2022-04-29 16:40:51 +02:00

215 lines
4.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest999"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest999"
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99901
L1_2["99901"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99902
L1_2["99902"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99907
L1_2["99907"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99908
L1_2["99908"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99909
L1_2["99909"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99913
L1_2["99913"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99914
L1_2["99914"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99922
L1_2["99922"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99923
L1_2["99923"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart99901 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart99902 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1001
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Example_MaskPrefab"
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart99907 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Wendy"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.UnspawnAttach
L5_2 = "Example_MaskPrefab"
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 3
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Wendy"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SpawnAttach
L4_3 = "Example_Effect"
L2_3(L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart99908 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "99922 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1001
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Example_MaskPrefab"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = 3133
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 4100
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart99922 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "99923 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Wendy"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Example_MaskPrefab"
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 3
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Wendy"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SpawnAttach
L4_3 = "Example_Effect"
L2_3(L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart99923 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1001
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart99909 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestGlobalVar
L4_2 = 1002
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == -1 then
L3_2 = print
L4_2 = "GlobalQuestVar 1002 is -1"
L3_2(L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "999"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 99913
L4_2(L5_2, L6_2, L7_2)
end
else
L3_2 = print
L4_2 = "GlobalQuestVar 1002 is not -1 but it's"
L5_2 = L2_2
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
end
end
L1_1.OnSubStart99913 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1006
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart99914 = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.Start = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L2_1
return L1_1