2022-04-29 16:40:51 +02:00

746 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest21021"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest21021"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
function L6_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.Npc20082Data
L4_1 = L1_2
L1_2 = L2_1.Paimon
L5_1 = L1_2
end
L1_1.OnDataLoaded = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2102101
L1_2["2102101"] = L2_2
L2_2 = A0_2.OnSubStart2102102
L1_2["2102102"] = L2_2
L2_2 = A0_2.OnSubStart2102103
L1_2["2102103"] = L2_2
L2_2 = A0_2.OnSubStart2102104
L1_2["2102104"] = L2_2
L2_2 = A0_2.OnSubStart2102105
L1_2["2102105"] = L2_2
L2_2 = A0_2.OnSubStart2102106
L1_2["2102106"] = L2_2
L2_2 = A0_2.OnSubStart2102107
L1_2["2102107"] = L2_2
L2_2 = A0_2.OnSubStart2102108
L1_2["2102108"] = L2_2
L2_2 = A0_2.OnSubStart2102109
L1_2["2102109"] = L2_2
L2_2 = A0_2.OnSubStart2102110
L1_2["2102110"] = L2_2
L2_2 = A0_2.OnSubStart2102111
L1_2["2102111"] = L2_2
L2_2 = A0_2.OnSubStart2102112
L1_2["2102112"] = L2_2
L2_2 = A0_2.OnSubStart2102113
L1_2["2102113"] = L2_2
L2_2 = A0_2.OnSubStart2102114
L1_2["2102114"] = L2_2
L2_2 = A0_2.OnSubStart2102115
L1_2["2102115"] = L2_2
L2_2 = A0_2.OnSubStart2102116
L1_2["2102116"] = L2_2
L2_2 = A0_2.OnSubStart2102116
L1_2["2102120"] = L2_2
L2_2 = A0_2.OnSubStart2102116
L1_2["2102121"] = L2_2
L2_2 = A0_2.OnSubStart2102116
L1_2["2102122"] = L2_2
L2_2 = A0_2.OnSubStart2102126
L1_2["2102126"] = L2_2
L2_2 = A0_2.OnSubStart2102127
L1_2["2102127"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2102101
L1_2["2102101"] = L2_2
L2_2 = A0_2.OnSubFinish2102102
L1_2["2102102"] = L2_2
L2_2 = A0_2.OnSubFinish2102103
L1_2["2102103"] = L2_2
L2_2 = A0_2.OnSubFinish2102104
L1_2["2102104"] = L2_2
L2_2 = A0_2.OnSubFinish2102105
L1_2["2102105"] = L2_2
L2_2 = A0_2.OnSubFinish2102106
L1_2["2102106"] = L2_2
L2_2 = A0_2.OnSubFinish2102107
L1_2["2102107"] = L2_2
L2_2 = A0_2.OnSubFinish2102108
L1_2["2102108"] = L2_2
L2_2 = A0_2.OnSubFinish2102109
L1_2["2102109"] = L2_2
L2_2 = A0_2.OnSubFinish2102110
L1_2["2102110"] = L2_2
L2_2 = A0_2.OnSubFinish2102111
L1_2["2102111"] = L2_2
L2_2 = A0_2.OnSubFinish2102112
L1_2["2102112"] = L2_2
L2_2 = A0_2.OnSubFinish2102113
L1_2["2102113"] = L2_2
L2_2 = A0_2.OnSubFinish2102114
L1_2["2102114"] = L2_2
L2_2 = A0_2.OnSubFinish2102115
L1_2["2102115"] = L2_2
L2_2 = A0_2.OnSubFinish2102116
L1_2["2102116"] = L2_2
L2_2 = A0_2.OnSubFinish2102123
L1_2["2102123"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2102101
L1_2["2102101"] = L2_2
L2_2 = A0_2.OnSubFailed2102102
L1_2["2102102"] = L2_2
L2_2 = A0_2.OnSubFailed2102103
L1_2["2102103"] = L2_2
L2_2 = A0_2.OnSubFailed2102104
L1_2["2102104"] = L2_2
L2_2 = A0_2.OnSubFailed2102105
L1_2["2102105"] = L2_2
L2_2 = A0_2.OnSubFailed2102106
L1_2["2102106"] = L2_2
L2_2 = A0_2.OnSubFailed2102107
L1_2["2102107"] = L2_2
L2_2 = A0_2.OnSubFailed2102108
L1_2["2102108"] = L2_2
L2_2 = A0_2.OnSubFailed2102109
L1_2["2102109"] = L2_2
L2_2 = A0_2.OnSubFailed2102110
L1_2["2102110"] = L2_2
L2_2 = A0_2.OnSubFailed2102111
L1_2["2102111"] = L2_2
L2_2 = A0_2.OnSubFailed2102112
L1_2["2102112"] = L2_2
L2_2 = A0_2.OnSubFailed2102113
L1_2["2102113"] = L2_2
L2_2 = A0_2.OnSubFailed2102114
L1_2["2102114"] = L2_2
L2_2 = A0_2.OnSubFailed2102115
L1_2["2102115"] = L2_2
L2_2 = A0_2.OnSubFailed2102116
L1_2["2102116"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "21021 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2102101"
L2_2(L3_2)
end
L1_1.OnSubStart2102101 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2102101"
L2_2(L3_2)
end
L1_1.OnSubFinish2102101 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2102101"
L2_2(L3_2)
end
L1_1.OnSubFailed2102101 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2102102"
L2_2(L3_2)
end
L1_1.OnSubStart2102102 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2102102"
L2_2(L3_2)
end
L1_1.OnSubFinish2102102 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2102102"
L2_2(L3_2)
end
L1_1.OnSubFailed2102102 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2102103"
L2_2(L3_2)
end
L1_1.OnSubStart2102103 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2102103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
end
L1_1.OnSubFinish2102103 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2102103"
L2_2(L3_2)
end
L1_1.OnSubFailed2102103 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2102104"
L2_2(L3_2)
end
L1_1.OnSubStart2102104 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2102104"
L2_2(L3_2)
end
L1_1.OnSubFinish2102104 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2102104"
L2_2(L3_2)
end
L1_1.OnSubFailed2102104 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2102105"
L2_2(L3_2)
end
L1_1.OnSubStart2102105 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2102105"
L2_2(L3_2)
end
L1_1.OnSubFinish2102105 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2102105"
L2_2(L3_2)
end
L1_1.OnSubFailed2102105 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart2102106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.ID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1160
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = 20082
L6_2 = 210210601
L7_2 = 3
L8_2 = true
L9_2 = 1
L10_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart2102106 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102116
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2102116 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2102103
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102117
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart2102117 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102118"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2102104
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102118
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart2102118 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102119"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2102105
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102119
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart2102119 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102120"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2102102
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102120
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart2102120 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102121"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2102102
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102121
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart2102121 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart2102122"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2102102
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2102122
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart2102122 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2102107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
end
L1_1.OnSubFinish2102107 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubFinish2102102"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 2102102
L11_2 = L5_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L5_1.alias
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish2102102 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubFinish2102101"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 2102101
L11_2 = L5_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L5_1.alias
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish2102101 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubFinish2102114"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 2102114
L11_2 = L5_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L5_1.alias
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish2102114 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubFinish2102123"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = -0.05
L6_2 = 1
L7_2 = L3_2.x
L8_2 = L4_2.x
L8_2 = L8_2 * L5_2
L7_2 = L7_2 + L8_2
L3_2.x = L7_2
L7_2 = L3_2.z
L8_2 = L4_2.z
L8_2 = L8_2 * L6_2
L7_2 = L7_2 + L8_2
L3_2.z = L7_2
L7_2 = print
L8_2 = L4_2.x
L9_2 = ","
L10_2 = L4_2.y
L11_2 = ","
L12_2 = L4_2.z
L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L7_2(L8_2)
L7_2 = L4_2
L8_2 = L7_2.x
L8_2 = L8_2 * -0.1
L7_2.x = L8_2
L8_2 = L7_2.z
L8_2 = L8_2 * -1
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = 2102123
L11_2 = L5_1.id
L12_2 = 1
L13_2 = L3_2
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2, L15_2 = L14_2(L15_2)
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L5_1.alias
L0_3(L1_3, L2_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish2102123 = L6_1
return L1_1