2022-04-29 16:40:51 +02:00

292 lines
5.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest70108"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest70108"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7010801
L1_2["7010801"] = L2_2
L2_2 = A0_2.OnSubStart7010802
L1_2["7010802"] = L2_2
L2_2 = A0_2.OnSubStart7010803
L1_2["7010803"] = L2_2
L2_2 = A0_2.OnSubStart7010804
L1_2["7010804"] = L2_2
L2_2 = A0_2.OnSubStart7010805
L1_2["7010805"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7010801
L1_2["7010801"] = L2_2
L2_2 = A0_2.OnSubFinish7010802
L1_2["7010802"] = L2_2
L2_2 = A0_2.OnSubFinish7010803
L1_2["7010803"] = L2_2
L2_2 = A0_2.OnSubFinish7010804
L1_2["7010804"] = L2_2
L2_2 = A0_2.OnSubFinish7010805
L1_2["7010805"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7010801
L1_2["7010801"] = L2_2
L2_2 = A0_2.OnSubFailed7010802
L1_2["7010802"] = L2_2
L2_2 = A0_2.OnSubFailed7010803
L1_2["7010803"] = L2_2
L2_2 = A0_2.OnSubFailed7010804
L1_2["7010804"] = L2_2
L2_2 = A0_2.OnSubFailed7010805
L1_2["7010805"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7010801"
L2_2(L3_2)
end
L1_1.OnSubStart7010801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7010801"
L2_2(L3_2)
end
L1_1.OnSubFinish7010801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7010801"
L2_2(L3_2)
end
L1_1.OnSubFailed7010801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7010802"
L2_2(L3_2)
end
L1_1.OnSubStart7010802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7010802"
L2_2(L3_2)
end
L1_1.OnSubFinish7010802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7010802"
L2_2(L3_2)
end
L1_1.OnSubFailed7010802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = -0.05
L5_2 = 1
L6_2 = L2_2.x
L7_2 = L3_2.x
L7_2 = L7_2 * L4_2
L6_2 = L6_2 + L7_2
L2_2.x = L6_2
L6_2 = L2_2.z
L7_2 = L3_2.z
L7_2 = L7_2 * L5_2
L6_2 = L6_2 + L7_2
L2_2.z = L6_2
L6_2 = print
L7_2 = L3_2.x
L8_2 = ","
L9_2 = L3_2.y
L10_2 = ","
L11_2 = L3_2.z
L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2
L6_2(L7_2)
L6_2 = L3_2
L7_2 = L6_2.x
L7_2 = L7_2 * -0.1
L6_2.x = L7_2
L7_2 = L6_2.z
L7_2 = L7_2 * -1
L6_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 7010803
L10_2 = L6_1.NpcData
L10_2 = L10_2.id
L11_2 = 1
L12_2 = L2_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L6_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1
function L10_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.NpcData
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L7_2(L8_2, L9_2, L10_2)
end
L1_1.OnSubStart7010803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.NpcData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7010803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7010803"
L2_2(L3_2)
end
L1_1.OnSubFailed7010803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7010804"
L2_2(L3_2)
end
L1_1.OnSubStart7010804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7010804"
L2_2(L3_2)
end
L1_1.OnSubFinish7010804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7010804"
L2_2(L3_2)
end
L1_1.OnSubFailed7010804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7010805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7010805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7010805"
L2_2(L3_2)
end
L1_1.OnSubFailed7010805 = L7_1
return L1_1