mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
169 lines
3.5 KiB
Lua
169 lines
3.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest996"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest996"
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L2_1 = require
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L3_1 = "Quest/Client/Q996ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.SubIDs
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L4_1 = L2_1.GaiaData
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart99601
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L1_2["99601"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart99602
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L1_2["99602"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish99601
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L1_2["99601"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish99602
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L1_2["99602"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L2_2 = print
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L3_2 = "99601 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1587"
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L5_2 = 1
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.SpawnGadget
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L4_2 = 70690001
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L5_2 = sceneData
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L6_2 = L5_2
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L5_2 = L5_2.GetDummyPoint
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L7_2 = 1008
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L8_2 = "Q373WendyTemp"
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L5_2 = L5_2(L6_2, L7_2, L8_2)
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L5_2 = L5_2.pos
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L6_2 = sceneData
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L7_2 = L6_2
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L6_2 = L6_2.GetDummyPoint
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L8_2 = 1008
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L9_2 = "Q373WendyTemp"
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L6_2 = L6_2(L7_2, L8_2, L9_2)
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L6_2 = L6_2.rot
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L7_2 = "Acc1"
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L8_2 = 1008
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_Diluc"
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L5_2 = 10000016
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_PlayerBoy"
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L5_2 = 10000005
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_PlayerGirl"
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L5_2 = 10000007
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart99601 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "99602 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L4_1.Gaia
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.Destroy
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.UnSpawn
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L5_2 = "Acc1"
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L3_2(L4_2, L5_2)
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L3_2 = globalActor
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L4_2 = L3_2
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L3_2 = L3_2.UnSpawnAttach
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L5_2 = "Mask_Diluc"
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L6_2 = 10000016
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L3_2(L4_2, L5_2, L6_2)
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L3_2 = globalActor
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L4_2 = L3_2
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L3_2 = L3_2.UnSpawnAttach
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L5_2 = "Mask_PlayerBoy"
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L6_2 = 10000005
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L3_2(L4_2, L5_2, L6_2)
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L3_2 = globalActor
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L4_2 = L3_2
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L3_2 = L3_2.UnSpawnAttach
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L5_2 = "Mask_PlayerGirl"
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L6_2 = 10000007
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L3_2(L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart99602 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnFinished 99601"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 5
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3
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L2_3 = A0_3
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L1_3 = A0_3.LightNotifyTo
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L3_3 = "Npc1587"
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L4_3 = 0
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L5_3 = true
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L1_3(L2_3, L3_3, L4_3, L5_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish99601 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 99602"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish99602 = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.Start = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L5_1
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return L1_1
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