2022-04-29 16:40:51 +02:00

169 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest996"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest996"
L2_1 = require
L3_1 = "Quest/Client/Q996ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
L4_1 = L2_1.GaiaData
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99601
L1_2["99601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99602
L1_2["99602"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99601
L1_2["99601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99602
L1_2["99602"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "99601 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1587"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = 70690001
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 1008
L8_2 = "Q373WendyTemp"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 1008
L9_2 = "Q373WendyTemp"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L7_2 = "Acc1"
L8_2 = 1008
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_Diluc"
L5_2 = 10000016
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart99601 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "99602 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1.Gaia
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = "Acc1"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttach
L5_2 = "Mask_Diluc"
L6_2 = 10000016
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttach
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawnAttach
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart99602 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 99601"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.LightNotifyTo
L3_3 = "Npc1587"
L4_3 = 0
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish99601 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 99602"
L2_2(L3_2)
end
L1_1.OnSubFinish99602 = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1