2_2
L2_2 = A0_2.OnSubFailed7050103
L1_2["7050103"] = L2_2
L2_2 = A0_2.OnSubFailed7050104
L1_2["7050104"] = L2_2
L2_2 = A0_2.OnSubFailed7050105
L1_2["7050105"] = L2_2
L2_2 = A0_2.OnSubFailed7050106
L1_2["7050106"] = L2_2
L2_2 = A0_2.OnSubFailed7050114
L1_2["7050114"] = L2_2
L2_2 = A0_2.OnSubFailed7050107
L1_2["7050107"] = L2_2
L2_2 = A0_2.OnSubFailed7050108
L1_2["7050108"] = L2_2
L2_2 = A0_2.OnSubFailed7050116
L1_2["7050116"] = L2_2
L2_2 = A0_2.OnSubFailed7050113
L1_2["7050113"] = L2_2
L2_2 = A0_2.OnSubFailed7050111
L1_2["7050111"] = L2_2
L2_2 = A0_2.OnSubFailed7050109
L1_2["7050109"] = L2_2
L2_2 = A0_2.OnSubFailed7050112
L1_2["7050112"] = L2_2
L2_2 = A0_2.OnSubFailed7050110
L1_2["7050110"] = L2_2
L2_2 = A0_2.OnSubFailed7050115
L1_2["7050115"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L7_1.Q7050105Trigger
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.RemoveClientTrigger7050105
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L7_1.Q7050105Trigger
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.RemoveClientTrigger7050105
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "finishSelf"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.FinishQuestID
L3_2 = false
L4_2 = 7050111
L1_2(L2_2, L3_2, L4_2)
end
L1_1.finishSelf = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 7050101
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "Npc20395Destroy"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc20395Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.Npc20395Destroy = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "Npc10258Destroy"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc10258Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.Npc10258Destroy = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L7_1.Q7050105Trigger
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroySelf
L2_2(L3_2)
end
end
L1_1.RemoveClientTrigger7050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050117"
L2_2(L3_2)
end
L1_1.OnSubStart7050117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050117"
L2_2(L3_2)
end
L1_1.OnSubFinish7050117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050117"
L2_2(L3_2)
end
L1_1.OnSubFailed7050117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7050101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10258Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7050101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050101"
L2_2(L3_2)
end
L1_1.OnSubFinish7050101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050101"
L2_2(L3_2)
end
L1_1.OnSubFailed7050101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart7050102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20395Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20395Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart7050102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050102"
L2_2(L3_2)
end
L1_1.OnSubFinish7050102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050102"
L2_2(L3_2)
end
L1_1.OnSubFailed7050102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050103"
L2_2(L3_2)
end
L1_1.OnSubStart7050103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050103"
L2_2(L3_2)
end
L1_1.OnSubFinish7050103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050103"
L2_2(L3_2)
end
L1_1.OnSubFailed7050103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7050104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20395Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubStart7050104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050104"
L2_2(L3_2)
end
L1_1.OnSubFinish7050104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050104"
L2_2(L3_2)
end
L1_1.OnSubFailed7050104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7050105"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q7050105Trigger
L4_2 = L4_2.alias
L5_2 = L7_1.Q7050105Trigger
L5_2 = L5_2.script
L6_2 = L7_1.Q7050105Trigger
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q7050105Trigger
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q7050105Trigger
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7050105"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L7_1.Q7050105Trigger
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.RemoveClientTrigger7050105
L2_2(L3_2)
end
L1_1.OnSubFinish7050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed7050105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = L7_1.TransmitPoint2
L5_2 = L5_2.point_id
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed7050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050106"
L2_2(L3_2)
end
L1_1.OnSubStart7050106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050106"
L2_2(L3_2)
end
L1_1.OnSubFinish7050106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050106"
L2_2(L3_2)
end
L1_1.OnSubFailed7050106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7050114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20397Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7050114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish7050114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerWithTextById
L4_2 = A1_2
L5_2 = L7_1.TransmitPoint
L5_2 = L5_2.point_id
L6_2 = L7_1.TextmapId
L7_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20397Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7050114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050114"
L2_2(L3_2)
end
L1_1.OnSubFailed7050114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050107"
L2_2(L3_2)
end
L1_1.OnSubStart7050107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish7050107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.25
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.Npc20395Destroy
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish7050107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050107"
L2_2(L3_2)
end
L1_1.OnSubFailed7050107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050108"
L2_2(L3_2)
end
L1_1.OnSubStart7050108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050108"
L2_2(L3_2)
end
L1_1.OnSubFinish7050108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050108"
L2_2(L3_2)
end
L1_1.OnSubFailed7050108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050116"
L2_2(L3_2)
end
L1_1.OnSubStart7050116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050116"
L2_2(L3_2)
end
L1_1.OnSubFinish7050116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050116"
L2_2(L3_2)
end
L1_1.OnSubFailed7050116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050113"
L2_2(L3_2)
end
L1_1.OnSubStart7050113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050113"
L2_2(L3_2)
end
L1_1.OnSubFinish7050113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050113"
L2_2(L3_2)
end
L1_1.OnSubFailed7050113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7050111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUIStart
L4_2 = 0
L5_2 = 0
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
L5_2 = A0_2.finishSelf
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7050111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050111"
L2_2(L3_2)
end
L1_1.OnSubFinish7050111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050111"
L2_2(L3_2)
end
L1_1.OnSubFailed7050111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050109"
L2_2(L3_2)
end
L1_1.OnSubStart7050109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050109"
L2_2(L3_2)
end
L1_1.OnSubFinish7050109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050109"
L2_2(L3_2)
end
L1_1.OnSubFailed7050109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050112"
L2_2(L3_2)
end
L1_1.OnSubStart7050112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050112"
L2_2(L3_2)
end
L1_1.OnSubFinish7050112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050112"
L2_2(L3_2)
end
L1_1.OnSubFailed7050112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050110"
L2_2(L3_2)
end
L1_1.OnSubStart7050110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050110"
L2_2(L3_2)
end
L1_1.OnSubFinish7050110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050110"
L2_2(L3_2)
end
L1_1.OnSubFailed7050110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050115"
L2_2(L3_2)
end
L1_1.OnSubStart7050115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish7050115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.25
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.Npc10258Destroy
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish7050115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7050115"
L2_2(L3_2)
end
L1_1.OnSubFailed7050115 = L8_1
return L1_1