2022-04-29 16:40:51 +02:00

335 lines
6.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest70006"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest70006"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7000601
L1_2["7000601"] = L2_2
L2_2 = A0_2.OnSubStart7000602
L1_2["7000602"] = L2_2
L2_2 = A0_2.OnSubStart7000603
L1_2["7000603"] = L2_2
L2_2 = A0_2.OnSubStart7000604
L1_2["7000604"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7000601
L1_2["7000601"] = L2_2
L2_2 = A0_2.OnSubFinish7000602
L1_2["7000602"] = L2_2
L2_2 = A0_2.OnSubFinish7000603
L1_2["7000603"] = L2_2
L2_2 = A0_2.OnSubFinish7000604
L1_2["7000604"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7000601
L1_2["7000601"] = L2_2
L2_2 = A0_2.OnSubFailed7000602
L1_2["7000602"] = L2_2
L2_2 = A0_2.OnSubFailed7000603
L1_2["7000603"] = L2_2
L2_2 = A0_2.OnSubFailed7000604
L1_2["7000604"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L7_1.Q70006Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc11007Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L7_1.Q70006Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc11007Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L7_1.Q70006Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc11007Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc11007Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 11
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.QiuqiuMotion = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 10
L5_2 = A0_2.QiuqiuMotion
L2_2(L3_2, L4_2, L5_2)
end
L1_1.Qiuqiutick = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7000601"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc11007Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.QiuqiuMotion
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q70006Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q70006Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q70006Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q70006Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q70006Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7000601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000601"
L2_2(L3_2)
end
L1_1.OnSubFinish7000601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000601"
L2_2(L3_2)
end
L1_1.OnSubFailed7000601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7000602"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc11007Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7000602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000602"
L2_2(L3_2)
end
L1_1.OnSubFinish7000602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000602"
L2_2(L3_2)
end
L1_1.OnSubFailed7000602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000603"
L2_2(L3_2)
end
L1_1.OnSubStart7000603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000603"
L2_2(L3_2)
end
L1_1.OnSubFinish7000603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000603"
L2_2(L3_2)
end
L1_1.OnSubFailed7000603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000604"
L2_2(L3_2)
end
L1_1.OnSubStart7000604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000604"
L2_2(L3_2)
end
L1_1.OnSubFinish7000604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000604"
L2_2(L3_2)
end
L1_1.OnSubFailed7000604 = L8_1
return L1_1