2022-04-29 16:40:51 +02:00

2243 lines
48 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest18000"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest18000"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1800001
L1_2["1800001"] = L2_2
L2_2 = A0_2.OnSubStart1800002
L1_2["1800002"] = L2_2
L2_2 = A0_2.OnSubStart1800003
L1_2["1800003"] = L2_2
L2_2 = A0_2.OnSubStart1800004
L1_2["1800004"] = L2_2
L2_2 = A0_2.OnSubStart1800005
L1_2["1800005"] = L2_2
L2_2 = A0_2.OnSubStart1800006
L1_2["1800006"] = L2_2
L2_2 = A0_2.OnSubStart1800007
L1_2["1800007"] = L2_2
L2_2 = A0_2.OnSubStart1800008
L1_2["1800008"] = L2_2
L2_2 = A0_2.OnSubStart1800009
L1_2["1800009"] = L2_2
L2_2 = A0_2.OnSubStart1800010
L1_2["1800010"] = L2_2
L2_2 = A0_2.OnSubStart1800018
L1_2["1800018"] = L2_2
L2_2 = A0_2.OnSubStart1800021
L1_2["1800021"] = L2_2
L2_2 = A0_2.OnSubStart1800011
L1_2["1800011"] = L2_2
L2_2 = A0_2.OnSubStart1800028
L1_2["1800028"] = L2_2
L2_2 = A0_2.OnSubStart1800012
L1_2["1800012"] = L2_2
L2_2 = A0_2.OnSubStart1800013
L1_2["1800013"] = L2_2
L2_2 = A0_2.OnSubStart1800014
L1_2["1800014"] = L2_2
L2_2 = A0_2.OnSubStart1800015
L1_2["1800015"] = L2_2
L2_2 = A0_2.OnSubStart1800016
L1_2["1800016"] = L2_2
L2_2 = A0_2.OnSubStart1800017
L1_2["1800017"] = L2_2
L2_2 = A0_2.OnSubStart1800019
L1_2["1800019"] = L2_2
L2_2 = A0_2.OnSubStart1800022
L1_2["1800022"] = L2_2
L2_2 = A0_2.OnSubStart1800023
L1_2["1800023"] = L2_2
L2_2 = A0_2.OnSubStart1800024
L1_2["1800024"] = L2_2
L2_2 = A0_2.OnSubStart1800025
L1_2["1800025"] = L2_2
L2_2 = A0_2.OnSubStart1800026
L1_2["1800026"] = L2_2
L2_2 = A0_2.OnSubStart1800020
L1_2["1800020"] = L2_2
L2_2 = A0_2.OnSubStart1800027
L1_2["1800027"] = L2_2
L2_2 = A0_2.OnSubStart1800029
L1_2["1800029"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1800001
L1_2["1800001"] = L2_2
L2_2 = A0_2.OnSubFinish1800002
L1_2["1800002"] = L2_2
L2_2 = A0_2.OnSubFinish1800003
L1_2["1800003"] = L2_2
L2_2 = A0_2.OnSubFinish1800004
L1_2["1800004"] = L2_2
L2_2 = A0_2.OnSubFinish1800005
L1_2["1800005"] = L2_2
L2_2 = A0_2.OnSubFinish1800006
L1_2["1800006"] = L2_2
L2_2 = A0_2.OnSubFinish1800007
L1_2["1800007"] = L2_2
L2_2 = A0_2.OnSubFinish1800008
L1_2["1800008"] = L2_2
L2_2 = A0_2.OnSubFinish1800009
L1_2["1800009"] = L2_2
L2_2 = A0_2.OnSubFinish1800010
L1_2["1800010"] = L2_2
L2_2 = A0_2.OnSubFinish1800018
L1_2["1800018"] = L2_2
L2_2 = A0_2.OnSubFinish1800021
L1_2["1800021"] = L2_2
L2_2 = A0_2.OnSubFinish1800011
L1_2["1800011"] = L2_2
L2_2 = A0_2.OnSubFinish1800028
L1_2["1800028"] = L2_2
L2_2 = A0_2.OnSubFinish1800012
L1_2["1800012"] = L2_2
L2_2 = A0_2.OnSubFinish1800013
L1_2["1800013"] = L2_2
L2_2 = A0_2.OnSubFinish1800014
L1_2["1800014"] = L2_2
L2_2 = A0_2.OnSubFinish1800015
L1_2["1800015"] = L2_2
L2_2 = A0_2.OnSubFinish1800016
L1_2["1800016"] = L2_2
L2_2 = A0_2.OnSubFinish1800017
L1_2["1800017"] = L2_2
L2_2 = A0_2.OnSubFinish1800019
L1_2["1800019"] = L2_2
L2_2 = A0_2.OnSubFinish1800022
L1_2["1800022"] = L2_2
L2_2 = A0_2.OnSubFinish1800023
L1_2["1800023"] = L2_2
L2_2 = A0_2.OnSubFinish1800024
L1_2["1800024"] = L2_2
L2_2 = A0_2.OnSubFinish1800025
L1_2["1800025"] = L2_2
L2_2 = A0_2.OnSubFinish1800026
L1_2["1800026"] = L2_2
L2_2 = A0_2.OnSubFinish1800020
L1_2["1800020"] = L2_2
L2_2 = A0_2.OnSubFinish1800027
L1_2["1800027"] = L2_2
L2_2 = A0_2.OnSubFinish1800029
L1_2["1800029"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1800001
L1_2["1800001"] = L2_2
L2_2 = A0_2.OnSubFailed1800002
L1_2["1800002"] = L2_2
L2_2 = A0_2.OnSubFailed1800003
L1_2["1800003"] = L2_2
L2_2 = A0_2.OnSubFailed1800004
L1_2["1800004"] = L2_2
L2_2 = A0_2.OnSubFailed1800005
L1_2["1800005"] = L2_2
L2_2 = A0_2.OnSubFailed1800006
L1_2["1800006"] = L2_2
L2_2 = A0_2.OnSubFailed1800007
L1_2["1800007"] = L2_2
L2_2 = A0_2.OnSubFailed1800008
L1_2["1800008"] = L2_2
L2_2 = A0_2.OnSubFailed1800009
L1_2["1800009"] = L2_2
L2_2 = A0_2.OnSubFailed1800010
L1_2["1800010"] = L2_2
L2_2 = A0_2.OnSubFailed1800018
L1_2["1800018"] = L2_2
L2_2 = A0_2.OnSubFailed1800021
L1_2["1800021"] = L2_2
L2_2 = A0_2.OnSubFailed1800011
L1_2["1800011"] = L2_2
L2_2 = A0_2.OnSubFailed1800028
L1_2["1800028"] = L2_2
L2_2 = A0_2.OnSubFailed1800012
L1_2["1800012"] = L2_2
L2_2 = A0_2.OnSubFailed1800013
L1_2["1800013"] = L2_2
L2_2 = A0_2.OnSubFailed1800014
L1_2["1800014"] = L2_2
L2_2 = A0_2.OnSubFailed1800015
L1_2["1800015"] = L2_2
L2_2 = A0_2.OnSubFailed1800016
L1_2["1800016"] = L2_2
L2_2 = A0_2.OnSubFailed1800017
L1_2["1800017"] = L2_2
L2_2 = A0_2.OnSubFailed1800019
L1_2["1800019"] = L2_2
L2_2 = A0_2.OnSubFailed1800022
L1_2["1800022"] = L2_2
L2_2 = A0_2.OnSubFailed1800023
L1_2["1800023"] = L2_2
L2_2 = A0_2.OnSubFailed1800024
L1_2["1800024"] = L2_2
L2_2 = A0_2.OnSubFailed1800025
L1_2["1800025"] = L2_2
L2_2 = A0_2.OnSubFailed1800026
L1_2["1800026"] = L2_2
L2_2 = A0_2.OnSubFailed1800020
L1_2["1800020"] = L2_2
L2_2 = A0_2.OnSubFailed1800027
L1_2["1800027"] = L2_2
L2_2 = A0_2.OnSubFailed1800029
L1_2["1800029"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1439"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1417"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1512"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "investigate1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "investigate3"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Dandelion_Bundle"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "GuardianFootprint"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnAvatarSit
L3_2 = L1_1.CheckSitPos
L1_2(L2_2, L3_2)
end
L1_1.RepeatCheckSit = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = sceneData
L2_2 = L1_2
L1_2 = L1_2.GetDummyPoint
L3_2 = 1009
L4_2 = "Q18000seat"
L1_2 = L1_2(L2_2, L3_2, L4_2)
L1_2 = L1_2.pos
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 2 then
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 2 then
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.y
L5_2 = L2_2.y
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 2 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 1800005
L4_2(L5_2, L6_2, L7_2)
end
end
end
else
L3_2 = L1_1
L4_2 = L3_2
L3_2 = L3_2.CallOnAvatarStand
L5_2 = L1_1.RepeatCheckSit
L3_2(L4_2, L5_2)
end
end
L1_1.CheckSitPos = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.LightNotifyTo
L3_2 = "NPC1512"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc151201Data
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = "Paimon"
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.destorycatherine = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "interacion1800018"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800018
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc1022Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.interacion1800018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
if A1_2 == 1 or A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1800007
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1800007
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2 + 0
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1800007
L6_2 = 1
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1800007
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1800007
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2 + 1
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1800007
L6_2 = 1
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif A1_2 == 4 or A1_2 == 5 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1800007
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2 + 0
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1800007
L6_2 = 1
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif A1_2 == 6 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1800007
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2 + 1
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1800007
L6_2 = 1
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif A1_2 == 7 or A1_2 == 8 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1800007
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2 + 0
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1800007
L6_2 = 1
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif A1_2 == 9 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1800007
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2 + 1
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1800007
L6_2 = 1
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.paimonarratorbeforewind
L4_2 = nil
L5_2 = 18000
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.narrator = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc141701Data
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc143901Data
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = "Paimon"
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1417"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1439"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.destroywagena = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createpaimon"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800006
L4_2 = L6_1.PaimonData
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.createpaimon = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "narrator2"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.paimonnarratorinfeixubeforekill
L4_2 = nil
L5_2 = 18000
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.narrator2 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "narrator3"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.paimonnarrator452
L4_2 = nil
L5_2 = 18000
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.narrator3 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = "Paimon"
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.destroydainsleif = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "showblackscreen1800018"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1
L5_2 = 0.5
L6_2 = A0_2.interacion1800018
L7_2 = nil
L8_2 = nil
L9_2 = ""
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.showblackscreen1800018 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "interacion1800024"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800024
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc1022Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.interacion1800024 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "showblackscreen1800024"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1
L5_2 = 0.5
L6_2 = A0_2.interacion1800024
L7_2 = nil
L8_2 = nil
L9_2 = ""
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.showblackscreen1800024 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "interaction"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc1022Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.interaction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createcatherine"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "NPC1512"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800001
L4_2 = L6_1.Npc151201Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.createcatherine = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createloruns"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1439"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800002
L4_2 = L6_1.Npc143901Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.createloruns = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createwagena"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1439"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1417"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800003
L4_2 = L6_1.Npc141701Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.createwagena = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createcharles"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 1800004
L4_2 = L6_1.Npc146501Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1465"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1477"
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.createcharles = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L8_1.Q18000Trigger5_
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroySelf
L2_2(L3_2)
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.CreateActorWithPos
L2_3 = L8_1.Q18000Trigger5_
L2_3 = L2_3.alias
L3_3 = L8_1.Q18000Trigger5_
L3_3 = L3_3.script
L4_3 = L8_1.Q18000Trigger5_
L4_3 = L4_3.id
L5_3 = 0
L6_3 = L8_1.Q18000Trigger5_
L6_3 = L6_3.point
L6_3 = L6_3.pos
L7_3 = L8_1.Q18000Trigger5_
L7_3 = L7_3.point
L7_3 = L7_3.rot
L8_3 = true
L9_3 = false
L10_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.WeatherControl = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1800001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.createcatherine
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1800001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish1800001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
L7_2 = A0_2.destorycatherine
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1800001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800001"
L2_2(L3_2)
end
L1_1.OnSubFailed1800001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1800002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.createloruns
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1800002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800002"
L2_2(L3_2)
end
L1_1.OnSubFailed1800002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1800003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.createwagena
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1800003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish1800003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1.5
L6_2 = 0
L7_2 = A0_2.destroywagena
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1800003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800003"
L2_2(L3_2)
end
L1_1.OnSubFailed1800003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1800004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.createcharles
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1800004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800004"
L2_2(L3_2)
end
L1_1.OnSubFailed1800004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1800005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RepeatCheckSit
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1800005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800005"
L2_2(L3_2)
end
L1_1.OnSubFinish1800005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800005"
L2_2(L3_2)
end
L1_1.OnSubFailed1800005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1800006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 3
L6_2 = 0.5
L7_2 = A0_2.createpaimon
L8_2 = nil
L9_2 = nil
L10_2 = "QUEST_Message_Q1800005"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1800006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = L6_1.Npc146501Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.alias
L6_2 = 1009
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1800006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800006"
L2_2(L3_2)
end
L1_1.OnSubFailed1800006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1800007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1800007
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc102201Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc102201Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 0
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1477"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1800007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc102201Data
L4_2 = L4_2.alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800007"
L2_2(L3_2)
end
L1_1.OnSubFailed1800007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1800008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1800008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1800008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1800008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800008"
L2_2(L3_2)
end
L1_1.OnSubFailed1800008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1800009"
L2_2(L3_2)
end
L1_1.OnSubStart1800009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800009"
L2_2(L3_2)
end
L1_1.OnSubFinish1800009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800009"
L2_2(L3_2)
end
L1_1.OnSubFailed1800009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1800010"
L2_2(L3_2)
end
L1_1.OnSubStart1800010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800010"
L2_2(L3_2)
end
L1_1.OnSubFinish1800010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800010"
L2_2(L3_2)
end
L1_1.OnSubFailed1800010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1800018"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.showblackscreen1800018
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1800018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800018"
L2_2(L3_2)
end
L1_1.OnSubFailed1800018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1800021"
L2_2(L3_2)
end
L1_1.OnSubStart1800021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800021"
L2_2(L3_2)
end
L1_1.OnSubFinish1800021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800021"
L2_2(L3_2)
end
L1_1.OnSubFailed1800021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1800011"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q18000Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q18000Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q18000Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q18000Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q18000Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
end
L1_1.OnSubStart1800011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1800011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarratorbeforebenlangling
L5_2 = nil
L6_2 = 18000
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1800011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800011"
L2_2(L3_2)
end
L1_1.OnSubFailed1800011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1800028"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
end
L1_1.OnSubStart1800028 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800028 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800028"
L2_2(L3_2)
end
L1_1.OnSubFailed1800028 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q18000Trigger3_
L4_2 = L4_2.alias
L5_2 = L8_1.Q18000Trigger3_
L5_2 = L5_2.script
L6_2 = L8_1.Q18000Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q18000Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q18000Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q18000Trigger4_
L4_2 = L4_2.alias
L5_2 = L8_1.Q18000Trigger4_
L5_2 = L5_2.script
L6_2 = L8_1.Q18000Trigger4_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q18000Trigger4_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q18000Trigger4_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
end
L1_1.OnSubStart1800012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1800012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator433
L5_2 = nil
L6_2 = 18000
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q18000Trigger3_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1800012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800012"
L2_2(L3_2)
end
L1_1.OnSubFailed1800012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1800013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish1800013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator432
L5_2 = nil
L6_2 = 18000
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.GadgetData1
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish1800013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800013"
L2_2(L3_2)
end
L1_1.OnSubFailed1800013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1800014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData3
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.GadgetData3
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish1800014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.narrator3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q18000camera"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 1.5
L6_2 = 2
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q18000Trigger4_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1800014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800014"
L2_2(L3_2)
end
L1_1.OnSubFailed1800014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1800015"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800015"
L2_2(L3_2)
end
L1_1.OnSubFinish1800015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800015"
L2_2(L3_2)
end
L1_1.OnSubFailed1800015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1800016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1800016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData3
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1800016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800016"
L2_2(L3_2)
end
L1_1.OnSubFailed1800016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1800017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800017"
L2_2(L3_2)
end
L1_1.OnSubFailed1800017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.WeatherControl
L3_2(L4_2)
end
L1_1.OnSubStart1800019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800019"
L2_2(L3_2)
end
L1_1.OnSubFailed1800019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q18000Trigger2_
L4_2 = L4_2.alias
L5_2 = L8_1.Q18000Trigger2_
L5_2 = L5_2.script
L6_2 = L8_1.Q18000Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q18000Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q18000Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L8_1.Q18000Trigger5_
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.LeaveWeather
L4_2(L5_2)
end
L1_1.OnSubStart1800022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800022"
L2_2(L3_2)
end
L1_1.OnSubFinish1800022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800022"
L2_2(L3_2)
end
L1_1.OnSubFailed1800022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskByData
L2_3 = L8_1.paimonnarratorinfeixubeforekill
L3_3 = nil
L4_3 = 18000
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q18000monster"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 10
L6_2 = 2
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800023"
L2_2(L3_2)
end
L1_1.OnSubFinish1800023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800023"
L2_2(L3_2)
end
L1_1.OnSubFailed1800023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1800024"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.showblackscreen1800024
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
L6_2 = A0_2.narrator
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1800024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800024"
L2_2(L3_2)
end
L1_1.OnSubFailed1800024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1800025"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1800025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800025"
L2_2(L3_2)
end
L1_1.OnSubFailed1800025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcWalkToTask
L5_2 = L2_2
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q18000target"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.pos
function L7_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskByData
L4_3 = L8_1.daiyinnarrator2
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.Npc11005Data
L3_4 = L3_4.id
L4_4 = 1
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.FinishQuestID
L2_4 = false
L3_4 = 1800026
L0_4(L1_4, L2_4, L3_4)
end
L6_3 = 18000
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L8_2 = nil
L9_2 = nil
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskByData
L5_2 = L8_1.daiyinnarrator1
L6_2 = nil
L7_2 = 18000
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 15
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc11005Data
L3_3 = L3_3.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.FinishQuestID
L2_3 = false
L3_3 = 1800026
L0_3(L1_3, L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1800026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800026"
L2_2(L3_2)
end
L1_1.OnSubFinish1800026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800026"
L2_2(L3_2)
end
L1_1.OnSubFailed1800026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1800020"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800020"
L2_2(L3_2)
end
L1_1.OnSubFinish1800020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800020"
L2_2(L3_2)
end
L1_1.OnSubFailed1800020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1800027"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.interaction
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1800027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish1800027"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.destroydainsleif
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1800027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800027"
L2_2(L3_2)
end
L1_1.OnSubFailed1800027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1800029"
L2_2(L3_2)
end
L1_1.OnSubStart1800029 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1800029"
L2_2(L3_2)
end
L1_1.OnSubFinish1800029 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1800029"
L2_2(L3_2)
end
L1_1.OnSubFailed1800029 = L9_1
return L1_1