2022-04-29 16:40:51 +02:00

827 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41421"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41421"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4142101
L1_2["4142101"] = L2_2
L2_2 = A0_2.OnSubStart4142102
L1_2["4142102"] = L2_2
L2_2 = A0_2.OnSubStart4142103
L1_2["4142103"] = L2_2
L2_2 = A0_2.OnSubStart4142104
L1_2["4142104"] = L2_2
L2_2 = A0_2.OnSubStart4142105
L1_2["4142105"] = L2_2
L2_2 = A0_2.OnSubStart4142106
L1_2["4142106"] = L2_2
L2_2 = A0_2.OnSubStart4142107
L1_2["4142107"] = L2_2
L2_2 = A0_2.OnSubStart4142108
L1_2["4142108"] = L2_2
L2_2 = A0_2.OnSubStart4142109
L1_2["4142109"] = L2_2
L2_2 = A0_2.OnSubStart4142110
L1_2["4142110"] = L2_2
L2_2 = A0_2.OnSubStart4142111
L1_2["4142111"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4142101
L1_2["4142101"] = L2_2
L2_2 = A0_2.OnSubFinish4142102
L1_2["4142102"] = L2_2
L2_2 = A0_2.OnSubFinish4142103
L1_2["4142103"] = L2_2
L2_2 = A0_2.OnSubFinish4142104
L1_2["4142104"] = L2_2
L2_2 = A0_2.OnSubFinish4142105
L1_2["4142105"] = L2_2
L2_2 = A0_2.OnSubFinish4142106
L1_2["4142106"] = L2_2
L2_2 = A0_2.OnSubFinish4142107
L1_2["4142107"] = L2_2
L2_2 = A0_2.OnSubFinish4142108
L1_2["4142108"] = L2_2
L2_2 = A0_2.OnSubFinish4142109
L1_2["4142109"] = L2_2
L2_2 = A0_2.OnSubFinish4142110
L1_2["4142110"] = L2_2
L2_2 = A0_2.OnSubFinish4142111
L1_2["4142111"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4142101
L1_2["4142101"] = L2_2
L2_2 = A0_2.OnSubFailed4142102
L1_2["4142102"] = L2_2
L2_2 = A0_2.OnSubFailed4142103
L1_2["4142103"] = L2_2
L2_2 = A0_2.OnSubFailed4142104
L1_2["4142104"] = L2_2
L2_2 = A0_2.OnSubFailed4142105
L1_2["4142105"] = L2_2
L2_2 = A0_2.OnSubFailed4142106
L1_2["4142106"] = L2_2
L2_2 = A0_2.OnSubFailed4142107
L1_2["4142107"] = L2_2
L2_2 = A0_2.OnSubFailed4142108
L1_2["4142108"] = L2_2
L2_2 = A0_2.OnSubFailed4142109
L1_2["4142109"] = L2_2
L2_2 = A0_2.OnSubFailed4142110
L1_2["4142110"] = L2_2
L2_2 = A0_2.OnSubFailed4142111
L1_2["4142111"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Destroy2222222222222222"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710311Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
elseif A1_2 == 4142105 then
L2_2 = print
L3_2 = "414210511111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710311Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4142105
L5_2 = 70710311
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 4142106 then
L2_2 = print
L3_2 = "4142106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710311Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4142106
L5_2 = 70710311
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 4142107 then
L2_2 = print
L3_2 = "4142107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710311Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4142107
L5_2 = 70710311
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 4142108 then
L2_2 = print
L3_2 = "4142108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710311Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4142108
L5_2 = 70710311
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 4142110 then
L2_2 = print
L3_2 = "4142110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710311Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4142110
L5_2 = 70710311
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ClearData"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc1529Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc1543Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc1650Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.Gadget70710311Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10367Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc152901Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc165001Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L8_1.Q41421Trigger_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L8_1.Q41421Trigger_qingquanzhen_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L8_1.Q41421Trigger_Laofenqi_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.ClearData = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4142101"
L2_2(L3_2)
end
L1_1.OnSubStart4142101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4142101"
L2_2(L3_2)
end
L1_1.OnSubFinish4142101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142101"
L2_2(L3_2)
end
L1_1.OnSubFailed4142101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4142102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc152901Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1529Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4142102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4142102"
L2_2(L3_2)
end
L1_1.OnSubFinish4142102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142102"
L2_2(L3_2)
end
L1_1.OnSubFailed4142102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4142103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1529Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41421Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41421Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q41421Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41421Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41421Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4142103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4142103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc152901Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1529Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4142103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142103"
L2_2(L3_2)
end
L1_1.OnSubFailed4142103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4142104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L8_1.NarratorTable_4142104
L5_2 = nil
L6_2 = "Tag"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4142104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4142104"
L2_2(L3_2)
end
L1_1.OnSubFinish4142104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142104"
L2_2(L3_2)
end
L1_1.OnSubFailed4142104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = print
L1_3 = "OnSubStart4142105"
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc10367Data
L3_3 = L3_3.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc10367Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4142105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4142105"
L2_2(L3_2)
end
L1_1.OnSubFinish4142105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142105"
L2_2(L3_2)
end
L1_1.OnSubFailed4142105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4142106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10367Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41421Trigger_qingquanzhen_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41421Trigger_qingquanzhen_
L5_2 = L5_2.script
L6_2 = L8_1.Q41421Trigger_qingquanzhen_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41421Trigger_qingquanzhen_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41421Trigger_qingquanzhen_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1543Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4142106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4142106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10367Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4142106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142106"
L2_2(L3_2)
end
L1_1.OnSubFailed4142106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4142107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc165001Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1650Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1543Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41421Trigger_Laofenqi_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41421Trigger_Laofenqi_
L5_2 = L5_2.script
L6_2 = L8_1.Q41421Trigger_Laofenqi_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41421Trigger_Laofenqi_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41421Trigger_Laofenqi_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4142107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4142107"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q41421Trigger_Laofenqi_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4142107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142107"
L2_2(L3_2)
end
L1_1.OnSubFailed4142107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4142108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10367Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1650Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1543Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4142108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4142108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = actorUtils
L0_3 = L0_3.ShowActivityPage
L1_3 = 5020
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4142108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142108"
L2_2(L3_2)
end
L1_1.OnSubFailed4142108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4142109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1650Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1543Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4142109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4142109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc165001Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1543Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1650Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4142109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142109"
L2_2(L3_2)
end
L1_1.OnSubFailed4142109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4142110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10367Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4142110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4142110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SafeDestroyQuestNpc
L2_3 = L6_1.Npc10367Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = actorUtils
L0_3 = L0_3.ShowActivityPage
L1_3 = 5020
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4142110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142110"
L2_2(L3_2)
end
L1_1.OnSubFailed4142110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4142111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4142111
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4142109
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4142111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4142111"
L2_2(L3_2)
end
L1_1.OnSubFinish4142111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4142111"
L2_2(L3_2)
end
L1_1.OnSubFailed4142111 = L9_1
return L1_1