2022-04-29 16:40:51 +02:00

673 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41338"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41338"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4133814
L1_2["4133814"] = L2_2
L2_2 = A0_2.OnSubStart4133801
L1_2["4133801"] = L2_2
L2_2 = A0_2.OnSubStart4133802
L1_2["4133802"] = L2_2
L2_2 = A0_2.OnSubStart4133803
L1_2["4133803"] = L2_2
L2_2 = A0_2.OnSubStart4133804
L1_2["4133804"] = L2_2
L2_2 = A0_2.OnSubStart4133805
L1_2["4133805"] = L2_2
L2_2 = A0_2.OnSubStart4133806
L1_2["4133806"] = L2_2
L2_2 = A0_2.OnSubStart4133807
L1_2["4133807"] = L2_2
L2_2 = A0_2.OnSubStart4133808
L1_2["4133808"] = L2_2
L2_2 = A0_2.OnSubStart4133809
L1_2["4133809"] = L2_2
L2_2 = A0_2.OnSubStart4133810
L1_2["4133810"] = L2_2
L2_2 = A0_2.OnSubStart4133811
L1_2["4133811"] = L2_2
L2_2 = A0_2.OnSubStart4133812
L1_2["4133812"] = L2_2
L2_2 = A0_2.OnSubStart4133813
L1_2["4133813"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4133814
L1_2["4133814"] = L2_2
L2_2 = A0_2.OnSubFinish4133801
L1_2["4133801"] = L2_2
L2_2 = A0_2.OnSubFinish4133802
L1_2["4133802"] = L2_2
L2_2 = A0_2.OnSubFinish4133803
L1_2["4133803"] = L2_2
L2_2 = A0_2.OnSubFinish4133804
L1_2["4133804"] = L2_2
L2_2 = A0_2.OnSubFinish4133805
L1_2["4133805"] = L2_2
L2_2 = A0_2.OnSubFinish4133806
L1_2["4133806"] = L2_2
L2_2 = A0_2.OnSubFinish4133807
L1_2["4133807"] = L2_2
L2_2 = A0_2.OnSubFinish4133808
L1_2["4133808"] = L2_2
L2_2 = A0_2.OnSubFinish4133809
L1_2["4133809"] = L2_2
L2_2 = A0_2.OnSubFinish4133810
L1_2["4133810"] = L2_2
L2_2 = A0_2.OnSubFinish4133811
L1_2["4133811"] = L2_2
L2_2 = A0_2.OnSubFinish4133812
L1_2["4133812"] = L2_2
L2_2 = A0_2.OnSubFinish4133813
L1_2["4133813"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4133814
L1_2["4133814"] = L2_2
L2_2 = A0_2.OnSubFailed4133801
L1_2["4133801"] = L2_2
L2_2 = A0_2.OnSubFailed4133802
L1_2["4133802"] = L2_2
L2_2 = A0_2.OnSubFailed4133803
L1_2["4133803"] = L2_2
L2_2 = A0_2.OnSubFailed4133804
L1_2["4133804"] = L2_2
L2_2 = A0_2.OnSubFailed4133805
L1_2["4133805"] = L2_2
L2_2 = A0_2.OnSubFailed4133806
L1_2["4133806"] = L2_2
L2_2 = A0_2.OnSubFailed4133807
L1_2["4133807"] = L2_2
L2_2 = A0_2.OnSubFailed4133808
L1_2["4133808"] = L2_2
L2_2 = A0_2.OnSubFailed4133809
L1_2["4133809"] = L2_2
L2_2 = A0_2.OnSubFailed4133810
L1_2["4133810"] = L2_2
L2_2 = A0_2.OnSubFailed4133811
L1_2["4133811"] = L2_2
L2_2 = A0_2.OnSubFailed4133812
L1_2["4133812"] = L2_2
L2_2 = A0_2.OnSubFailed4133813
L1_2["4133813"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2096Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4133801"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2096Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4133801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4133801"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc2096Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SetPosAndTurnTo
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q41338_xiaoqian1"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = M
L5_3 = L5_3.Euler2DirXZ
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q41338_xiaoqian1"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L5_3 = L5_3(L6_3)
L6_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4133801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133801"
L2_2(L3_2)
end
L1_1.OnSubFailed4133801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133802"
L2_2(L3_2)
end
L1_1.OnSubStart4133802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133802"
L2_2(L3_2)
end
L1_1.OnSubFinish4133802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133802"
L2_2(L3_2)
end
L1_1.OnSubFailed4133802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4133803"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUIStart
L4_2 = 45
L5_2 = 10
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 49
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = actorUtils
L1_3 = L1_3.FinishQuestID
L2_3 = true
L3_3 = 4133803
L1_3(L2_3, L3_3)
L1_3 = print
L2_3 = "fail"
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4133803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4133803"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2096Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4133803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133803"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
end
L1_1.OnSubFailed4133803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133804"
L2_2(L3_2)
end
L1_1.OnSubStart4133804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133804"
L2_2(L3_2)
end
L1_1.OnSubFinish4133804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133804"
L2_2(L3_2)
end
L1_1.OnSubFailed4133804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133805"
L2_2(L3_2)
end
L1_1.OnSubStart4133805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133805"
L2_2(L3_2)
end
L1_1.OnSubFinish4133805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133805"
L2_2(L3_2)
end
L1_1.OnSubFailed4133805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4133806"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcCreateTask
L3_3 = {}
L4_3 = L6_1.Npc2096Data
L4_3 = L4_3.alias
L3_3[1] = L4_3
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.TransmitPlayerByQuestId
L4_3 = 4133806
L5_3 = 1
L6_3 = nil
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpcById
L3_4 = 4133806
L4_4 = L6_1.Npc2096Data
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L8_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4133806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4133806"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.3
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc2096Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SetPosAndTurnTo
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q41338_xiaoqian3"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = M
L5_3 = L5_3.Euler2DirXZ
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q41338_xiaoqian3"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L5_3 = L5_3(L6_3)
L6_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4133806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133806"
L2_2(L3_2)
end
L1_1.OnSubFailed4133806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133807"
L2_2(L3_2)
end
L1_1.OnSubStart4133807 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133807"
L2_2(L3_2)
end
L1_1.OnSubFinish4133807 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133807"
L2_2(L3_2)
end
L1_1.OnSubFailed4133807 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133808"
L2_2(L3_2)
end
L1_1.OnSubStart4133808 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4133808"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2096Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.3
L4_3 = 1.5
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpcById
L3_4 = 4133808
L4_4 = L6_1.Npc2096Data
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4133808 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133808"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
end
L1_1.OnSubFailed4133808 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133809"
L2_2(L3_2)
end
L1_1.OnSubStart4133809 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133809"
L2_2(L3_2)
end
L1_1.OnSubFinish4133809 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133809"
L2_2(L3_2)
end
L1_1.OnSubFailed4133809 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133810"
L2_2(L3_2)
end
L1_1.OnSubStart4133810 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133810"
L2_2(L3_2)
end
L1_1.OnSubFinish4133810 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133810"
L2_2(L3_2)
end
L1_1.OnSubFailed4133810 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133811"
L2_2(L3_2)
end
L1_1.OnSubStart4133811 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133811"
L2_2(L3_2)
end
L1_1.OnSubFinish4133811 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133811"
L2_2(L3_2)
end
L1_1.OnSubFailed4133811 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133812"
L2_2(L3_2)
end
L1_1.OnSubStart4133812 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133812"
L2_2(L3_2)
end
L1_1.OnSubFinish4133812 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133812"
L2_2(L3_2)
end
L1_1.OnSubFailed4133812 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133813"
L2_2(L3_2)
end
L1_1.OnSubStart4133813 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4133813"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc2096Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4133813 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133813"
L2_2(L3_2)
end
L1_1.OnSubFailed4133813 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4133814"
L2_2(L3_2)
end
L1_1.OnSubStart4133814 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4133814"
L2_2(L3_2)
end
L1_1.OnSubFinish4133814 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4133814"
L2_2(L3_2)
end
L1_1.OnSubFailed4133814 = L7_1
return L1_1